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Diffstat (limited to 'js/dojo/dojox/drawing/ui/dom/Pan.js')
| -rw-r--r-- | js/dojo/dojox/drawing/ui/dom/Pan.js | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/js/dojo/dojox/drawing/ui/dom/Pan.js b/js/dojo/dojox/drawing/ui/dom/Pan.js new file mode 100644 index 0000000..5911abc --- /dev/null +++ b/js/dojo/dojox/drawing/ui/dom/Pan.js @@ -0,0 +1,213 @@ +//>>built +// wrapped by build app +define("dojox/drawing/ui/dom/Pan", ["dijit","dojo","dojox","dojo/require!dojox/drawing/plugins/_Plugin"], function(dijit,dojo,dojox){ +dojo.provide("dojox.drawing.ui.dom.Pan"); +dojo.require("dojox.drawing.plugins._Plugin"); +dojo.deprecated("dojox.drawing.ui.dom.Pan", "It may not even make it to the 1.4 release.", 1.4); + +dojox.drawing.ui.dom.Pan = dojox.drawing.util.oo.declare( + // NOTE: + // dojox.drawing.ui.dom.Pan is DEPRECATED. + // This was a temporary DOM solution. Use the non-dom + // tools for Toobar and Plugins. + // + // summary: + // A plugin that allows for a scrolling canvas. An action + // tool is added to the toolbar that allows for panning. Holding + // the space bar is a shortcut to that action. The canvas will + // only pan and scroll if there are objects out of the viewable + // area. + // example: + // | <div dojoType="dojox.drawing.Toolbar" drawingId="drawingNode" class="drawingToolbar vertical"> + // | <div tool="dojox.drawing.tools.Line" selected="true">Line</div> + // | <div plugin="dojox.drawing.ui.dom.Pan" options="{}">Pan</div> + // | </div> + // + dojox.drawing.plugins._Plugin, + function(options){ + + this.domNode = options.node; + var _scrollTimeout; + dojo.connect(this.domNode, "click", this, "onSetPan"); + dojo.connect(this.keys, "onKeyUp", this, "onKeyUp"); + dojo.connect(this.keys, "onKeyDown", this, "onKeyDown"); + dojo.connect(this.anchors, "onAnchorUp", this, "checkBounds"); + dojo.connect(this.stencils, "register", this, "checkBounds"); + dojo.connect(this.canvas, "resize", this, "checkBounds"); + dojo.connect(this.canvas, "setZoom", this, "checkBounds"); + dojo.connect(this.canvas, "onScroll", this, function(){ + if(this._blockScroll){ + this._blockScroll = false; + return; + } + _scrollTimeout && clearTimeout(_scrollTimeout); + _scrollTimeout = setTimeout(dojo.hitch(this, "checkBounds"), 200); + }); + this._mouseHandle = this.mouse.register(this); + // This HAS to be called after setting initial objects or things get screwy. + //this.checkBounds(); + },{ + selected:false, + type:"dojox.drawing.ui.dom.Pan", + + onKeyUp: function(evt){ + if(evt.keyCode == 32){ + this.onSetPan(false); + } + }, + + onKeyDown: function(evt){ + if(evt.keyCode == 32){ + this.onSetPan(true); + } + }, + + onSetPan: function(/*Boolean | Event*/ bool){ + if(bool === true || bool === false){ + this.selected = !bool; + } + if(this.selected){ + this.selected = false; + dojo.removeClass(this.domNode, "selected"); + }else{ + this.selected = true; + dojo.addClass(this.domNode, "selected"); + } + this.mouse.setEventMode(this.selected ? "pan" : ""); + }, + + onPanDrag: function(obj){ + var x = obj.x - obj.last.x; + var y = obj.y - obj.last.y; + this.canvas.domNode.parentNode.scrollTop -= obj.move.y; + this.canvas.domNode.parentNode.scrollLeft -= obj.move.x; + this.canvas.onScroll(); + }, + + onStencilUp: function(obj){ + // this gets called even on click-off because of the + // issues with TextBlock deselection + this.checkBounds(); + }, + onStencilDrag: function(obj){ + // this gets called even on click-off because of the + // issues with TextBlock deselection + //this.checkBounds(); + }, + + checkBounds: function(){ + + //watch("CHECK BOUNDS DISABLED", true); return; + + + // summary: + // Scans all items on the canvas and checks if they are out of + // bounds. If so, a scroll bar (in Canvas) is shown. If the position + // is left or top, the canvas is scrolled all items are relocated + // the distance of the scroll. Ideally, it should look as if the + // items do not move. + + // logging stuff here so it can be turned on and off. This method is + // very high maintenance. + var log = function(){ + ///console.log.apply(console, arguments); + }; + var warn = function(){ + //console.warn.apply(console, arguments); + }; + //console.clear(); + //console.time("check bounds"); + var t=Infinity, r=-Infinity, b=-Infinity, l=Infinity, + sx=0, sy=0, dy=0, dx=0, + mx = this.stencils.group ? this.stencils.group.getTransform() : {dx:0, dy:0}, + sc = this.mouse.scrollOffset(), + // scY, scX: the scrollbar creates the need for extra dimension + scY = sc.left ? 10 : 0, + scX = sc.top ? 10 : 0, + // ch, cw: the current size of the canvas + ch = this.canvas.height, + cw = this.canvas.width, + z = this.canvas.zoom, + // pch, pcw: the normal size of the canvas (not scrolled) + // these could change if the container resizes. + pch = this.canvas.parentHeight, + pcw = this.canvas.parentWidth; + + + this.stencils.withSelected(function(m){ + var o = m.getBounds(); + warn("SEL BOUNDS:", o); + t = Math.min(o.y1 + mx.dy, t); + r = Math.max(o.x2 + mx.dx, r); + b = Math.max(o.y2 + mx.dy, b); + l = Math.min(o.x1 + mx.dx, l); + }); + + this.stencils.withUnselected(function(m){ + var o = m.getBounds(); + warn("UN BOUNDS:", o); + t = Math.min(o.y1, t); + r = Math.max(o.x2, r); + b = Math.max(o.y2, b); + l = Math.min(o.x1, l); + }); + + b *= z; + var xscroll = 0, yscroll = 0; + log("Bottom test", "b:", b, "z:", z, "ch:", ch, "pch:", pch, "top:", sc.top, "sy:", sy); + if(b > pch || sc.top ){ + log("*bottom scroll*"); + // item off bottom + ch = Math.max(b, pch + sc.top); + sy = sc.top; + xscroll += this.canvas.getScrollWidth(); + }else if(!sy && ch>pch){ + log("*bottom remove*"); + // item moved from bottom + ch = pch; + } + + r *= z; + if(r > pcw || sc.left){ + //log("*right scroll*"); + // item off right + cw = Math.max(r, pcw + sc.left); + sx = sc.left; + yscroll += this.canvas.getScrollWidth(); + }else if(!sx && cw>pcw){ + //log("*right remove*"); + // item moved from right + cw = pcw; + } + + // add extra space for scrollbars + // double it to give some breathing room + cw += xscroll*2; + ch += yscroll*2; + + this._blockScroll = true; + + // selected items are not transformed. The selection itself is + // and the items are on de-select + this.stencils.group && this.stencils.group.applyTransform({dx:dx, dy:dy}); + + // non-selected items are transformed + this.stencils.withUnselected(function(m){ + m.transformPoints({dx:dx, dy:dy}); + }); + + this.canvas.setDimensions(cw, ch, sx, sy); + + //console.timeEnd("check bounds"); + } + } +); + +dojox.drawing.ui.dom.Pan.setup = { + name:"dojox.drawing.ui.dom.Pan", + tooltip:"Pan Tool", + iconClass:"iconPan" +}; + +dojox.drawing.register(dojox.drawing.ui.dom.Pan.setup, "plugin"); +}); |
