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+//>>built
+define("dojox/fx/text", ["dojo/_base/lang", "./_base", "dojo/_base/fx", "dojo/fx","dojo/fx/easing", "dojo/dom", "dojo/dom-style", "dojo/_base/html", "dojo/_base/connect"],
+function(lang, dojoxFx, baseFx, coreFx, easingLib, dom, domStyle, htmlLib, connectUtil ){
+var textFx = lang.getObject("dojox.fx.text", true);
+textFx._split = function(/*Object*/ args){
+ // summary: Split a block of text into words or letters
+ //
+ // description:
+ // Returns an animation that will split the node into a grid
+ // of pieces that move independently.
+ //
+ // NOTE:
+ // In some rendering engines, the text will appear to "jump" from its initial position
+ // when the animation begins. To work around this bug, enclose the node's text in a <p> or <div>.
+ //
+ // args:
+ // args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely
+ // args.text: String - Text to place inside the node (otherwise node.innerHTML is used)
+ // args.words: Boolean - If true, the text will be split into words rather than characters
+ // args.pieceAnimation: Function(piece, pieceCoords, nodeCoords, number, numPieces)
+ // - Returns either the dojo.Animation or an array of dojo.Animation objects for the piece;
+ // pieceCoords is the result of dojo.coords(piece, true);
+ // nodeCoords is the result of dojo.coords(args.node, true);
+ // number is the piece's position in the array of pieces, and numPieces is the array.length
+
+ var node = args.node = dom.byId(args.node),
+ s = node.style,
+ cs = domStyle.getComputedStyle(node),
+ nodeCoords = htmlLib.coords(node, true);
+
+ args.duration = args.duration || 1000;
+ args.words = args.words || false;
+
+ var originalHTML = (args.text && typeof(args.text) == "string") ? args.text : node.innerHTML,
+ originalHeight = s.height,
+ originalWidth = s.width,
+ animations = [];
+
+ domStyle.set(node, {
+ height: cs.height,
+ width: cs.width
+ });
+
+ // The following regular expression courtesy of Phil Haack
+ // http://haacked.com/archive/2004/10/25/usingregularexpressionstomatchhtml.aspx
+ var tagReg = /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)/g;
+
+ // Translation: /(HTML tag plus spaces)|(word/letter without '<' plus spaces)/g
+ var reg = (args.words ?
+ /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]+\s*)/g :
+ /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]\s*)/g
+ );
+
+ // Split the text into pieces
+ var pieces = (typeof args.text == "string") ? args.text.match(reg) : node.innerHTML.match(reg);
+ var html = "";
+ var numPieces = 0;
+ var number = 0;
+ for(var i = 0; i < pieces.length; i++){
+ var piece = pieces[i];
+ if(!piece.match(tagReg)){
+ html += "<span>" + piece + "</span>";
+ numPieces++;
+ }else{
+ html += piece;
+ }
+ }
+ node.innerHTML = html;
+
+ // Find the newly-created spans and create their animations
+ function animatePieces(piece){
+ var next = piece.nextSibling;
+ if(piece.tagName == "SPAN" && piece.childNodes.length == 1 && piece.firstChild.nodeType == 3){
+ var pieceCoords = htmlLib.coords(piece, true);
+ number++;
+ domStyle.set(piece, {
+ padding: 0,
+ margin: 0,
+ top: (args.crop ? "0px" : pieceCoords.t + "px"),
+ left: (args.crop ? "0px" : pieceCoords.l + "px"),
+ display: "inline"
+ });
+ var pieceAnimation = args.pieceAnimation(piece, pieceCoords, nodeCoords, number, numPieces);
+ if(lang.isArray(pieceAnimation)){
+ // if pieceAnimation is an array, append its elements
+ animations = animations.concat(pieceAnimation);
+ }else{
+ // otherwise, append it
+ animations[animations.length] = pieceAnimation;
+ }
+ }else if(piece.firstChild){
+ animatePieces(piece.firstChild);
+ }
+
+ if(next){
+ animatePieces(next);
+ }
+ }
+
+ animatePieces(node.firstChild);
+ var anim = coreFx.combine(animations);
+ connectUtil.connect(anim, "onEnd", anim, function(){
+ node.innerHTML = originalHTML;
+ domStyle.set(node, {
+ height: originalHeight,
+ width: originalWidth
+ });
+ });
+ if(args.onPlay){
+ connectUtil.connect(anim, "onPlay", anim, args.onPlay);
+ }
+ if(args.onEnd){
+ connectUtil.connect(anim, "onEnd", anim, args.onEnd);
+ }
+ return anim; // dojo.Animation
+};
+
+textFx.explode = function(/*Object*/ args){
+ // summary: Explode a block of text into words or letters
+ //
+ // description:
+ // Returns an animation that will split the text into a spans
+ // of words or characters that fly away from the center.
