diff options
| author | Tristan Zur <tzur@web.web.ccwn.org> | 2014-03-27 22:27:47 +0100 |
|---|---|---|
| committer | Tristan Zur <tzur@web.web.ccwn.org> | 2014-03-27 22:27:47 +0100 |
| commit | b62676ca5d3d6f6ba3f019ea3f99722e165a98d8 (patch) | |
| tree | 86722cb80f07d4569f90088eeaea2fc2f6e2ef94 /js/dojo-1.6/dojox/drawing/tools/custom | |
Diffstat (limited to 'js/dojo-1.6/dojox/drawing/tools/custom')
| -rw-r--r-- | js/dojo-1.6/dojox/drawing/tools/custom/Axes.js | 584 | ||||
| -rw-r--r-- | js/dojo-1.6/dojox/drawing/tools/custom/Axes.xd.js | 589 | ||||
| -rw-r--r-- | js/dojo-1.6/dojox/drawing/tools/custom/Equation.js | 37 | ||||
| -rw-r--r-- | js/dojo-1.6/dojox/drawing/tools/custom/Equation.xd.js | 42 | ||||
| -rw-r--r-- | js/dojo-1.6/dojox/drawing/tools/custom/Vector.js | 399 | ||||
| -rw-r--r-- | js/dojo-1.6/dojox/drawing/tools/custom/Vector.xd.js | 405 |
6 files changed, 2056 insertions, 0 deletions
diff --git a/js/dojo-1.6/dojox/drawing/tools/custom/Axes.js b/js/dojo-1.6/dojox/drawing/tools/custom/Axes.js new file mode 100644 index 0000000..56b0a89 --- /dev/null +++ b/js/dojo-1.6/dojox/drawing/tools/custom/Axes.js @@ -0,0 +1,584 @@ +/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+if(!dojo._hasResource["dojox.drawing.tools.custom.Axes"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojox.drawing.tools.custom.Axes"] = true;
+dojo.provide("dojox.drawing.tools.custom.Axes");
+dojo.require("dojox.drawing.stencil.Path");
+
+
+dojox.drawing.tools.custom.Axes = dojox.drawing.util.oo.declare(
+ // summary:
+ // Draws a right-angle Axes (shaped like an L, not a +)
+ // description:
+ // This Stencil is created with a Path so that the L shape
+ // is one continuous piece. Arrow heads are placed at the end
+ // of each axis. The Axes can be rotated. There are custom
+ // label methods.
+ //
+ dojox.drawing.stencil.Path,
+ function(options){
+ this.closePath = false;
+
+ this.xArrow = new dojox.drawing.annotations.Arrow({stencil:this, idx1:0, idx2:1});
+ this.yArrow = new dojox.drawing.annotations.Arrow({stencil:this, idx1:2, idx2:1});
+ if(options.data){
+ //Allows import of z-axis in non-enabled canvas and xy-axis in
+ //enabled canvas
+ this.style.zAxisEnabled = options.data.cosphi == 1 ? true : false;
+ this.setData(options.data);
+ }
+ if(this.style.zAxisEnabled){
+ // If the z-axis is enabled, all axes will be created with a z-axis on the canvas.
+ // there is no switching back and forth for the axis, only for vectors.
+ this.data.cosphi = 1;
+ var ops = {};
+ dojo.mixin(ops,options);
+ dojo.mixin(ops,{
+ container:this.container.createGroup(),
+ style: this.style,
+ showAngle: false,
+ label: null
+ });
+ if(options.data && (!ops.data.radius || !ops.data.angle)){
+ ops.data.x2 = ops.data.x4;
+ ops.data.y2 = ops.data.y4;
+ }
+ ops.style.zAxis = true;
+ this.zAxis = new dojox.drawing.tools.custom.Vector(ops);
+ this.zAxis.minimumSize = 5;
+ //console.log("-----constructing axes: ",this.zAxis);
+ this.connectMult([
+ [this, "onChangeStyle", this.zAxis, "onChangeStyle"],
+ [this, "select", this.zAxis, "select"],
+ [this, "deselect", this.zAxis, "deselect"],
+ [this, "onDelete", this.zAxis, "destroy"],
+ [this, "onDrag", this, "zSet"],
+ [this, "onTransform", this, "zSet"],
+ [this.zAxis, "onBeforeRender", this, "zSet"],
+ [this, "_onPostRender", this.zAxis, "render"]
+ ]);
+
+ }
+
+ if(this.points && this.points.length){
+ this.setPoints = this._postSetPoints;
+ // render isn't called yet because baseRender is false
+ // instead it is called here
+ this.render();
+ options.label && this.setLabel(options.label);
+ options.shadow && this.addShadow(options.shadow);
+ }
+ },
+ {
+ draws:true,
+ type:"dojox.drawing.tools.custom.Axes",
+ minimumSize:30,
+ showAngle:true,
+ closePath:false,
+ baseRender:false,
+ zScale:.5,
+
+ zPoint: function(obj){
+ // summary:
+ // Finds the point for the z axis.
+ obj.radius = this.util.length(obj);
+ var pt = this.util.pointOnCircle(obj.start.x, obj.start.y, obj.radius*this.zScale, this.style.zAngle);
+ return {x:pt.x, y:pt.y, skip:true, noAnchor:true};
+ },
+
+ zSet: function(){
+ if(!this.zAxis){ return; };
+ var c = this.points[1];
+ var z = this.points[3];
+ var p = [
+ {x:c.x, y:c.y},
+ {x:z.x, y:z.y}
+ ];
+ var len = this.util.length({start:{x:c.x, y:c.y}, x:z.x, y:z.y});
+ len > this.zAxis.minimumSize ? this.zAxis.setPoints(p) : false;
+ this.zAxis.cosphi = 1;
+ },
+
+ createLabels: function(){
+ // summary:
+ // Creates the label for each axis.
+ //
+ // NOTE: Not passing style into text because it's changing it
+ var props = {align:"middle", valign:"middle", util:this.util, annotation:true, container:this.container, mouse:this.mouse, stencil:this};
+ this.labelX = new dojox.drawing.annotations.Label(dojo.mixin(props,{
+ labelPosition:this.setLabelX
+ }));
+ this.labelY = new dojox.drawing.annotations.Label(dojo.mixin(props,{
+ labelPosition:this.setLabelY
+ }));
+ if(this.style.zAxisEnabled){
+ this.labelZ = new dojox.drawing.annotations.Label(dojo.mixin(props,{
+ labelPosition:this.setLabelZ
+ }));
+ }
+
+ },
+
+ setLabelX: function(){
+ // summary:
+ // Custom placement for x-axis label
+ //
+ var ax = this.points[0];
+ var c = this.points[1];
+
+ var dist = 40;
+ var offdist = 20;
+ var pt, px, py, pt2;
+
+ pt = this.util.lineSub(c.x, c.y, ax.x, ax.y, dist);
+ px = pt.x + (pt.y -ax.y);
+ py = pt.y + (ax.x - pt.x);
+ pt2 = this.util.lineSub(pt.x, pt.y, px, py, (dist-offdist));
+
+ return {
+ x: pt2.x,
+ y: pt2.y,
+ width:20
+ };
+ },
+ setLabelY: function(){
+ // summary:
+ // Custom placement for y-axis label
+ //
+ var c = this.points[1];
+ var ay = this.points[2];
+
+ var dist = 40;
+ var offdist = 20;
+ var pt, px, py, pt2;
+ pt = this.util.lineSub(c.x, c.y, ay.x, ay.y, dist);
+ px = pt.x + (ay.y - pt.y);
+ py = pt.y + (pt.x - ay.x);
+ pt2 = this.util.lineSub(pt.x, pt.y, px, py, (dist-offdist));
+ return {
+ x: pt2.x,
+ y: pt2.y,
+ width:20
+ };
+ },
+ setLabelZ: function(){
+ // summary:
+ // Custom placement for z-axis label
+ //
+ var c = this.points[1];
+ var z = this.points[3];
+
+ var dist = 40;
+ var offdist = 20;
+ var pt, px, py, pt2;
+ pt = this.util.lineSub(c.x, c.y, z.x, z.y, dist);
+ px = pt.x + (pt.y - z.y);
+ py = pt.y + (z.x - pt.x);
+ pt2 = this.util.lineSub(pt.x, pt.y, px, py, (dist-offdist));
+
+ return {
+ x:pt2.x,
+ y:pt2.y,
+ width:20
+ }
+ },
+ setLabel: function(/* ? String*/value){
+ // summary:
+ // Set the text of the labels. The text would be
+ // broken up into the two labels.
+ // arguments:
+ // value: [optional] String
+ // If no argument is passed, defaults to two labels
+ // 'x' and 'y'. If an argument is passed, that
+ // text will be split on the word 'and' to determine
+ // the two labels.
+ //
+ if(this._labelsCreated){ return; }
+ !this.labelX && this.createLabels();
+ var x = "x";
+ var y = "y";
+ var z = "z";
+ if(value){
+ // match first "and" or "&" and trim whitespace.
+ // Non-greedy matches are not supported in older
+ // browsers such as Netscape Navigator 4 or
+ // Microsoft Internet Explorer 5.0.
