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//>>built
// wrapped by build app
define("dojox/drawing/tools/Pencil", ["dijit","dojo","dojox"], function(dijit,dojo,dojox){
dojo.provide("dojox.drawing.tools.Pencil");
dojox.drawing.tools.Pencil = dojox.drawing.util.oo.declare(
// summary:
// Class for a drawable, continous Path
//
dojox.drawing.stencil.Path,
function(){
// summary: constructor
this._started = false;
},
{
draws:true,
// minDist: Number
// The distance the mouse must travel before rendering
// a path segment. Lower number is a higher definition
// path but more points.
minDist: 15, // how to make this more dynamic? Settable?
onDown: function(obj){
this._started = true;
var p = {
x:obj.x,
y:obj.y
};
this.points = [p];
this.lastPoint = p;
this.revertRenderHit = this.renderHit;
this.renderHit = false;
this.closePath = false;
},
onDrag: function(obj){
if(
!this._started
|| this.minDist > this.util.distance(obj.x, obj.y, this.lastPoint.x, this.lastPoint.y)
){ return; }
var p = {
x:obj.x,
y:obj.y
};
this.points.push(p);
this.render();
this.checkClosePoint(this.points[0], obj);
this.lastPoint = p;
},
onUp: function(obj){
if(!this._started){ return; }
if(!this.points || this.points.length<2){
this._started = false;
this.points = [];
return;
}
var box = this.getBounds();
if(box.w<this.minimumSize && box.h<this.minimumSize){
this.remove(this.hit, this.shape, this.closeGuide);
this._started = false;
this.setPoints([]);
return;
}
if(this.checkClosePoint(this.points[0], obj, true)){
this.closePath = true;
}
this.renderHit = this.revertRenderHit;
this.renderedOnce = true;
this.render();
this.onRender(this);
}
}
);
dojox.drawing.tools.Pencil.setup = {
// summary: See Base ToolsSetup
//
name:"dojox.drawing.tools.Pencil",
tooltip:"Pencil Tool",
iconClass:"iconLine"
};
dojox.drawing.register(dojox.drawing.tools.Pencil.setup, "tool");
});
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