+ //
+ // args:
+ // args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely
+ // args.words: Boolean - If true, text will be split into words rather than characters
+ // args.random: Float - If set, pieces fly to random distances, for random durations,
+ // and in slightly random directions. The value defines how much
+ // randomness is introduced.
+ // args.distance: Float - Multiplier for the distance the pieces fly (even when random)
+ // args.fade: Boolean - If true, pieces fade out while in motion (default is true)
+ // args.fadeEasing: Function - If args.fade is true, the fade animations use this easing function
+ // args.unhide: Boolean - If true, the animation is reversed
+ // args.sync: Boolean - If args.unhide is true, all the pieces converge at the same time
+ // (default is true)
+
+ var node = args.node = dom.byId(args.node);
+ var s = node.style;
+
+ args.distance = args.distance || 1;
+ args.duration = args.duration || 1000;
+ args.random = args.random || 0;
+ if(typeof(args.fade) == "undefined"){
+ args.fade = true;
+ }
+ if(typeof(args.sync) == "undefined"){
+ args.sync = true;
+ }
+ args.random = Math.abs(args.random);
+
+ // Returns the animation object for each piece
+ args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){
+ var pieceHeight = pieceCoords.h;
+ var pieceWidth = pieceCoords.w;
+ var distance = args.distance * 2;
+ var duration = args.duration;
+ var startTop = parseFloat(piece.style.top);
+ var startLeft = parseFloat(piece.style.left);
+ var delay = 0;
+ var randomX = 0;
+ var randomY = 0;
+ if(args.random){
+ var seed = (Math.random() * args.random) + Math.max(1 - args.random, 0);
+ distance *= seed;
+ duration *= seed;
+ // To syncronize, give each piece an appropriate delay so they end together
+ delay = ((args.unhide && args.sync) || (!args.unhide && !args.sync)) ? (args.duration - duration) : 0;
+
+ // Slightly randomize the direction of each piece
+ randomX = Math.random() - 0.5;
+ randomY = Math.random() - 0.5;
+ }
+ var distanceY = ((coords.h - pieceHeight) / 2 - (pieceCoords.y - coords.y));
+ var distanceX = ((coords.w - pieceWidth) / 2 - (pieceCoords.x - coords.x));
+ var distanceXY = Math.sqrt(Math.pow(distanceX, 2) + Math.pow(distanceY, 2));
+ var endTop = startTop - distanceY * distance + distanceXY * randomY;
+ var endLeft = startLeft - distanceX * distance + distanceXY * randomX;
+
+ // Create the animation objects for the piece
+ // These are separate anim objects so they can have different curves
+ var pieceSlide = baseFx.animateProperty({
+ node: piece,
+ duration: duration,
+ delay: delay,
+ easing: (args.easing || (args.unhide ? easingLib.sinOut : easingLib.circOut)),
+ beforeBegin: (args.unhide ? function(){
+ if(args.fade){
+ //piece.style.opacity = 0;
+ domStyle.set(piece,"opacity", 0);
+ }
+ piece.style.position = args.crop ? "relative" : "absolute";
+ piece.style.top = endTop + "px";
+ piece.style.left = endLeft + "px";
+ } : function(){piece.style.position = args.crop ? "relative" : "absolute";}),
+ properties: {
+ top: (args.unhide ? { start: endTop, end: startTop } : { start: startTop, end: endTop }),
+ left: (args.unhide ? { start: endLeft, end: startLeft } : { start: startLeft, end: endLeft })
+ }
+ });
+
+ if(args.fade){
+ var pieceFade = baseFx.animateProperty({
+ node: piece,
+ duration: duration,
+ delay: delay,
+ easing: (args.fadeEasing || easingLib.quadOut),
+ properties: {
+ opacity: (args.unhide ? {start: 0, end: 1} : {end: 0})
+ }
+ });
+
+ // return both animations as an array
+ return (args.unhide ? [pieceFade, pieceSlide] : [pieceSlide, pieceFade]);
+ }else{
+ // Otherwise return only the slide animation
+ return pieceSlide;
+ }
+ };
+
+ var anim = textFx._split(args);
+ return anim; // dojo.Animation
+};
+
+textFx.converge = function(/*Object*/ args){
+ args.unhide = true;
+ return textFx.explode(args);
+};
+
+textFx.disintegrate = function(/*Object*/ args){
+ // summary: Split a block of text into words or letters and let them fall
+ //
+ // description:
+ // Returns an animation that will split the text into spans of words
+ // or characters that drop.