+ if(this.labelZ){
+ var lbls = value.match(/(.*?)(and|&)(.*?)(and|&)(.*)/i);
+ if(lbls.length>4){
+ x = lbls[1].replace(/^\s+/,"").replace(/\s+$/,"");
+ y = lbls[3].replace(/^\s+/,"").replace(/\s+$/,"");
+ z = lbls[5].replace(/^\s+/,"").replace(/\s+$/,"");
+ }
+ }else{
+ var lbls = value.match(/(.*?)(and|&)(.*)/i);
+ if(lbls.length>2){
+ x = lbls[1].replace(/^\s+/,"").replace(/\s+$/,"");
+ y = lbls[3].replace(/^\s+/,"").replace(/\s+$/,"");
+ }
+ }
+ }
+ this.labelX.setLabel(x);
+ this.labelY.setLabel(y);
+ if(this.labelZ){
+ this.labelZ.setLabel(z);
+ }
+ this._labelsCreated = true;
+ },
+ getLabel: function(){
+ // summary:
+ // Getter for the labels. returns an object.
+ //
+ if(!this.labelX){ return null; }
+ return {
+ x:this.labelX.getText(),
+ y:this.labelY.getText(),
+ z:this.labelZ?this.labelZ.getText():null
+ }; // Object
+ },
+
+ anchorPositionCheck: function(/*Number*/x, /*Number*/y, /*manager.Anchor*/anchor){
+ // summary:
+ // Gets called from anchor to check if its current
+ // position is ok. If not, its x or y transform will
+ // be changed until this passes.
+ //
+ var pm = this.container.getParent().getTransform();
+ var am = anchor.shape.getTransform();
+
+ // the xaxis point has changed and is not yet set as a point
+ // - but the center should be good (except for the transform).
+ // Now check the yaxis point.
+
+ var p = this.points;
+ var o = {x:am.dx+anchor.org.x+pm.dx, y:am.dy+anchor.org.y+pm.dy};
+ var c = {x:p[1].x+pm.dx, y:p[1].y+pm.dy};
+ var ox = c.x - (c.y - o.y);
+ var oy = c.y - (o.x - c.x);
+
+ return {x:ox, y:oy};
+
+ },
+
+ onTransformBegin: function(/*manager.Anchor*/anchor){
+ // summary:
+ // Overwrites _Base.onTransformBegin
+ //
+ // called from anchor point up mouse down
+ this._isBeingModified = true;
+ },
+
+ onTransformEnd: function(/*manager.Anchor*/anchor){
+ // summary:
+ // Overwrites _Base.onTransformEnd
+ //
+ // Gets called on anchor mouseup
+ // also gets called by checkBounds - we don't want that.
+ if(!anchor){ return; }
+
+ // tell anchor to go to prev point if wrong
+ // called from anchor point up mouse up
+
+ this._isBeingModified = false;
+ //this.deselect();
+ this._toggleSelected();
+ console.log("before:", Math.ceil(this.points[1].x), " x ", Math.ceil(this.points[1].y))
+
+ var o = this.points[0];
+ var c = this.points[1];
+ var obj = {start:{x:c.x,y:c.y},x:o.x, y:o.y};
+ var pt = this.util.constrainAngle(obj, 0, 89);
+ var zpt = this.style.zAxisEnabled ? this.zPoint(obj) : null;
+
+ if(pt.x==o.x && pt.y == o.y){
+ // we're within the constraint, so now we snap
+ pt = this.util.snapAngle(obj, this.angleSnap/180);
+
+ obj.x = pt.x;
+ obj.y = pt.y;
+ var ox = obj.start.x - (obj.start.y - obj.y);
+ var oy = obj.start.y - (obj.x - obj.start.x);
+
+ if(ox<0 || oy<0){
+ console.warn("AXES ERROR LESS THAN ZERO - ABORT");
+ return;
+ }
+ this.points = [{x:obj.x, y:obj.y}, {x:obj.start.x, y:obj.start.y, noAnchor:true}];
+ this.points.push({x:ox, y:oy, noAnchor:true});
+ if(zpt){ this.points.push(zpt);}
+ this.setPoints(this.points);
+
+ //this.select();
+ this.onModify(this);
+ return;
+ }
+
+ // we're outside of the constraint. Set to the low or high.
+ this.points[0].x = pt.x
+ this.points[0].y = pt.y;
+ o = this.points[0];
+
+ var ox = c.x - (c.y - o.y);
+ var oy = c.y - (o.x - c.x);
+
+ this.points[2] = {x:ox, y:oy, noAnchor:true};
+ if(zpt){ this.points.push(zpt); }
+ this.setPoints(this.points);
+
+ // reset handles render
+ //anchor.reset(this);
+
+ this.labelX.setLabel();
+ this.labelY.setLabel();
+ if(this.labelZ){
+ this.labelZ.setLabel();
+ }
+
+ //this.select();
+ this.onModify(this);
+
+ },
+
+ getBounds: function(/*Boolean*/absolute){
+ // summary:
+ // Custom getBounds overwrites _Base.getBounds
+ //
+ var px = this.points[0],
+ pc = this.points[1],
+ py = this.points[2];
+ if(this.style.zAxisEnabled){ var pz = this.points[3]; }
+
+ if(absolute){
+ var bounds = {
+ x:pc.x,
+ y:pc.y,
+ x1:pc.x,
+ y1:pc.y,
+ x2:px.x,
+ y2:px.y,
+ x3:py.x,
+ y3:py.y
+ };
+ if(this.style.zAxisEnabled){
+ bounds.x4 = pz.x;
+ bounds.y4 = pz.y;
+ }
+ return bounds;
+ }
+
+ var x1 = this.style.zAxisEnabled ? (py.x < pz.x ? py.x : pz.x) : py.x;
+ y1 = py.y < px.y ? py.y : px.y,
+ x2 = px.x,
+ y2 = this.style.zAxisEnabled ? pz.y : pc.y;
+
+ return {
+ x1:x1,
+ y1:y1,
+ x2:x2,
+ y2:y2,
+ x:x1,
+ y:y1,
+ w:x2-x1,
+ h:y2-y1
+ };
+ },
+
+ _postSetPoints: function(/*Array*/pts){
+ // summary:
+ // Because Axes only has one anchor,
+ // we substitute a special setPoints method
+ //
+ this.points[0] = pts[0];
+ if(this.pointsToData){
+ this.data = this.pointsToData();
+ }
+ },
+
+ onTransform: function(/*Number*/anchor){
+ // summary:
+ // Overwrites _Base.onTransform
+ //
+ // the xaxis point has changed - the center will not.
+ // need to find the yaxis point.
+ var o = this.points[0];
+ var c = this.points[1];
+ var ox = c.x - (c.y - o.y);
+ var oy = c.y - (o.x - c.x);
+
+ // 'noAnchor' on a point indicates an anchor should
+ // not be rendered. This is the Y point being set.
+ this.points[2] = {x:ox, y:oy, noAnchor:true};
+ if(this.style.zAxisEnabled){
+ this.points[3] = this.zPoint({start:{x:c.x, y:c.y}, x:o.x, y:o.y});
+ }
+ this.setPoints(this.points);
+ if(!this._isBeingModified){
+ this.onTransformBegin();
+ }
+ this.render();
+ },
+
+ pointsToData: function(){
+ //summary:
+ // Converts points to data.
+ var p = this.points;
+ var d = {
+ x1:p[1].x,
+ y1:p[1].y,
+ x2:p[0].x,
+ y2:p[0].y,
+ x3:p[2].x,
+ y3:p[2].y
+ }
+ if(this.style.zAxisEnabled){
+ d.x4 = p[3].x;
+ d.y4 = p[3].y;
+ d.cosphi = 1;
+ }
+ return d;
+
+ },
+
+ getRadius: function(){
+ //summary:
+ // Possibility of z-axis makes bounds unreliable.
+ // Use these points instead.
+ var p = this.points;
+ var line = {start:{x:p[1].x, y:p[1].y}, x:p[0].x, y:p[0].y};
+ return this.util.length(line);
+ },
+
+ dataToPoints: function(/* ? Object*/o){
+ //summary:
+ // Converts data to points.
