summaryrefslogtreecommitdiff
path: root/js/dojo-1.6/dojox/fx/scroll.xd.js
blob: e2940febc6c56bd8028e5b8f4aa985ac2ba5ad8b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
/*
	Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
	Available via Academic Free License >= 2.1 OR the modified BSD license.
	see: http://dojotoolkit.org/license for details
*/


dojo._xdResourceLoaded(function(dojo, dijit, dojox){
return {depends: [["provide", "dojox.fx.scroll"],
["require", "dojox.fx._core"]],
defineResource: function(dojo, dijit, dojox){if(!dojo._hasResource["dojox.fx.scroll"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.fx.scroll"] = true;
dojo.provide("dojox.fx.scroll");
dojo.experimental("dojox.fx.scroll");

dojo.require("dojox.fx._core");

dojox.fx.smoothScroll = function(/* Object */args){
	// summary: Returns an animation that will smooth-scroll to a node
	// description: This implementation support either horizontal or vertical scroll, as well as
	// both. In addition, element in iframe can be scrolled to correctly.
	// offset: {x: int, y: int} this will be added to the target position
	// duration: Duration of the animation in milliseconds.
	// win: a node or window object to scroll

	if(!args.target){ args.target = dojo.position(args.node); }

	var isWindow = dojo[(dojo.isIE ? "isObject" : "isFunction")](args["win"].scrollTo),
		delta = { x: args.target.x, y: args.target.y }
	;
	if(!isWindow){
		var winPos = dojo.position(args.win);
		delta.x -= winPos.x;
		delta.y -= winPos.y;
	}
	var _anim = (isWindow) ?
		(function(val){
			args.win.scrollTo(val[0],val[1]);
		}) :
		(function(val){
			args.win.scrollLeft = val[0];
			args.win.scrollTop = val[1];
		});
	var anim = new dojo.Animation(dojo.mixin({
		beforeBegin: function(){
			if(this.curve){ delete this.curve; }
			var current = isWindow ? dojo._docScroll() : {x: args.win.scrollLeft, y: args.win.scrollTop};
			anim.curve = new dojox.fx._Line([current.x,current.y],[current.x + delta.x, current.y + delta.y]);
		},
		onAnimate: _anim
	},args));
	return anim; // dojo.Animation
};

}

}};});