+ //
+ // args:
+ // args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely
+ // args.words: Boolean - If true, text will be split into words rather than characters
+ // args.interval: Float - The number of milliseconds between each piece's animation
+ // args.distance: Float - The number of the node's heights to drop (default is 1.5)
+ // args.fade: Boolean - If true, pieces fade out while in motion (default is true)
+ // args.random: Float - If set, pieces fall in random order. The value defines how much
+ // randomness is introduced
+ // args.reverseOrder: Boolean - If true, pieces animate in reversed order
+ // args.unhide: Boolean - If true, the peices fall from above and land in place
+
+ var node = args.node = dom.byId(args.node);
+ var s = node.style;
+
+ args.duration = args.duration || 1500;
+ args.distance = args.distance || 1.5;
+ args.random = args.random || 0;
+ if(!args.fade){
+ args.fade = true;
+ }
+ var random = Math.abs(args.random);
+
+ // Returns the animation object for each piece
+ args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){
+ var pieceHeight = pieceCoords.h;
+ var pieceWidth = pieceCoords.w;
+
+ var interval = args.interval || (args.duration / (1.5 * numPieces));
+ var duration = (args.duration - numPieces * interval);
+
+ var randomDelay = Math.random() * numPieces * interval;
+ // If distance is negative, start from the top right instead of bottom left
+ var uniformDelay = (args.reverseOrder || args.distance < 0) ?
+ (number * interval) : ((numPieces - number) * interval);
+ var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay;
+
+ // Create the animation object for the piece
+ var properties = {};
+ if(args.unhide){
+ properties.top = {
+ start: (parseFloat(piece.style.top) - coords.h * args.distance),
+ end: parseFloat(piece.style.top)
+ };
+ if(args.fade){
+ properties.opacity = {start: 0, end: 1};
+ }
+ }else{
+ properties.top = {end: (parseFloat(piece.style.top) + coords.h * args.distance)};
+ if(args.fade){
+ properties.opacity = {end: 0};
+ }
+ }
+ var pieceAnimation = baseFx.animateProperty({
+ node: piece,
+ duration: duration,
+ delay: delay,
+ easing: (args.easing || (args.unhide ? easingLib.sinIn : easingLib.circIn)),
+ properties: properties,
+ beforeBegin: (args.unhide ? function(){
+ if(args.fade){
+ // piece.style.opacity = 0;
+ domStyle.set(piece, "opacity", 0);
+ }
+ piece.style.position = args.crop ? "relative" : "absolute";
+ piece.style.top = properties.top.start + "px";
+ } : function(){ piece.style.position = args.crop ? "relative" : "absolute";})
+ });
+
+ return pieceAnimation;
+ };
+
+ var anim = textFx._split(args);
+ return anim; // dojo.Animation
+};
+
+textFx.build = function(/*Object*/ args){
+ args.unhide = true;
+ return textFx.disintegrate(args);
+};
+
+textFx.blockFadeOut = function(/*Object*/ args){
+ // summary: Split a block of text into words or letters and fade them
+ //
+ // description:
+ // Returns an animation that will split the text into spans of words
+ // or characters that fade in or out.
+ //
+ // args:
+ // args.words: Boolean - If true, text will be split into words rather than characters
+ // args.interval: Float - The number of milliseconds between each piece's animation (default is 0)
+ // args.random: Float - If true, pieces have a random delay. The value defines how much
+ // randomness is introduced
+ // args.reverseOrder: Boolean - If true, pieces animate in reversed order
+ // args.unhide: Boolean - If true, the animation is reversed
+
+ var node = args.node = dom.byId(args.node);;
+ var s = node.style;
+
+ args.duration = args.duration || 1000;
+ args.random = args.random || 0;
+ var random = Math.abs(args.random);
+
+ // Returns the animation object for each piece
+ args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){
+ var interval = args.interval || (args.duration / (1.5 * numPieces));
+ var duration = (args.duration - numPieces * interval);
+
+ var randomDelay = Math.random() * numPieces * interval;
+ // If interval or random is negative, start from the bottom instead of top
+ var uniformDelay = (args.reverseOrder) ?