+ o = o || this.data;
+ if(o.radius || o.angle){
+ // instead of using x1,x2,y1,y1,
+ // it's been set as x,y,angle,radius
+ var pt = this.util.pointOnCircle(o.x,o.y,o.radius,o.angle), zpt;
+ var ox = o.x - (o.y - pt.y);
+ var oy = o.y - (pt.x - o.x);
+ if((o.cosphi && o.cosphi==1) || this.style.zAxisEnabled){
+ this.style.zAxisEnabled = true;
+ zpt = this.util.pointOnCircle(o.x, o.y, o.radius*this.zScale, this.style.zAngle);
+ }
+ this.data = o = {
+ x1:o.x,
+ y1:o.y,
+ x2:pt.x,
+ y2:pt.y,
+ x3:ox,
+ y3:oy
+ }
+ if(this.style.zAxisEnabled){
+ this.data.x4 = o.x4 = zpt.x;
+ this.data.y4 = o.y4 = zpt.y;
+ this.data.cosphi = 1;
+ }
+
+ }
+ this.points = [
+ {x:o.x2, y:o.y2},
+ {x:o.x1, y:o.y1, noAnchor:true},
+ {x:o.x3, y:o.y3, noAnchor:true}
+ ];
+ if(this.style.zAxisEnabled){ this.points.push({x:o.x4, y:o.y4, skip:true, noAnchor:true}); }
+ return this.points;
+ },
+
+ onDrag: function(/*EventObject*/obj){
+ // summary: See stencil._Base.onDrag
+ //
+ var pt = this.util.constrainAngle(obj, 0, 89);
+ obj.x = pt.x;
+ obj.y = pt.y;
+ var ox = obj.start.x - (obj.start.y - obj.y);
+ var oy = obj.start.y - (obj.x - obj.start.x);
+
+ if(ox<0 || oy<0){
+ return;
+ }
+ this.points = [{x:obj.x, y:obj.y}, {x:obj.start.x, y:obj.start.y, noAnchor:true}];
+
+ this.points.push({x:ox, y:oy, noAnchor:true});
+ if(this.style.zAxisEnabled){
+ var zpt = this.zPoint(obj);
+ this.points.push(zpt);
+ }
+ this.render();
+ },
+
+ onUp: function(/*EventObject*/obj){
+ // summary: See stencil._Base.onUp
+ //
+ if(!this._downOnCanvas){ return; }
+ this._downOnCanvas = false;
+ var p = this.points;
+ if(!p.length){
+ var s = obj.start, d = 100;
+ this.points = [
+ {x:s.x+d, y:s.y+d},
+ {x:s.x, y:s.y+d, noAnchor:true},
+ {x:s.x, y:s.y, noAnchor:true}
+ ];
+ if(this.style.zAxisEnabled){
+ var zpt = this.zPoint({start:{x:s.x, y:s.y+d}, x:s.x+d, y:s.y+d});
+ this.points.push(zpt);
+ }
+ this.setPoints = this._postSetPoints;
+ this.pointsToData();
+ this.render();
+ this.onRender(this);
+ return;
+ }
+
+ var len = this.util.distance(p[1].x ,p[1].y ,p[0].x ,p[0].y );
+ if(!p || !p.length){
+ return;
+ }else if(len < this.minimumSize){
+ this.remove(this.shape, this.hit);
+ this.xArrow.remove(this.xArrow.shape, this.xArrow.hit);
+ this.yArrow.remove(this.yArrow.shape, this.yArrow.hit);
+ if(this.zArrow){
+ this.zArrow.remove(this.zArrow.shape, this.zArrow.hit);
+ }
+ return;
+ }
+
+ var o = p[0];
+ var c = p[1];
+ obj = {start:{x:c.x,y:c.y},x:o.x,y:o.y};
+ var pt = this.util.snapAngle(obj, this.angleSnap/180);
+ obj.x = pt.x;
+ obj.y = pt.y;
+ var ox = obj.start.x - (obj.start.y - obj.y);
+ var oy = obj.start.y - (obj.x - obj.start.x);
+
+ if(ox<0 || oy<0){
+ return;
+ }
+ this.points = [{x:obj.x, y:obj.y}, {x:obj.start.x, y:obj.start.y, noAnchor:true}];
+
+ this.points.push({x:ox, y:oy, noAnchor:true});
+ if(this.style.zAxisEnabled){ this.points.push(this.zPoint(obj)); }
+ this.onRender(this);
+ this.setPoints = this._postSetPoints;
+ }
+ }
+);
+
+dojox.drawing.tools.custom.Axes.setup = {
+ // summary: See stencil._Base ToolsSetup
+ //
+ name:"dojox.drawing.tools.custom.Axes",
+ tooltip:"Axes Tool",
+ iconClass:"iconAxes"
+};
+dojox.drawing.register(dojox.drawing.tools.custom.Axes.setup, "tool");
+
+}
diff --git a/js/dojo-1.6/dojox/drawing/tools/custom/Axes.xd.js b/js/dojo-1.6/dojox/drawing/tools/custom/Axes.xd.js new file mode 100644 index 0000000..5e513c9 --- /dev/null +++ b/js/dojo-1.6/dojox/drawing/tools/custom/Axes.xd.js @@ -0,0 +1,589 @@ +/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+dojo._xdResourceLoaded(function(dojo, dijit, dojox){
+return {depends: [["provide", "dojox.drawing.tools.custom.Axes"],
+["require", "dojox.drawing.stencil.Path"]],
+defineResource: function(dojo, dijit, dojox){if(!dojo._hasResource["dojox.drawing.tools.custom.Axes"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojox.drawing.tools.custom.Axes"] = true;
+dojo.provide("dojox.drawing.tools.custom.Axes");
+dojo.require("dojox.drawing.stencil.Path");
+
+
+dojox.drawing.tools.custom.Axes = dojox.drawing.util.oo.declare(
+ // summary:
+ // Draws a right-angle Axes (shaped like an L, not a +)
+ // description:
+ // This Stencil is created with a Path so that the L shape
+ // is one continuous piece. Arrow heads are placed at the end
+ // of each axis. The Axes can be rotated. There are custom
+ // label methods.
+ //
+ dojox.drawing.stencil.Path,
+ function(options){
+ this.closePath = false;
+
+ this.xArrow = new dojox.drawing.annotations.Arrow({stencil:this, idx1:0, idx2:1});
+ this.yArrow = new dojox.drawing.annotations.Arrow({stencil:this, idx1:2, idx2:1});
+ if(options.data){
+ //Allows import of z-axis in non-enabled canvas and xy-axis in
+ //enabled canvas
+ this.style.zAxisEnabled = options.data.cosphi == 1 ? true : false;
+ this.setData(options.data);
+ }
+ if(this.style.zAxisEnabled){
+ // If the z-axis is enabled, all axes will be created with a z-axis on the canvas.
+ // there is no switching back and forth for the axis, only for vectors.
+ this.data.cosphi = 1;
+ var ops = {};
+ dojo.mixin(ops,options);
+ dojo.mixin(ops,{
+ container:this.container.createGroup(),
+ style: this.style,
+ showAngle: false,
+ label: null
+ });
+ if(options.data && (!ops.data.radius || !ops.data.angle)){
+ ops.data.x2 = ops.data.x4;
+ ops.data.y2 = ops.data.y4;
+ }
+ ops.style.zAxis = true;
+ this.zAxis = new dojox.drawing.tools.custom.Vector(ops);
+ this.zAxis.minimumSize = 5;
+ //console.log("-----constructing axes: ",this.zAxis);
+ this.connectMult([
+ [this, "onChangeStyle", this.zAxis, "onChangeStyle"],
+ [this, "select", this.zAxis, "select"],
+ [this, "deselect", this.zAxis, "deselect"],
+ [this, "onDelete", this.zAxis, "destroy"],
+ [this, "onDrag", this, "zSet"],
+ [this, "onTransform", this, "zSet"],
+ [this.zAxis, "onBeforeRender", this, "zSet"],
+ [this, "_onPostRender", this.zAxis, "render"]
+ ]);
+
+ }
+
+ if(this.points && this.points.length){
+ this.setPoints = this._postSetPoints;
+ // render isn't called yet because baseRender is false
+ // instead it is called here
+ this.render();
+ options.label && this.setLabel(options.label);
+ options.shadow && this.addShadow(options.shadow);
+ }
+ },
+ {
+ draws:true,
+ type:"dojox.drawing.tools.custom.Axes",
+ minimumSize:30,
+ showAngle:true,
+ closePath:false,
+ baseRender:false,
+ zScale:.5,
+
+ zPoint: function(obj){
+ // summary:
+ // Finds the point for the z axis.
+ obj.radius = this.util.length(obj);
+ var pt = this.util.pointOnCircle(obj.start.x, obj.start.y, obj.radius*this.zScale, this.style.zAngle);
+ return {x:pt.x, y:pt.y, skip:true, noAnchor:true};
+ },
+
+ zSet: function(){
+ if(!this.zAxis){ return; };
+ var c = this.points[1];
+ var z = this.points[3];
+ var p = [
+ {x:c.x, y:c.y},
+ {x:z.x, y:z.y}
+ ];
+ var len = this.util.length({start:{x:c.x, y:c.y}, x:z.x, y:z.y});
+ len > this.zAxis.minimumSize ? this.zAxis.setPoints(p) : false;
+ this.zAxis.cosphi = 1;
+ },
+
+ createLabels: function(){
+ // summary:
+ // Creates the label for each axis.
