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/*
Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
Available via Academic Free License >= 2.1 OR the modified BSD license.
see: http://dojotoolkit.org/license for details
*/
dojo._xdResourceLoaded(function(dojo, dijit, dojox){
return {depends: [["provide", "dojox.math.random.Simple"]],
defineResource: function(dojo, dijit, dojox){if(!dojo._hasResource["dojox.math.random.Simple"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.math.random.Simple"] = true;
dojo.provide("dojox.math.random.Simple");
dojo.declare("dojox.math.random.Simple", null, {
// summary:
// Super simple implementation of a random number generator,
// which relies on Math.random().
destroy: function(){
// summary:
// Prepares the object for GC. (empty in this case)
},
nextBytes: function(/* Array */ byteArray){
// summary:
// Fills in an array of bytes with random numbers
// byteArray: Array:
// array to be filled in with random numbers, only existing
// elements will be filled.
for(var i = 0, l = byteArray.length; i < l; ++i){
byteArray[i] = Math.floor(256 * Math.random());
}
}
});
}
}};});
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