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-rw-r--r--js/dojo/dojox/gfx3d/gradient.js39
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diff --git a/js/dojo/dojox/gfx3d/gradient.js b/js/dojo/dojox/gfx3d/gradient.js
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+//>>built
+define("dojox/gfx3d/gradient", ["dojo/_base/lang","./matrix","./vector"],
+ function(lang,m,v){
+
+ var gfx3d = lang.getObject("dojox.gfx3d",true);
+
+ var dist = function(a, b){ return Math.sqrt(Math.pow(b.x - a.x, 2) + Math.pow(b.y - a.y, 2)); };
+ var N = 32;
+
+ gfx3d.gradient = function(model, material, center, radius, from, to, matrix){
+ // summary: calculate a cylindrical gradient
+ // model: dojox.gfx3d.lighting.Model: color model
+ // material: Object: defines visual properties
+ // center: Object: center of the cylinder's bottom
+ // radius: Number: radius of the cylinder
+ // from: Number: from position in radians
+ // to: Number: from position in radians
+ // matrix: dojox.gfx3d.Matrix3D: the cumulative transformation matrix
+ // tolerance: Number: tolerable difference in colors between gradient steps
+
+ var mx = m.normalize(matrix),
+ f = m.multiplyPoint(mx, radius * Math.cos(from) + center.x, radius * Math.sin(from) + center.y, center.z),
+ t = m.multiplyPoint(mx, radius * Math.cos(to) + center.x, radius * Math.sin(to) + center.y, center.z),
+ c = m.multiplyPoint(mx, center.x, center.y, center.z), step = (to - from) / N, r = dist(f, t) / 2,
+ mod = model[material.type], fin = material.finish, pmt = material.color,
+ colors = [{offset: 0, color: mod.call(model, v.substract(f, c), fin, pmt)}];
+
+ for(var a = from + step; a < to; a += step){
+ var p = m.multiplyPoint(mx, radius * Math.cos(a) + center.x, radius * Math.sin(a) + center.y, center.z),
+ df = dist(f, p), dt = dist(t, p);
+ colors.push({offset: df / (df + dt), color: mod.call(model, v.substract(p, c), fin, pmt)});
+ }
+ colors.push({offset: 1, color: mod.call(model, v.substract(t, c), fin, pmt)});
+
+ return {type: "linear", x1: 0, y1: -r, x2: 0, y2: r, colors: colors};
+ };
+
+ return gfx3d.gradient;
+}); \ No newline at end of file