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//>>built
// wrapped by build app
define("dojox/layout/dnd/Avatar", ["dijit","dojo","dojox","dojo/require!dojo/dnd/Avatar,dojo/dnd/common"], function(dijit,dojo,dojox){
dojo.provide("dojox.layout.dnd.Avatar");
dojo.require("dojo.dnd.Avatar");
dojo.require("dojo.dnd.common");
dojo.declare("dojox.layout.dnd.Avatar", dojo.dnd.Avatar, {
// summary:
// An Object, which represents the object being moved in a GridContainer
constructor: function(manager, opacity){
this.opacity = opacity || 0.9;
},
construct: function(){
// summary:
// A constructor function. it is separate so it can be (dynamically)
// overwritten in case of need.
var source = this.manager.source,
node = source.creator ?
// create an avatar representation of the node
source._normalizedCreator(source.getItem(this.manager.nodes[0].id).data, "avatar").node :
// or just clone the node and hope it works
this.manager.nodes[0].cloneNode(true)
;
dojo.addClass(node, "dojoDndAvatar");
node.id = dojo.dnd.getUniqueId();
node.style.position = "absolute";
node.style.zIndex = 1999;
node.style.margin = "0px"
node.style.width = dojo.marginBox(source.node).w + "px"
// add contructor object params to define it
dojo.style(node, "opacity", this.opacity);
this.node = node;
},
update: function(){
// summary: Updates the avatar to reflect the current DnD state.
dojo.toggleClass(this.node, "dojoDndAvatarCanDrop", this.manager.canDropFlag);
},
_generateText: function(){ /* nada. */ }
});
});
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