+ //
+ // NOTE: Not passing style into text because it's changing it
+ var props = {align:"middle", valign:"middle", util:this.util, annotation:true, container:this.container, mouse:this.mouse, stencil:this};
+ this.labelX = new dojox.drawing.annotations.Label(dojo.mixin(props,{
+ labelPosition:this.setLabelX
+ }));
+ this.labelY = new dojox.drawing.annotations.Label(dojo.mixin(props,{
+ labelPosition:this.setLabelY
+ }));
+ if(this.style.zAxisEnabled){
+ this.labelZ = new dojox.drawing.annotations.Label(dojo.mixin(props,{
+ labelPosition:this.setLabelZ
+ }));
+ }
+
+ },
+
+ setLabelX: function(){
+ // summary:
+ // Custom placement for x-axis label
+ //
+ var ax = this.points[0];
+ var c = this.points[1];
+
+ var dist = 40;
+ var offdist = 20;
+ var pt, px, py, pt2;
+
+ pt = this.util.lineSub(c.x, c.y, ax.x, ax.y, dist);
+ px = pt.x + (pt.y -ax.y);
+ py = pt.y + (ax.x - pt.x);
+ pt2 = this.util.lineSub(pt.x, pt.y, px, py, (dist-offdist));
+
+ return {
+ x: pt2.x,
+ y: pt2.y,
+ width:20
+ };
+ },
+ setLabelY: function(){
+ // summary:
+ // Custom placement for y-axis label
+ //
+ var c = this.points[1];
+ var ay = this.points[2];
+
+ var dist = 40;
+ var offdist = 20;
+ var pt, px, py, pt2;
+ pt = this.util.lineSub(c.x, c.y, ay.x, ay.y, dist);
+ px = pt.x + (ay.y - pt.y);
+ py = pt.y + (pt.x - ay.x);
+ pt2 = this.util.lineSub(pt.x, pt.y, px, py, (dist-offdist));
+ return {
+ x: pt2.x,
+ y: pt2.y,
+ width:20
+ };
+ },
+ setLabelZ: function(){
+ // summary:
+ // Custom placement for z-axis label
+ //
+ var c = this.points[1];
+ var z = this.points[3];
+
+ var dist = 40;
+ var offdist = 20;
+ var pt, px, py, pt2;
+ pt = this.util.lineSub(c.x, c.y, z.x, z.y, dist);
+ px = pt.x + (pt.y - z.y);
+ py = pt.y + (z.x - pt.x);
+ pt2 = this.util.lineSub(pt.x, pt.y, px, py, (dist-offdist));
+
+ return {
+ x:pt2.x,
+ y:pt2.y,
+ width:20
+ }
+ },
+ setLabel: function(/* ? String*/value){
+ // summary:
+ // Set the text of the labels. The text would be
+ // broken up into the two labels.
+ // arguments:
+ // value: [optional] String
+ // If no argument is passed, defaults to two labels
+ // 'x' and 'y'. If an argument is passed, that
+ // text will be split on the word 'and' to determine
+ // the two labels.
+ //
+ if(this._labelsCreated){ return; }
+ !this.labelX && this.createLabels();
+ var x = "x";
+ var y = "y";
+ var z = "z";
+ if(value){
+ // match first "and" or "&" and trim whitespace.
+ // Non-greedy matches are not supported in older
+ // browsers such as Netscape Navigator 4 or
+ // Microsoft Internet Explorer 5.0.
+ if(this.labelZ){
+ var lbls = value.match(/(.*?)(and|&)(.*?)(and|&)(.*)/i);
+ if(lbls.length>4){
+ x = lbls[1].replace(/^\s+/,"").replace(/\s+$/,"");
+ y = lbls[3].replace(/^\s+/,"").replace(/\s+$/,"");
+ z = lbls[5].replace(/^\s+/,"").replace(/\s+$/,"");
+ }
+ }else{
+ var lbls = value.match(/(.*?)(and|&)(.*)/i);
+ if(lbls.length>2){
+ x = lbls[1].replace(/^\s+/,"").replace(/\s+$/,"");
+ y = lbls[3].replace(/^\s+/,"").replace(/\s+$/,"");
+ }
+ }
+ }
+ this.labelX.setLabel(x);
+ this.labelY.setLabel(y);
+ if(this.labelZ){
+ this.labelZ.setLabel(z);
+ }
+ this._labelsCreated = true;
+ },
+ getLabel: function(){
+ // summary:
+ // Getter for the labels. returns an object.
+ //
+ if(!this.labelX){ return null; }
+ return {
+ x:this.labelX.getText(),
+ y:this.labelY.getText(),
+ z:this.labelZ?this.labelZ.getText():null
+ }; // Object
+ },
+
+ anchorPositionCheck: function(/*Number*/x, /*Number*/y, /*manager.Anchor*/anchor){
+ // summary:
+ // Gets called from anchor to check if its current
+ // position is ok. If not, its x or y transform will
+ // be changed until this passes.
+ //
+ var pm = this.container.getParent().getTransform();
+ var am = anchor.shape.getTransform();
+
+ // the xaxis point has changed and is not yet set as a point
+ // - but the center should be good (except for the transform).
+ // Now check the yaxis point.
+
+ var p = this.points;
+ var o = {x:am.dx+anchor.org.x+pm.dx, y:am.dy+anchor.org.y+pm.dy};
+ var c = {x:p[1].x+pm.dx, y:p[1].y+pm.dy};
+ var ox = c.x - (c.y - o.y);
+ var oy = c.y - (o.x - c.x);
+
+ return {x:ox, y:oy};
+
+ },
+
+ onTransformBegin: function(/*manager.Anchor*/anchor){
+ // summary:
+ // Overwrites _Base.onTransformBegin
+ //
+ // called from anchor point up mouse down
+ this._isBeingModified = true;
+ },
+
+ onTransformEnd: function(/*manager.Anchor*/anchor){
+ // summary:
+ // Overwrites _Base.onTransformEnd
+ //
+ // Gets called on anchor mouseup
+ // also gets called by checkBounds - we don't want that.
+ if(!anchor){ return; }
+
+ // tell anchor to go to prev point if wrong
+ // called from anchor point up mouse up
+
+ this._isBeingModified = false;
+ //this.deselect();
+ this._toggleSelected();
+ console.log("before:", Math.ceil(this.points[1].x), " x ", Math.ceil(this.points[1].y))
+
+ var o = this.points[0];
+ var c = this.points[1];
+ var obj = {start:{x:c.x,y:c.y},x:o.x, y:o.y};
+ var pt = this.util.constrainAngle(obj, 0, 89);
+ var zpt = this.style.zAxisEnabled ? this.zPoint(obj) : null;
+
+ if(pt.x==o.x && pt.y == o.y){
+ // we're within the constraint, so now we snap
+ pt = this.util.snapAngle(obj, this.angleSnap/180);
+
+ obj.x = pt.x;
+ obj.y = pt.y;
+ var ox = obj.start.x - (obj.start.y - obj.y);
+ var oy = obj.start.y - (obj.x - obj.start.x);
+
+ if(ox<0 || oy<0){
+ console.warn("AXES ERROR LESS THAN ZERO - ABORT");
+ return;
+ }
+ this.points = [{x:obj.x, y:obj.y}, {x:obj.start.x, y:obj.start.y, noAnchor:true}];
+ this.points.push({x:ox, y:oy, noAnchor:true});
+ if(zpt){ this.points.push(zpt);}
+ this.setPoints(this.points);
+
+ //this.select();
+ this.onModify(this);
+ return;
+ }
+
+ // we're outside of the constraint. Set to the low or high.
+ this.points[0].x = pt.x
+ this.points[0].y = pt.y;
+ o = this.points[0];
+
+ var ox = c.x - (c.y - o.y);
+ var oy = c.y - (o.x - c.x);
+
+ this.points[2] = {x:ox, y:oy, noAnchor:true};
+ if(zpt){ this.points.push(zpt); }
+ this.setPoints(this.points);
+
+ // reset handles render
+ //anchor.reset(this);
+
+ this.labelX.setLabel();
+ this.labelY.setLabel();
+ if(this.labelZ){
+ this.labelZ.setLabel();
+ }
+
+ //this.select();
+ this.onModify(this);
+
+ },
+
+ getBounds: function(/*Boolean*/absolute){
+ // summary:
+ // Custom getBounds overwrites _Base.getBounds
+ //
+ var px = this.points[0],
+ pc = this.points[1],
+ py = this.points[2];
+ if(this.style.zAxisEnabled){ var pz = this.points[3]; }
+
+ if(absolute){
+ var bounds = {
+ x:pc.x,
+ y:pc.y,
+ x1:pc.x,
+ y1:pc.y,
+ x2:px.x,
+ y2:px.y,
+ x3:py.x,
+ y3:py.y
+ };
+ if(this.style.zAxisEnabled){
+ bounds.x4 = pz.x;
+ bounds.y4 = pz.y;
+ }
+ return bounds;
+ }
+
+ var x1 = this.style.zAxisEnabled ? (py.x < pz.x ? py.x : pz.x) : py.x;
+ y1 = py.y < px.y ? py.y : px.y,
+ x2 = px.x,
+ y2 = this.style.zAxisEnabled ? pz.y : pc.y;
+
+ return {
+ x1:x1,
+ y1:y1,
+ x2:x2,
+ y2:y2,
+ x:x1,
+ y:y1,
+ w:x2-x1,
+ h:y2-y1
+ };
+ },
+
+ _postSetPoints: function(/*Array*/pts){
+ // summary:
+ // Because Axes only has one anchor,
+ // we substitute a special setPoints method
+ //
+ this.points[0] = pts[0];
+ if(this.pointsToData){
+ this.data = this.pointsToData();
+ }
+ },
+
+ onTransform: function(/*Number*/anchor){
+ // summary:
+ // Overwrites _Base.onTransform
+ //
+ // the xaxis point has changed - the center will not.
+ // need to find the yaxis point.
