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/*
	Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
	Available via Academic Free License >= 2.1 OR the modified BSD license.
	see: http://dojotoolkit.org/license for details
*/


dojo._xdResourceLoaded(function(dojo, dijit, dojox){
return {depends: [["provide", "dojox.math.random.Simple"]],
defineResource: function(dojo, dijit, dojox){if(!dojo._hasResource["dojox.math.random.Simple"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.math.random.Simple"] = true;
dojo.provide("dojox.math.random.Simple");



dojo.declare("dojox.math.random.Simple", null, {
	// summary:
	//	Super simple implementation of a random number generator,
	//	which relies on Math.random().

	destroy: function(){
		// summary:
		//	Prepares the object for GC. (empty in this case)
	},

	nextBytes: function(/* Array */ byteArray){
		// summary:
		//	Fills in an array of bytes with random numbers
		// byteArray: Array:
		//	array to be filled in with random numbers, only existing
		//	elements will be filled.
		for(var i = 0, l = byteArray.length; i < l; ++i){
			byteArray[i] = Math.floor(256 * Math.random());
		}
	}
});

}

}};});