diff options
Diffstat (limited to 'js/dojo-1.6/dojox/dnd/BoundingBoxController.js')
| -rw-r--r-- | js/dojo-1.6/dojox/dnd/BoundingBoxController.js | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/js/dojo-1.6/dojox/dnd/BoundingBoxController.js b/js/dojo-1.6/dojox/dnd/BoundingBoxController.js new file mode 100644 index 0000000..1a89942 --- /dev/null +++ b/js/dojo-1.6/dojox/dnd/BoundingBoxController.js @@ -0,0 +1,141 @@ +/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+if(!dojo._hasResource["dojox.dnd.BoundingBoxController"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojox.dnd.BoundingBoxController"] = true;
+dojo.provide("dojox.dnd.BoundingBoxController");
+
+dojo.declare(
+ "dojox.dnd.BoundingBoxController",
+ null,
+ {
+ // summary: Allows the user draw bounding boxes around nodes on the page.
+ // Publishes to the "/dojox/dnd/bounding" topic to tell the selector to check
+ // to see whether any dnd items fall within the coordinates of the bounding box
+
+ // x,y start and end coordinates for the bounding box
+ _startX: null,
+ _startY: null,
+ _endX: null,
+ _endY: null,
+
+ constructor: function(sources, domNode){
+ // summary:
+ // Sets mouse handlers for the document to capture when a user
+ // is trying to draw a bounding box.
+ // sources: Array:
+ // an array of dojox.dnd.Selectors which need to be aware of
+ // the positioning of the bounding box.
+ // domNode: String|DomNode:
+ // the DOM node or id which represents the bounding box on the page.
+ this.events = [
+ dojo.connect(dojo.doc, "onmousedown", this, "_onMouseDown"),
+ dojo.connect(dojo.doc, "onmouseup", this, "_onMouseUp"),
+ // cancel text selection and text dragging
+ //dojo.connect(dojo.doc, "ondragstart", dojo.stopEvent),
+ //dojo.connect(dojo.doc, "onselectstart", dojo.stopEvent),
+ // when a user is scrolling using a scrollbar, don't draw the bounding box.
+ dojo.connect(dojo.doc, "onscroll", this, "_finishSelecting")
+ ];
+ // set up a subscription so the client can easily cancel a user drawing a bounding box.
+ this.subscriptions = [
+ dojo.subscribe("/dojox/bounding/cancel", this, "_finishSelecting")
+ ];
+ dojo.forEach(sources, function(item){
+ // listen for "/dojox/dnd/bounding" events eminating from the bounding box.
+ // for each of the dojox.dnd.selectors passed in args.
+ if(item.selectByBBox){
+ this.subscriptions.push(dojo.subscribe("/dojox/dnd/bounding", item, "selectByBBox"));
+ }
+ }, this)
+ this.domNode = dojo.byId(domNode);
+ dojo.style(this.domNode, {
+ position: "absolute",
+ display: "none"
+ });
+ },
+
+ destroy: function(){
+ // summary:
+ // prepares this object to be garbage-collected
+ dojo.forEach(this.events, dojo.disconnect);
+ dojo.forEach(this.subscriptions, dojo.unsubscribe);
+ this.domNode = null;
+ },
+
+ boundingBoxIsViable: function(){
+ // summary: Override-able by the client as an extra check to ensure that a bounding
+ // box is viable. In some instances, it might not make sense that
+ // a mouse down -> mouse move -> mouse up interaction represents a bounding box.
+ // For example, if a dialog is open the client might want to suppress a bounding
+ // box. This function could be used by the client to ensure that a bounding box is only
+ // drawn on the document when certain conditions are met.
+ return true;
+ },
+
+ _onMouseDown: function(evt){
+ // summary: Executed when the user mouses down on the document. Resets the
+ // this._startX and this._startY member variables.
+ // evt: Object: the mouse event which caused this callback to fire.
+ if(dojo.mouseButtons.isLeft(evt)){
+ if(this._startX === null){
+ this._startX = evt.clientX;
+ this._startY = evt.clientY;
+ }
+ this.events.push(
+ dojo.connect(dojo.doc, "onmousemove", this, "_onMouseMove")
+ );
+ }
+ },
+
+ _onMouseMove: function(evt){
+ // summary: Executed when the user moves the mouse over the document. Delegates to
+ // this._drawBoundingBox if the user is trying to draw a bounding box.
+ // whether the user was drawing a bounding box and publishes to the
+ // "/dojox/dnd/bounding" topic if the user is finished drawing their bounding box.
+ // evt: Object: the mouse event which caused this callback to fire.
+ this._endX = evt.clientX;
+ this._endY = evt.clientY;
+ this._drawBoundingBox();
+ },
+
+ _onMouseUp: function(evt){
+ // summary: Executed when the users mouses up on the document. Checks to see
+ // whether the user was drawing a bounding box and publishes to the
+ // "/dojox/dnd/bounding" topic if the user is finished drawing their bounding box.
+ // evt: Object: the mouse event which caused this callback to fire.
+ if(this._endX !== null && this.boundingBoxIsViable()){
+ // the user has moused up ... tell the selector to check to see whether
+ // any nodes within the bounding box need to be selected.
+ dojo.publish("/dojox/dnd/bounding", [this._startX, this._startY, this._endX, this._endY]);
+ }
+ this._finishSelecting();
+ },
+
+ _finishSelecting: function(){
+ // summary: hide the bounding box and reset for the next time around
+ if(this._startX !== null){
+ dojo.disconnect(this.events.pop());
+ dojo.style(this.domNode, "display", "none");
+ this._startX = this._endX = null;
+ }
+ },
+
+ _drawBoundingBox: function(){
+ // summary: draws the bounding box over the document.
+ dojo.style(this.domNode, {
+ left: Math.min(this._startX, this._endX) + "px",
+ top: Math.min(this._startY, this._endY) + "px",
+ width: Math.abs(this._startX - this._endX) + "px",
+ height: Math.abs(this._startY - this._endY) + "px",
+ display: ""
+ });
+ }
+ }
+);
+
+}
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