+ var o = this.points[0];
+ var c = this.points[1];
+ var ox = c.x - (c.y - o.y);
+ var oy = c.y - (o.x - c.x);
+
+ // 'noAnchor' on a point indicates an anchor should
+ // not be rendered. This is the Y point being set.
+ this.points[2] = {x:ox, y:oy, noAnchor:true};
+ if(this.style.zAxisEnabled){
+ this.points[3] = this.zPoint({start:{x:c.x, y:c.y}, x:o.x, y:o.y});
+ }
+ this.setPoints(this.points);
+ if(!this._isBeingModified){
+ this.onTransformBegin();
+ }
+ this.render();
+ },
+
+ pointsToData: function(){
+ //summary:
+ // Converts points to data.
+ var p = this.points;
+ var d = {
+ x1:p[1].x,
+ y1:p[1].y,
+ x2:p[0].x,
+ y2:p[0].y,
+ x3:p[2].x,
+ y3:p[2].y
+ }
+ if(this.style.zAxisEnabled){
+ d.x4 = p[3].x;
+ d.y4 = p[3].y;
+ d.cosphi = 1;
+ }
+ return d;
+
+ },
+
+ getRadius: function(){
+ //summary:
+ // Possibility of z-axis makes bounds unreliable.
+ // Use these points instead.
+ var p = this.points;
+ var line = {start:{x:p[1].x, y:p[1].y}, x:p[0].x, y:p[0].y};
+ return this.util.length(line);
+ },
+
+ dataToPoints: function(/* ? Object*/o){
+ //summary:
+ // Converts data to points.
+ o = o || this.data;
+ if(o.radius || o.angle){
+ // instead of using x1,x2,y1,y1,
+ // it's been set as x,y,angle,radius
+ var pt = this.util.pointOnCircle(o.x,o.y,o.radius,o.angle), zpt;
+ var ox = o.x - (o.y - pt.y);
+ var oy = o.y - (pt.x - o.x);
+ if((o.cosphi && o.cosphi==1) || this.style.zAxisEnabled){
+ this.style.zAxisEnabled = true;
+ zpt = this.util.pointOnCircle(o.x, o.y, o.radius*this.zScale, this.style.zAngle);
+ }
+ this.data = o = {
+ x1:o.x,
+ y1:o.y,
+ x2:pt.x,
+ y2:pt.y,
+ x3:ox,
+ y3:oy
+ }
+ if(this.style.zAxisEnabled){
+ this.data.x4 = o.x4 = zpt.x;
+ this.data.y4 = o.y4 = zpt.y;
+ this.data.cosphi = 1;
+ }
+
+ }
+ this.points = [
+ {x:o.x2, y:o.y2},
+ {x:o.x1, y:o.y1, noAnchor:true},
+ {x:o.x3, y:o.y3, noAnchor:true}
+ ];
+ if(this.style.zAxisEnabled){ this.points.push({x:o.x4, y:o.y4, skip:true, noAnchor:true}); }
+ return this.points;
+ },
+
+ onDrag: function(/*EventObject*/obj){
+ // summary: See stencil._Base.onDrag
+ //
+ var pt = this.util.constrainAngle(obj, 0, 89);
+ obj.x = pt.x;
+ obj.y = pt.y;
+ var ox = obj.start.x - (obj.start.y - obj.y);
+ var oy = obj.start.y - (obj.x - obj.start.x);
+
+ if(ox<0 || oy<0){
+ return;
+ }
+ this.points = [{x:obj.x, y:obj.y}, {x:obj.start.x, y:obj.start.y, noAnchor:true}];
+
+ this.points.push({x:ox, y:oy, noAnchor:true});
+ if(this.style.zAxisEnabled){
+ var zpt = this.zPoint(obj);
+ this.points.push(zpt);
+ }
+ this.render();
+ },
+
+ onUp: function(/*EventObject*/obj){
+ // summary: See stencil._Base.onUp
+ //
+ if(!this._downOnCanvas){ return; }
+ this._downOnCanvas = false;
+ var p = this.points;
+ if(!p.length){
+ var s = obj.start, d = 100;
+ this.points = [
+ {x:s.x+d, y:s.y+d},
+ {x:s.x, y:s.y+d, noAnchor:true},
+ {x:s.x, y:s.y, noAnchor:true}
+ ];
+ if(this.style.zAxisEnabled){
+ var zpt = this.zPoint({start:{x:s.x, y:s.y+d}, x:s.x+d, y:s.y+d});
+ this.points.push(zpt);
+ }
+ this.setPoints = this._postSetPoints;
+ this.pointsToData();
+ this.render();
+ this.onRender(this);
+ return;
+ }
+
+ var len = this.util.distance(p[1].x ,p[1].y ,p[0].x ,p[0].y );
+ if(!p || !p.length){
+ return;
+ }else if(len < this.minimumSize){
+ this.remove(this.shape, this.hit);
+ this.xArrow.remove(this.xArrow.shape, this.xArrow.hit);
+ this.yArrow.remove(this.yArrow.shape, this.yArrow.hit);
+ if(this.zArrow){
+ this.zArrow.remove(this.zArrow.shape, this.zArrow.hit);
+ }
+ return;
+ }
+
+ var o = p[0];
+ var c = p[1];
+ obj = {start:{x:c.x,y:c.y},x:o.x,y:o.y};
+ var pt = this.util.snapAngle(obj, this.angleSnap/180);
+ obj.x = pt.x;
+ obj.y = pt.y;
+ var ox = obj.start.x - (obj.start.y - obj.y);
+ var oy = obj.start.y - (obj.x - obj.start.x);
+
+ if(ox<0 || oy<0){
+ return;
+ }
+ this.points = [{x:obj.x, y:obj.y}, {x:obj.start.x, y:obj.start.y, noAnchor:true}];
+
+ this.points.push({x:ox, y:oy, noAnchor:true});
+ if(this.style.zAxisEnabled){ this.points.push(this.zPoint(obj)); }
+ this.onRender(this);
+ this.setPoints = this._postSetPoints;
+ }
+ }
+);
+
+dojox.drawing.tools.custom.Axes.setup = {
+ // summary: See stencil._Base ToolsSetup
+ //
+ name:"dojox.drawing.tools.custom.Axes",
+ tooltip:"Axes Tool",
+ iconClass:"iconAxes"
+};
+dojox.drawing.register(dojox.drawing.tools.custom.Axes.setup, "tool");
+
+}
+
+}};});
diff --git a/js/dojo-1.6/dojox/drawing/tools/custom/Equation.js b/js/dojo-1.6/dojox/drawing/tools/custom/Equation.js new file mode 100644 index 0000000..234956a --- /dev/null +++ b/js/dojo-1.6/dojox/drawing/tools/custom/Equation.js @@ -0,0 +1,37 @@ +/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+if(!dojo._hasResource["dojox.drawing.tools.custom.Equation"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojox.drawing.tools.custom.Equation"] = true;
+dojo.provide("dojox.drawing.tools.custom.Equation");
+dojo.require("dojox.drawing.tools.TextBlock");
+
+dojox.drawing.tools.custom.Equation = dojox.drawing.util.oo.declare(
+ // summary:
+ // Essentially the same as the TextBlock tool, but
+ // allows for a different icon and tooltip title.
+ //
+ dojox.drawing.tools.TextBlock,
+ function(options){
+
+ },
+ {
+ customType:"equation"
+ }
+
+);
+
+dojox.drawing.tools.custom.Equation.setup = {
+ // summary: See stencil._Base ToolsSetup
+ //
+ name:"dojox.drawing.tools.custom.Equation",
+ tooltip:"Equation Tool",
+ iconClass:"iconEq"
+};
+dojox.drawing.register(dojox.drawing.tools.custom.Equation.setup, "tool");
+
+}
diff --git a/js/dojo-1.6/dojox/drawing/tools/custom/Equation.xd.js b/js/dojo-1.6/dojox/drawing/tools/custom/Equation.xd.js new file mode 100644 index 0000000..cd31afb --- /dev/null +++ b/js/dojo-1.6/dojox/drawing/tools/custom/Equation.xd.js @@ -0,0 +1,42 @@ +/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+dojo._xdResourceLoaded(function(dojo, dijit, dojox){
+return {depends: [["provide", "dojox.drawing.tools.custom.Equation"],
+["require", "dojox.drawing.tools.TextBlock"]],
+defineResource: function(dojo, dijit, dojox){if(!dojo._hasResource["dojox.drawing.tools.custom.Equation"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojox.drawing.tools.custom.Equation"] = true;
+dojo.provide("dojox.drawing.tools.custom.Equation");
+dojo.require("dojox.drawing.tools.TextBlock");
+
+dojox.drawing.tools.custom.Equation = dojox.drawing.util.oo.declare(
+ // summary:
+ // Essentially the same as the TextBlock tool, but
+ // allows for a different icon and tooltip title.