+ ((numPieces - number) * interval) : (number * interval);
+ var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay;
+
+ // Create the animation object for the piece
+ var pieceAnimation = baseFx.animateProperty({
+ node: piece,
+ duration: duration,
+ delay: delay,
+ easing: (args.easing || easingLib.sinInOut),
+ properties: {
+ opacity: (args.unhide ? {start: 0, end: 1} : {end:0})
+ },
+ beforeBegin: (args.unhide ? function(){ domStyle.set(piece,"opacity",0); } : undefined)
+ });
+
+ return pieceAnimation;
+ };
+
+ var anim = textFx._split(args);
+ return anim; // dojo.Animation
+};
+
+textFx.blockFadeIn = function(/*Object*/ args){
+ args.unhide = true;
+ return textFx.blockFadeOut(args);
+};
+
+textFx.backspace = function(/*Object*/ args){
+ // summary: Split a block of text into words or letters and backspace them in sequence
+ //
+ // description:
+ // Returns an animation that will split the text into spans of words
+ // or characters that appear as if they were being backspaced (or typed) in real-time.
+ //
+ // args:
+ // args.interval: Float - The number of milliseconds between each piece's animation
+ // (default is determined by text length and args.duration);
+ // args.wordDelay: Integer - The number of milliseconds between each word
+ // (only effective when args.unhide = true)
+ // args.fixed: Boolean - If true, only style.opacity changes; otherwise, style.display
+ // changes between none and inline, adding realism (default = false)
+ // args.random: Float - If true, pieces have a random delay. The value defines how much
+ // randomness is introduced (only effective when args.unhide = true)
+ // args.unhide: Boolean - If true, the animation is reversed
+
+ var node = args.node = dom.byId(args.node);
+ var s = node.style;
+
+ args.words = false;
+ args.duration = args.duration || 2000;
+ args.random = args.random || 0;
+ var random = Math.abs(args.random);
+ var delay = 10;
+
+ // Returns the animation object for each piece
+ args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){
+ var interval = args.interval || (args.duration / (1.5 * numPieces)),
+ text = ("textContent" in piece) ? piece.textContent : piece.innerText,
+ whitespace = text.match(/\s/g);
+
+ if(typeof(args.wordDelay) == "undefined"){
+ args.wordDelay = interval * 2;
+ }
+
+ if(!args.unhide){
+ delay = (numPieces - number - 1) * interval;
+ }
+
+ var beforeBegin, onEnd;
+
+ if(args.fixed){
+ if(args.unhide){
+ var beforeBegin = function(){ domStyle.set(piece,"opacity",0); };
+ }
+ }else{
+ if(args.unhide){
+ var beforeBegin = function(){piece.style.display = "none";};
+ var onEnd = function(){piece.style.display = "inline";};
+ }else{
+ var onEnd = function(){piece.style.display = "none";};
+ }
+ }
+
+ // Create the animation object for the piece
+ var pieceAnimation = baseFx.animateProperty({
+ node: piece,
+ duration: 1,
+ delay: delay,
+ easing: (args.easing || easingLib.sinInOut),
+ properties: {
+ opacity: (args.unhide ? {start: 0, end: 1} : {end:0})
+ },
+ beforeBegin: beforeBegin,
+ onEnd: onEnd
+ });
+
+ if(args.unhide){
+ var randomDelay = Math.random() * text.length * interval;
+ var wordDelay = randomDelay * random / 2 + Math.max(1 - random / 2, 0) * args.wordDelay;
+
+ delay += randomDelay * random + Math.max(1 - random, 0) * interval * text.length +
+ (wordDelay * (whitespace && text.lastIndexOf(whitespace[whitespace.length-1]) == text.length - 1));
+ }
+
+ return pieceAnimation;
+ };
+
+ var anim = textFx._split(args);
+ return anim; // dojo.Animation
+};
+
+textFx.type = function(/*Object*/ args){
+ args.unhide = true;
+ return textFx.backspace(args);
+};
+return textFx;
+}); \ No newline at end of file