summaryrefslogtreecommitdiff
path: root/js/dojo/dojox/fx/ext-dojo/reverse.js
blob: a3bb852ef016e48ac701d53e501a228770f825a1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
//>>built
define("dojox/fx/ext-dojo/reverse", ["dojo/_base/fx",
		"dojo/fx",
		"dojo/_base/lang", 
		"dojo/fx/easing",
		"dojox/fx"],
	function(baseFx, coreFx, lang, easingUtil, dojoxFx){ //
/*===== var dojox.fx.ext-dojo.=====*/
var reverseApi = {
	// summary:
	//		A dojo.Animation extension that enables an easy reversal.
	//	description:
	//		To use, simply require dojox.fx.ext-dojo.reverse and a reverse()
	//		method will be added to all dojo.Animations.
	//		It can be used at any time during the animation. It does not
	//		need to be called when it ends. It also reverses the easing -
	//		if dojo.fx.easing.quadIn is used, dojo.fx.easing.quadOut will
	//		be used when animating backwards.
	//
	_reversed: false,
	reverse: function(/*Boolean*/keepPaused, /*Function ? */reverseEase){
		// summary:
		// 		The key method added to an animation to enable reversal.
		// 	keepPaused: Boolean
		// 		By default, calling reverse() will play the animation if
		// 		it was paused. Pass in true to keep it paused (will have
		// 		no effect if reverse is called while animation is playing).
		// 	reverseEase: Function
		// 		A function to use for the reverse easing. This allows for
		// 		the possibility of custom eases that are not in the dojo.fx
		// 		library.
		//
		var playing = this.status() == "playing";
		this.pause();
		this._reversed = !this._reversed;
		var d = this.duration,
			sofar = d * this._percent,
			togo = d - sofar,
			curr = new Date().valueOf(),
			cp = this.curve._properties,
			p = this.properties,
			nm
		;
		this._endTime = curr + sofar;
		this._startTime = curr - togo;
		
		if(playing){
			this.gotoPercent(togo / d)
		}
		for(nm in p){
			var tmp = p[nm].start;
			p[nm].start = cp[nm].start = p[nm].end;
			p[nm].end = cp[nm].end = tmp;
		}
		
		if(this._reversed){
			if(!this.rEase){
				this.fEase = this.easing;
				if(reverseEase){
					this.rEase = reverseEase;
				}else{
					// loop through dojo.fx.easing to find the matching ease
					var de = easingUtil, found, eName;
					for(nm in de){
						if(this.easing == de[nm]){
							// get ease's name
							found = nm; break;
						}
					}
					
					if(found){
						// find ease's opposite
						if(/InOut/.test(nm) || !/In|Out/i.test(nm)){
							this.rEase = this.easing;
						}else if(/In/.test(nm)){
							eName = nm.replace("In", "Out");
						}else{
							eName = nm.replace("Out", "In");
						}
						if(eName){
							this.rEase = easingUtil[eName];
						}
					}else{
						// default ease, and other's like linear do not have an opposite
						console.info("ease function to reverse not found");
						this.rEase = this.easing;
					}
				}
				
			}
			this.easing = this.rEase;
		}else{
			this.easing = this.fEase;
		}
		if(!keepPaused && this.status() != "playing"){
			this.play();
		}
		
		return this;
	}
};
lang.extend( baseFx.Animation, reverseApi);
return baseFx.Animation;
});