+ //
+ dojox.drawing.tools.TextBlock,
+ function(options){
+
+ },
+ {
+ customType:"equation"
+ }
+
+);
+
+dojox.drawing.tools.custom.Equation.setup = {
+ // summary: See stencil._Base ToolsSetup
+ //
+ name:"dojox.drawing.tools.custom.Equation",
+ tooltip:"Equation Tool",
+ iconClass:"iconEq"
+};
+dojox.drawing.register(dojox.drawing.tools.custom.Equation.setup, "tool");
+
+}
+
+}};});
diff --git a/js/dojo-1.6/dojox/drawing/tools/custom/Vector.js b/js/dojo-1.6/dojox/drawing/tools/custom/Vector.js new file mode 100644 index 0000000..2243ea9 --- /dev/null +++ b/js/dojo-1.6/dojox/drawing/tools/custom/Vector.js @@ -0,0 +1,399 @@ +/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+if(!dojo._hasResource["dojox.drawing.tools.custom.Vector"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojox.drawing.tools.custom.Vector"] = true;
+dojo.provide("dojox.drawing.tools.custom.Vector");
+dojo.require("dojox.drawing.tools.Arrow");
+dojo.require("dojox.drawing.util.positioning");
+
+dojox.drawing.tools.custom.Vector = dojox.drawing.util.oo.declare(
+ // summary:
+ // Creates a Vector Stencil.
+ // description:
+ // Generally the same as an arrow, except that the arrow
+ // head is only at the end. There is additionaly functionality
+ // to allow for a 'zero vector' - one with no length.
+ //
+ //
+ dojox.drawing.tools.Arrow,
+ function(options){
+ this.minimumSize = this.style.arrows.length;
+ this.addShadow({size:3, mult:2});
+ },
+ {
+ draws:true,
+ type:"dojox.drawing.tools.custom.Vector",
+ minimumSize:30,
+ showAngle:true,
+
+
+
+ changeAxis: function(cosphi){
+ // summary:
+ // Converts a vector to and from the z axis.
+ // If passed a cosphi value that is used to set
+ // the axis, otherwise it is the opp of what it is.
+ cosphi = cosphi!==undefined?cosphi:this.style.zAxis? 0 : 1;
+ if(cosphi == 0){
+ this.style.zAxis = false;
+ this.data.cosphi = 0;
+ }else{
+ this.style.zAxis = true;
+ var p = this.points;
+ var pt = this.zPoint();
+ this.setPoints([
+ {x:p[0].x, y:p[0].y},
+ {x:pt.x, y:pt.y}
+ ]);
+ }
+ this.render();
+ },
+
+ _createZeroVector: function(shp, d, sty){
+ // summary:
+ // Special creation function for the zero-vector shape
+ //
+ var s = shp=="hit" ? this.minimumSize : this.minimumSize/6;
+ var f = shp=="hit" ? sty.fill : null;
+ d = {
+ cx:this.data.x1,
+ cy:this.data.y1,
+ rx:s,
+ ry:s
+ };
+
+ this.remove(this[shp]);
+ this[shp] = this.container.createEllipse(d)
+ .setStroke(sty)
+ .setFill(f);
+ this.util.attr(this[shp], "drawingType", "stencil");
+ },
+
+ _create: function(/*String*/shp, /*StencilData*/d, /*Object*/sty){
+ // summary:
+ // Creates a dojox.gfx.shape based on passed arguments.
+ // Can be called many times by implementation to create
+ // multiple shapes in one stencil.
+ //
+ this.remove(this[shp]);
+ this[shp] = this.container.createLine(d)
+ .setStroke(sty);
+ this._setNodeAtts(this[shp]);
+ },
+
+ onDrag: function(/*EventObject*/obj){
+ // summary: See stencil._Base.onDrag
+ //
+ if(this.created){ return; }
+
+ var x1 = obj.start.x,
+ y1 = obj.start.y,
+ x2 = obj.x,
+ y2 = obj.y;
+
+ if(this.keys.shift && !this.style.zAxis){
+ var pt = this.util.snapAngle(obj, 45/180);
+ x2 = pt.x;
+ y2 = pt.y;
+ }
+
+ if(this.keys.alt){
+ // FIXME:
+ // should double the length of the line
+ // FIXME:
+ // if alt dragging past ZERO it seems to work
+ // but select/deselect shows bugs
+ var dx = x2>x1 ? ((x2-x1)/2) : ((x1-x2)/-2);
+ var dy = y2>y1 ? ((y2-y1)/2) : ((y1-y2)/-2);
+ x1 -= dx;
+ x2 -= dx;
+ y1 -= dy;
+ y2 -= dy;
+ }
+
+ if(this.style.zAxis){
+ var pts = this.zPoint(obj);
+ x2 = pts.x;
+ y2 = pts.y;
+ }
+
+ this.setPoints([
+ {x:x1, y:y1},
+ {x:x2, y:y2}
+ ]);
+ this.render();
+ },
+
+ onTransform: function(/* ? manager.Anchor */anchor){
+ // summary:
+ // Called from anchor point mouse drag
+ // also called from plugins.Pan.checkBounds
+ if(!this._isBeingModified){
+ this.onTransformBegin();
+ }
+ // this is not needed for anchor moves, but it
+ // is for stencil move:
+
+ this.setPoints(this.points);
+ this.render();
+ },
+
+ anchorConstrain: function(x, y){
+ // summary:
+ // Called from anchor point mouse drag
+ if(!this.style.zAxis){ return null; }
+ var radians = this.style.zAngle*Math.PI/180;
+ //Constrain to angle
+ var test = x<0 ? x>-y : x<-y;
+ var dx = test ? x : -y/Math.tan(radians);
+ var dy = !test ? y : -Math.tan(radians)*x;
+ return {x:dx, y:dy}
+ },
+
+ zPoint: function(obj){
+ // summary:
+ // Takes any point and converts it to
+ // be on the z-axis.
+ if(obj===undefined){
+ if(!this.points[0]){ return null; };
+ var d = this.pointsToData();
+ obj = {
+ start:{
+ x:d.x1,
+ y:d.y1
+ },
+ x:d.x2,
+ y:d.y2
+ };
+ }
+ var radius = this.util.length(obj);
+ var angle = this.util.angle(obj);
+ angle<0 ? angle = 360 + angle : angle;
+
+ angle = angle > 135 && angle < 315 ? this.style.zAngle : this.util.oppAngle(this.style.zAngle);
+
+ return this.util.pointOnCircle(obj.start.x, obj.start.y, radius, angle);
+ },
+
+ pointsToData: function(p){
+ // summary:
+ // Converts points to data
+ p = p || this.points;
+ var cosphi = 0;
+ var obj = {start:{x:p[0].x, y:p[0].y}, x:p[1].x, y:p[1].y};
+ if(this.style.zAxis && (this.util.length(obj)>this.minimumSize)){
+
+ var angle = this.util.angle(obj);
+ angle<0 ? angle = 360 + angle : angle;
+ cosphi = angle > 135 && angle < 315 ? 1 : -1;
+ }
+ this.data = {
+ x1: p[0].x,
+ y1: p[0].y,
+ x2: p[1].x,
+ y2: p[1].y,
+ cosphi: cosphi
+ };
+ return this.data;
+ },
+
+ dataToPoints: function(o){
+ //summary:
+ // Converts data to points.
+ o = o || this.data;
+ if(o.radius || o.angle){
+ // instead of using x1,x2,y1,y1,
+ // it's been set as x,y,angle,radius
+ var cosphi = 0;
+ var pt = this.util.pointOnCircle(o.x,o.y,o.radius,o.angle);
+ if(this.style.zAxis || (o.cosphi && o.cosphi!=0)){
+ this.style.zAxis = true;
+ cosphi = o.angle > 135 && o.angle < 315 ? 1 : -1;
+ }
+ //console.log(" ---- pts:", pt.x, pt.y);
+ this.data = o = {
+ x1:o.x,
+ y1:o.y,
+ x2:pt.x,
+ y2:pt.y,
+ cosphi:cosphi
+ }
+
+ }
+ this.points = [
+ {x:o.x1, y:o.y1},
+ {x:o.x2, y:o.y2}
+ ];
+ return this.points;
+ },
+
+ render: function(){
+ // summary:
+ // Renders the 'hit' object (the shape used for an expanded
+ // hit area and for highlighting) and the'shape' (the actual
+ // display object). Additionally checks if Vector should be
+ // drawn as an arrow or a circle (zero-length)
+ //
+ this.onBeforeRender(this);
+ if(this.getRadius() >= this.minimumSize){
+ this._create("hit", this.data, this.style.currentHit);
+ this._create("shape", this.data, this.style.current);
+
+ }else{
+ this.data.cosphi = 0;
+ this._createZeroVector("hit", this.data, this.style.currentHit);
+ this._createZeroVector("shape", this.data, this.style.current);
+ }
+ },
+ onUp: function(/*EventObject*/obj){
+ // summary: See stencil._Base.onUp
+ //
+ if(this.created || !this._downOnCanvas){ return; }
+ this._downOnCanvas = false;
+ //Default vector for single click
+ if(!this.shape){
+ var d = 100;
+ obj.start.x = this.style.zAxis ? obj.start.x + d : obj.start.x;
+ obj.y = obj.y+d;
+ this.setPoints([
+ {x:obj.start.x, y:obj.start.y},
+ {x:obj.x, y:obj.y}
+ ]);
+ this.render();
+ }
+
+ // When within minimum size this sets zero vector length to zero
+ if(this.getRadius()<this.minimumSize){
+ var p = this.points;
+ this.setPoints([
+ {x:p[0].x, y:p[0].y},
+ {x:p[0].x, y:p[0].y}
+ ]);
+ }else{
+ //SnapAngle fails for the zero length vector
+ var p = this.points;
+ var pt = this.style.zAxis ? this.zPoint(obj) : this.util.snapAngle(obj, this.angleSnap/180);
+ this.setPoints([
+ {x:p[0].x, y:p[0].y},
+ {x:pt.x, y:pt.y}
+ ]);
+ }
+ this.renderedOnce = true;
+ this.onRender(this);
+ }
+ }
+
+);
+
+dojox.drawing.tools.custom.Vector.setup = {
+ // summary: See stencil._Base ToolsSetup
+ //
+ name:"dojox.drawing.tools.custom.Vector",
+ tooltip:"Vector Tool",
+ iconClass:"iconVector"
+};
+
+if(dojox.drawing.defaults.zAxisEnabled){
+ dojox.drawing.tools.custom.Vector.setup.secondary = {
+ // summary:
+ // Creates a secondary tool for the Vector Stencil.
+ // description:
+ // See Toolbar.js makeButtons function. The toolbar
+ // checks Vector.setup for a secondary tool and requires
+ // name, label, and funct. Currently it doesn't accept icon
+ // and only uses text from label for the button. Funct is the
+ // function that fires when the button is clicked.
+ //
+ // Setup and postSetup are optional
+ // and allow tool specific functions to be added to the
+ // Toolbar object as if they were written there.
+ name: "vectorSecondary",
+ label: "z-axis",
+ funct: function(button){
+ button.selected ? this.zDeselect(button) : this.zSelect(button);
+
+ var stencils = this.drawing.stencils.selectedStencils;
+ for(var nm in stencils){
+ if(stencils[nm].shortType == "vector" && (stencils[nm].style.zAxis != dojox.drawing.defaults.zAxis)){
+ var s = stencils[nm];
+ s.changeAxis();
+ //Reset anchors
+ if(s.style.zAxis){ s.deselect(); s.select(); }
+ }
+ }
+
+ },
+ setup: function(){
+ // summary:
+ // All functions, variables and connections defined here
+ // are treated as if they were added directly to toolbar.
+ // They are included with the tool because secondary buttons
+ // are tool specific.
+ var zAxis = dojox.drawing.defaults.zAxis;
+ this.zSelect = function(button){
+ if(!button.enabled){ return; }
+ zAxis = true;
+ dojox.drawing.defaults.zAxis = true;
+ button.select();
+ this.vectorTest();
+ this.zSelected = button;
+ };
+ this.zDeselect = function(button){
+ if(!button.enabled){ return; }
+ zAxis = false;
+ dojox.drawing.defaults.zAxis = false;
+ button.deselect();
+ this.vectorTest();
+ this.zSelected = null;
+ };
+ this.vectorTest = function(){
+ dojo.forEach(this.buttons, function(b){
+ if(b.toolType=="vector" && b.selected){
+ this.drawing.currentStencil.style.zAxis = zAxis;
+ }
+ },this);
+ };
+ dojo.connect(this, "onRenderStencil", this, function(){ if(this.zSelected){ this.zDeselect(this.zSelected)}});
+ var c = dojo.connect(this.drawing, "onSurfaceReady", this, function(){
+ dojo.disconnect(c);
+ dojo.connect(this.drawing.stencils, "onSelect", this, function(stencil){
+ if(stencil.shortType == "vector"){
+ if(stencil.style.zAxis){
+ //If stencil is on the z-axis, update button to reflect that
+ dojo.forEach(this.buttons, function(b){
+ if(b.toolType=="vectorSecondary"){
+ this.zSelect(b);
+ }
+ },this);
+
+ }else{
+ //Update button to not be z-axis
+ dojo.forEach(this.buttons, function(b){
+ if(b.toolType=="vectorSecondary"){
+ this.zDeselect(b);
+ }
+ },this);
+ }
+ };
+ });
+ });
+ },
+ postSetup: function(btn){
+ // summary:
+ // Depending on the secondary tool, it may need
+ // extra functionality for some of the basic functions.
+ // Post is passed the button so those connections can
+ // be made.
+ dojo.connect(btn, "enable", function(){ dojox.drawing.defaults.zAxisEnabled = true; });
+ dojo.connect(btn, "disable", function(){ dojox.drawing.defaults.zAxisEnabled = false; });
+ }
+ };
+}
+dojox.drawing.register(dojox.drawing.tools.custom.Vector.setup, "tool");
+
+}
diff --git a/js/dojo-1.6/dojox/drawing/tools/custom/Vector.xd.js b/js/dojo-1.6/dojox/drawing/tools/custom/Vector.xd.js new file mode 100644 index 0000000..eef193f --- /dev/null +++ b/js/dojo-1.6/dojox/drawing/tools/custom/Vector.xd.js @@ -0,0 +1,405 @@ +/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+dojo._xdResourceLoaded(function(dojo, dijit, dojox){
+return {depends: [["provide", "dojox.drawing.tools.custom.Vector"],
+["require", "dojox.drawing.tools.Arrow"],
+["require", "dojox.drawing.util.positioning"]],
+defineResource: function(dojo, dijit, dojox){if(!dojo._hasResource["dojox.drawing.tools.custom.Vector"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojox.drawing.tools.custom.Vector"] = true;
+dojo.provide("dojox.drawing.tools.custom.Vector");
+dojo.require("dojox.drawing.tools.Arrow");
+dojo.require("dojox.drawing.util.positioning");
+
+dojox.drawing.tools.custom.Vector = dojox.drawing.util.oo.declare(
+ // summary:
+ // Creates a Vector Stencil.
+ // description:
+ // Generally the same as an arrow, except that the arrow
+ // head is only at the end. There is additionaly functionality
+ // to allow for a 'zero vector' - one with no length.
+ //
+ //
+ dojox.drawing.tools.Arrow,
+ function(options){
+ this.minimumSize = this.style.arrows.length;
+ this.addShadow({size:3, mult:2});
+ },
+ {
+ draws:true,
+ type:"dojox.drawing.tools.custom.Vector",
+ minimumSize:30,
+ showAngle:true,
+
+
+
+ changeAxis: function(cosphi){
+ // summary:
+ // Converts a vector to and from the z axis.
+ // If passed a cosphi value that is used to set
+ // the axis, otherwise it is the opp of what it is.
+ cosphi = cosphi!==undefined?cosphi:this.style.zAxis? 0 : 1;
+ if(cosphi == 0){
+ this.style.zAxis = false;
+ this.data.cosphi = 0;
+ }else{
+ this.style.zAxis = true;
+ var p = this.points;
+ var pt = this.zPoint();
+ this.setPoints([
+ {x:p[0].x, y:p[0].y},
+ {x:pt.x, y:pt.y}
+ ]);
+ }
+ this.render();
+ },
+
+ _createZeroVector: function(shp, d, sty){
+ // summary:
+ // Special creation function for the zero-vector shape
+ //
+ var s = shp=="hit" ? this.minimumSize : this.minimumSize/6;
+ var f = shp=="hit" ? sty.fill : null;
+ d = {
+ cx:this.data.x1,
+ cy:this.data.y1,
+ rx:s,
+ ry:s
+ };
+
+ this.remove(this[shp]);
+ this[shp] = this.container.createEllipse(d)
+ .setStroke(sty)
+ .setFill(f);
+ this.util.attr(this[shp], "drawingType", "stencil");
+ },
+
+ _create: function(/*String*/shp, /*StencilData*/d, /*Object*/sty){
+ // summary:
+ // Creates a dojox.gfx.shape based on passed arguments.
+ // Can be called many times by implementation to create
+ // multiple shapes in one stencil.
+ //
+ this.remove(this[shp]);
+ this[shp] = this.container.createLine(d)
+ .setStroke(sty);
+ this._setNodeAtts(this[shp]);
+ },
+
+ onDrag: function(/*EventObject*/obj){
+ // summary: See stencil._Base.onDrag
+ //
+ if(this.created){ return; }
+
+ var x1 = obj.start.x,
+ y1 = obj.start.y,
+ x2 = obj.x,
+ y2 = obj.y;
+
+ if(this.keys.shift && !this.style.zAxis){
+ var pt = this.util.snapAngle(obj, 45/180);
+ x2 = pt.x;
+ y2 = pt.y;
+ }
+
+ if(this.keys.alt){
+ // FIXME:
+ // should double the length of the line
+ // FIXME:
+ // if alt dragging past ZERO it seems to work
+ // but select/deselect shows bugs
+ var dx = x2>x1 ? ((x2-x1)/2) : ((x1-x2)/-2);
+ var dy = y2>y1 ? ((y2-y1)/2) : ((y1-y2)/-2);
+ x1 -= dx;
+ x2 -= dx;
+ y1 -= dy;
+ y2 -= dy;
+ }
+
+ if(this.style.zAxis){
+ var pts = this.zPoint(obj);
+ x2 = pts.x;
+ y2 = pts.y;
+ }
+
+ this.setPoints([
+ {x:x1, y:y1},
+ {x:x2, y:y2}
+ ]);
+ this.render();
+ },
+
+ onTransform: function(/* ? manager.Anchor */anchor){
+ // summary:
+ // Called from anchor point mouse drag
+ // also called from plugins.Pan.checkBounds
+ if(!this._isBeingModified){
+ this.onTransformBegin();
+ }
+ // this is not needed for anchor moves, but it
+ // is for stencil move:
+
+ this.setPoints(this.points);
+ this.render();
+ },
+
+ anchorConstrain: function(x, y){
+ // summary:
+ // Called from anchor point mouse drag
+ if(!this.style.zAxis){ return null; }
+ var radians = this.style.zAngle*Math.PI/180;
+ //Constrain to angle
+ var test = x<0 ? x>-y : x<-y;
+ var dx = test ? x : -y/Math.tan(radians);
+ var dy = !test ? y : -Math.tan(radians)*x;
+ return {x:dx, y:dy}
+ },
+
+ zPoint: function(obj){
+ // summary:
+ // Takes any point and converts it to
+ // be on the z-axis.
+ if(obj===undefined){
+ if(!this.points[0]){ return null; };
+ var d = this.pointsToData();
+ obj = {
+ start:{
+ x:d.x1,
+ y:d.y1
+ },
+ x:d.x2,
+ y:d.y2
+ };
+ }
+ var radius = this.util.length(obj);
+ var angle = this.util.angle(obj);
+ angle<0 ? angle = 360 + angle : angle;
+
+ angle = angle > 135 && angle < 315 ? this.style.zAngle : this.util.oppAngle(this.style.zAngle);
+
+ return this.util.pointOnCircle(obj.start.x, obj.start.y, radius, angle);
+ },
+
+ pointsToData: function(p){
+ // summary:
+ // Converts points to data
+ p = p || this.points;
+ var cosphi = 0;
+ var obj = {start:{x:p[0].x, y:p[0].y}, x:p[1].x, y:p[1].y};
+ if(this.style.zAxis && (this.util.length(obj)>this.minimumSize)){
+
+ var angle = this.util.angle(obj);
+ angle<0 ? angle = 360 + angle : angle;
+ cosphi = angle > 135 && angle < 315 ? 1 : -1;
+ }
+ this.data = {
+ x1: p[0].x,
+ y1: p[0].y,
+ x2: p[1].x,
+ y2: p[1].y,
+ cosphi: cosphi
+ };
+ return this.data;
+ },
+
+ dataToPoints: function(o){
+ //summary:
+ // Converts data to points.
+ o = o || this.data;
+ if(o.radius || o.angle){
+ // instead of using x1,x2,y1,y1,
+ // it's been set as x,y,angle,radius
+ var cosphi = 0;
+ var pt = this.util.pointOnCircle(o.x,o.y,o.radius,o.angle);
+ if(this.style.zAxis || (o.cosphi && o.cosphi!=0)){
+ this.style.zAxis = true;
+ cosphi = o.angle > 135 && o.angle < 315 ? 1 : -1;
+ }
+ //console.log(" ---- pts:", pt.x, pt.y);
+ this.data = o = {
+ x1:o.x,
+ y1:o.y,
+ x2:pt.x,
+ y2:pt.y,
+ cosphi:cosphi
+ }
+
+ }
+ this.points = [
+ {x:o.x1, y:o.y1},
+ {x:o.x2, y:o.y2}
+ ];
+ return this.points;
+ },
+
+ render: function(){
+ // summary:
+ // Renders the 'hit' object (the shape used for an expanded
+ // hit area and for highlighting) and the'shape' (the actual
+ // display object). Additionally checks if Vector should be
+ // drawn as an arrow or a circle (zero-length)
+ //
+ this.onBeforeRender(this);
+ if(this.getRadius() >= this.minimumSize){
+ this._create("hit", this.data, this.style.currentHit);
+ this._create("shape", this.data, this.style.current);
+
+ }else{
+ this.data.cosphi = 0;
+ this._createZeroVector("hit", this.data, this.style.currentHit);
+ this._createZeroVector("shape", this.data, this.style.current);
+ }
+ },
+ onUp: function(/*EventObject*/obj){
+ // summary: See stencil._Base.onUp
+ //
+ if(this.created || !this._downOnCanvas){ return; }
+ this._downOnCanvas = false;
+ //Default vector for single click
+ if(!this.shape){
+ var d = 100;
+ obj.start.x = this.style.zAxis ? obj.start.x + d : obj.start.x;
+ obj.y = obj.y+d;
+ this.setPoints([
+ {x:obj.start.x, y:obj.start.y},
+ {x:obj.x, y:obj.y}
+ ]);
+ this.render();
+ }
+
+ // When within minimum size this sets zero vector length to zero
+ if(this.getRadius()<this.minimumSize){
+ var p = this.points;
+ this.setPoints([
+ {x:p[0].x, y:p[0].y},
+ {x:p[0].x, y:p[0].y}
+ ]);
+ }else{
+ //SnapAngle fails for the zero length vector
+ var p = this.points;
+ var pt = this.style.zAxis ? this.zPoint(obj) : this.util.snapAngle(obj, this.angleSnap/180);
+ this.setPoints([
+ {x:p[0].x, y:p[0].y},
+ {x:pt.x, y:pt.y}
+ ]);
+ }
+ this.renderedOnce = true;
+ this.onRender(this);
+ }
+ }
+
+);
+
+dojox.drawing.tools.custom.Vector.setup = {
+ // summary: See stencil._Base ToolsSetup
+ //
+ name:"dojox.drawing.tools.custom.Vector",
+ tooltip:"Vector Tool",
+ iconClass:"iconVector"
+};
+
+if(dojox.drawing.defaults.zAxisEnabled){
+ dojox.drawing.tools.custom.Vector.setup.secondary = {
+ // summary:
+ // Creates a secondary tool for the Vector Stencil.
+ // description:
+ // See Toolbar.js makeButtons function. The toolbar
+ // checks Vector.setup for a secondary tool and requires
+ // name, label, and funct. Currently it doesn't accept icon
+ // and only uses text from label for the button. Funct is the
+ // function that fires when the button is clicked.
+ //
+ // Setup and postSetup are optional
+ // and allow tool specific functions to be added to the
+ // Toolbar object as if they were written there.
+ name: "vectorSecondary",
+ label: "z-axis",
+ funct: function(button){
+ button.selected ? this.zDeselect(button) : this.zSelect(button);
+
+ var stencils = this.drawing.stencils.selectedStencils;
+ for(var nm in stencils){
+ if(stencils[nm].shortType == "vector" && (stencils[nm].style.zAxis != dojox.drawing.defaults.zAxis)){
+ var s = stencils[nm];
+ s.changeAxis();
+ //Reset anchors
+ if(s.style.zAxis){ s.deselect(); s.select(); }
+ }
+ }
+
+ },
+ setup: function(){
+ // summary:
+ // All functions, variables and connections defined here
+ // are treated as if they were added directly to toolbar.
+ // They are included with the tool because secondary buttons
+ // are tool specific.
+ var zAxis = dojox.drawing.defaults.zAxis;
+ this.zSelect = function(button){
+ if(!button.enabled){ return; }
+ zAxis = true;
+ dojox.drawing.defaults.zAxis = true;
+ button.select();
+ this.vectorTest();
+ this.zSelected = button;
+ };
+ this.zDeselect = function(button){
+ if(!button.enabled){ return; }
+ zAxis = false;
+ dojox.drawing.defaults.zAxis = false;
+ button.deselect();
+ this.vectorTest();
+ this.zSelected = null;
+ };
+ this.vectorTest = function(){
+ dojo.forEach(this.buttons, function(b){
+ if(b.toolType=="vector" && b.selected){
+ this.drawing.currentStencil.style.zAxis = zAxis;
+ }
+ },this);
+ };
+ dojo.connect(this, "onRenderStencil", this, function(){ if(this.zSelected){ this.zDeselect(this.zSelected)}});
+ var c = dojo.connect(this.drawing, "onSurfaceReady", this, function(){
+ dojo.disconnect(c);
+ dojo.connect(this.drawing.stencils, "onSelect", this, function(stencil){
+ if(stencil.shortType == "vector"){
+ if(stencil.style.zAxis){
+ //If stencil is on the z-axis, update button to reflect that
+ dojo.forEach(this.buttons, function(b){
+ if(b.toolType=="vectorSecondary"){
+ this.zSelect(b);
+ }
+ },this);
+
+ }else{
+ //Update button to not be z-axis
+ dojo.forEach(this.buttons, function(b){
+ if(b.toolType=="vectorSecondary"){
+ this.zDeselect(b);
+ }
+ },this);
+ }
+ };
+ });
+ });
+ },
+ postSetup: function(btn){
+ // summary:
+ // Depending on the secondary tool, it may need
+ // extra functionality for some of the basic functions.
+ // Post is passed the button so those connections can
+ // be made.
+ dojo.connect(btn, "enable", function(){ dojox.drawing.defaults.zAxisEnabled = true; });
+ dojo.connect(btn, "disable", function(){ dojox.drawing.defaults.zAxisEnabled = false; });
+ }
+ };
+}
+dojox.drawing.register(dojox.drawing.tools.custom.Vector.setup, "tool");
+
+}
+
+}};});
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