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Diffstat (limited to 'js/dojo/dojox/fx/text.js')
| -rw-r--r-- | js/dojo/dojox/fx/text.js | 463 |
1 files changed, 463 insertions, 0 deletions
diff --git a/js/dojo/dojox/fx/text.js b/js/dojo/dojox/fx/text.js new file mode 100644 index 0000000..faf069f --- /dev/null +++ b/js/dojo/dojox/fx/text.js @@ -0,0 +1,463 @@ +//>>built +define("dojox/fx/text", ["dojo/_base/lang", "./_base", "dojo/_base/fx", "dojo/fx","dojo/fx/easing", "dojo/dom", "dojo/dom-style", "dojo/_base/html", "dojo/_base/connect"], +function(lang, dojoxFx, baseFx, coreFx, easingLib, dom, domStyle, htmlLib, connectUtil ){ +var textFx = lang.getObject("dojox.fx.text", true); +textFx._split = function(/*Object*/ args){ + // summary: Split a block of text into words or letters + // + // description: + // Returns an animation that will split the node into a grid + // of pieces that move independently. + // + // NOTE: + // In some rendering engines, the text will appear to "jump" from its initial position + // when the animation begins. To work around this bug, enclose the node's text in a <p> or <div>. + // + // args: + // args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely + // args.text: String - Text to place inside the node (otherwise node.innerHTML is used) + // args.words: Boolean - If true, the text will be split into words rather than characters + // args.pieceAnimation: Function(piece, pieceCoords, nodeCoords, number, numPieces) + // - Returns either the dojo.Animation or an array of dojo.Animation objects for the piece; + // pieceCoords is the result of dojo.coords(piece, true); + // nodeCoords is the result of dojo.coords(args.node, true); + // number is the piece's position in the array of pieces, and numPieces is the array.length + + var node = args.node = dom.byId(args.node), + s = node.style, + cs = domStyle.getComputedStyle(node), + nodeCoords = htmlLib.coords(node, true); + + args.duration = args.duration || 1000; + args.words = args.words || false; + + var originalHTML = (args.text && typeof(args.text) == "string") ? args.text : node.innerHTML, + originalHeight = s.height, + originalWidth = s.width, + animations = []; + + domStyle.set(node, { + height: cs.height, + width: cs.width + }); + + // The following regular expression courtesy of Phil Haack + // http://haacked.com/archive/2004/10/25/usingregularexpressionstomatchhtml.aspx + var tagReg = /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)/g; + + // Translation: /(HTML tag plus spaces)|(word/letter without '<' plus spaces)/g + var reg = (args.words ? + /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]+\s*)/g : + /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]\s*)/g + ); + + // Split the text into pieces + var pieces = (typeof args.text == "string") ? args.text.match(reg) : node.innerHTML.match(reg); + var html = ""; + var numPieces = 0; + var number = 0; + for(var i = 0; i < pieces.length; i++){ + var piece = pieces[i]; + if(!piece.match(tagReg)){ + html += "<span>" + piece + "</span>"; + numPieces++; + }else{ + html += piece; + } + } + node.innerHTML = html; + + // Find the newly-created spans and create their animations + function animatePieces(piece){ + var next = piece.nextSibling; + if(piece.tagName == "SPAN" && piece.childNodes.length == 1 && piece.firstChild.nodeType == 3){ + var pieceCoords = htmlLib.coords(piece, true); + number++; + domStyle.set(piece, { + padding: 0, + margin: 0, + top: (args.crop ? "0px" : pieceCoords.t + "px"), + left: (args.crop ? "0px" : pieceCoords.l + "px"), + display: "inline" + }); + var pieceAnimation = args.pieceAnimation(piece, pieceCoords, nodeCoords, number, numPieces); + if(lang.isArray(pieceAnimation)){ + // if pieceAnimation is an array, append its elements + animations = animations.concat(pieceAnimation); + }else{ + // otherwise, append it + animations[animations.length] = pieceAnimation; + } + }else if(piece.firstChild){ + animatePieces(piece.firstChild); + } + + if(next){ + animatePieces(next); + } + } + + animatePieces(node.firstChild); + var anim = coreFx.combine(animations); + connectUtil.connect(anim, "onEnd", anim, function(){ + node.innerHTML = originalHTML; + domStyle.set(node, { + height: originalHeight, + width: originalWidth + }); + }); + if(args.onPlay){ + connectUtil.connect(anim, "onPlay", anim, args.onPlay); + } + if(args.onEnd){ + connectUtil.connect(anim, "onEnd", anim, args.onEnd); + } + return anim; // dojo.Animation +}; + +textFx.explode = function(/*Object*/ args){ + // summary: Explode a block of text into words or letters + // + // description: + // Returns an animation that will split the text into a spans + // of words or characters that fly away from the center. + // + // args: + // args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely + // args.words: Boolean - If true, text will be split into words rather than characters + // args.random: Float - If set, pieces fly to random distances, for random durations, + // and in slightly random directions. The value defines how much + // randomness is introduced. + // args.distance: Float - Multiplier for the distance the pieces fly (even when random) + // args.fade: Boolean - If true, pieces fade out while in motion (default is true) + // args.fadeEasing: Function - If args.fade is true, the fade animations use this easing function + // args.unhide: Boolean - If true, the animation is reversed + // args.sync: Boolean - If args.unhide is true, all the pieces converge at the same time + // (default is true) + + var node = args.node = dom.byId(args.node); + var s = node.style; + + args.distance = args.distance || 1; + args.duration = args.duration || 1000; + args.random = args.random || 0; + if(typeof(args.fade) == "undefined"){ + args.fade = true; + } + if(typeof(args.sync) == "undefined"){ + args.sync = true; + } + args.random = Math.abs(args.random); + + // Returns the animation object for each piece + args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ + var pieceHeight = pieceCoords.h; + var pieceWidth = pieceCoords.w; + var distance = args.distance * 2; + var duration = args.duration; + var startTop = parseFloat(piece.style.top); + var startLeft = parseFloat(piece.style.left); + var delay = 0; + var randomX = 0; + var randomY = 0; + if(args.random){ + var seed = (Math.random() * args.random) + Math.max(1 - args.random, 0); + distance *= seed; + duration *= seed; + // To syncronize, give each piece an appropriate delay so they end together + delay = ((args.unhide && args.sync) || (!args.unhide && !args.sync)) ? (args.duration - duration) : 0; + + // Slightly randomize the direction of each piece + randomX = Math.random() - 0.5; + randomY = Math.random() - 0.5; + } + var distanceY = ((coords.h - pieceHeight) / 2 - (pieceCoords.y - coords.y)); + var distanceX = ((coords.w - pieceWidth) / 2 - (pieceCoords.x - coords.x)); + var distanceXY = Math.sqrt(Math.pow(distanceX, 2) + Math.pow(distanceY, 2)); + var endTop = startTop - distanceY * distance + distanceXY * randomY; + var endLeft = startLeft - distanceX * distance + distanceXY * randomX; + + // Create the animation objects for the piece + // These are separate anim objects so they can have different curves + var pieceSlide = baseFx.animateProperty({ + node: piece, + duration: duration, + delay: delay, + easing: (args.easing || (args.unhide ? easingLib.sinOut : easingLib.circOut)), + beforeBegin: (args.unhide ? function(){ + if(args.fade){ + //piece.style.opacity = 0; + domStyle.set(piece,"opacity", 0); + } + piece.style.position = args.crop ? "relative" : "absolute"; + piece.style.top = endTop + "px"; + piece.style.left = endLeft + "px"; + } : function(){piece.style.position = args.crop ? "relative" : "absolute";}), + properties: { + top: (args.unhide ? { start: endTop, end: startTop } : { start: startTop, end: endTop }), + left: (args.unhide ? { start: endLeft, end: startLeft } : { start: startLeft, end: endLeft }) + } + }); + + if(args.fade){ + var pieceFade = baseFx.animateProperty({ + node: piece, + duration: duration, + delay: delay, + easing: (args.fadeEasing || easingLib.quadOut), + properties: { + opacity: (args.unhide ? {start: 0, end: 1} : {end: 0}) + } + }); + + // return both animations as an array + return (args.unhide ? [pieceFade, pieceSlide] : [pieceSlide, pieceFade]); + }else{ + // Otherwise return only the slide animation + return pieceSlide; + } + }; + + var anim = textFx._split(args); + return anim; // dojo.Animation +}; + +textFx.converge = function(/*Object*/ args){ + args.unhide = true; + return textFx.explode(args); +}; + +textFx.disintegrate = function(/*Object*/ args){ + // summary: Split a block of text into words or letters and let them fall + // + // description: + // Returns an animation that will split the text into spans of words + // or characters that drop. + // + // args: + // args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely + // args.words: Boolean - If true, text will be split into words rather than characters + // args.interval: Float - The number of milliseconds between each piece's animation + // args.distance: Float - The number of the node's heights to drop (default is 1.5) + // args.fade: Boolean - If true, pieces fade out while in motion (default is true) + // args.random: Float - If set, pieces fall in random order. The value defines how much + // randomness is introduced + // args.reverseOrder: Boolean - If true, pieces animate in reversed order + // args.unhide: Boolean - If true, the peices fall from above and land in place + + var node = args.node = dom.byId(args.node); + var s = node.style; + + args.duration = args.duration || 1500; + args.distance = args.distance || 1.5; + args.random = args.random || 0; + if(!args.fade){ + args.fade = true; + } + var random = Math.abs(args.random); + + // Returns the animation object for each piece + args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ + var pieceHeight = pieceCoords.h; + var pieceWidth = pieceCoords.w; + + var interval = args.interval || (args.duration / (1.5 * numPieces)); + var duration = (args.duration - numPieces * interval); + + var randomDelay = Math.random() * numPieces * interval; + // If distance is negative, start from the top right instead of bottom left + var uniformDelay = (args.reverseOrder || args.distance < 0) ? + (number * interval) : ((numPieces - number) * interval); + var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay; + + // Create the animation object for the piece + var properties = {}; + if(args.unhide){ + properties.top = { + start: (parseFloat(piece.style.top) - coords.h * args.distance), + end: parseFloat(piece.style.top) + }; + if(args.fade){ + properties.opacity = {start: 0, end: 1}; + } + }else{ + properties.top = {end: (parseFloat(piece.style.top) + coords.h * args.distance)}; + if(args.fade){ + properties.opacity = {end: 0}; + } + } + var pieceAnimation = baseFx.animateProperty({ + node: piece, + duration: duration, + delay: delay, + easing: (args.easing || (args.unhide ? easingLib.sinIn : easingLib.circIn)), + properties: properties, + beforeBegin: (args.unhide ? function(){ + if(args.fade){ + // piece.style.opacity = 0; + domStyle.set(piece, "opacity", 0); + } + piece.style.position = args.crop ? "relative" : "absolute"; + piece.style.top = properties.top.start + "px"; + } : function(){ piece.style.position = args.crop ? "relative" : "absolute";}) + }); + + return pieceAnimation; + }; + + var anim = textFx._split(args); + return anim; // dojo.Animation +}; + +textFx.build = function(/*Object*/ args){ + args.unhide = true; + return textFx.disintegrate(args); +}; + +textFx.blockFadeOut = function(/*Object*/ args){ + // summary: Split a block of text into words or letters and fade them + // + // description: + // Returns an animation that will split the text into spans of words + // or characters that fade in or out. + // + // args: + // args.words: Boolean - If true, text will be split into words rather than characters + // args.interval: Float - The number of milliseconds between each piece's animation (default is 0) + // args.random: Float - If true, pieces have a random delay. The value defines how much + // randomness is introduced + // args.reverseOrder: Boolean - If true, pieces animate in reversed order + // args.unhide: Boolean - If true, the animation is reversed + + var node = args.node = dom.byId(args.node);; + var s = node.style; + + args.duration = args.duration || 1000; + args.random = args.random || 0; + var random = Math.abs(args.random); + + // Returns the animation object for each piece + args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ + var interval = args.interval || (args.duration / (1.5 * numPieces)); + var duration = (args.duration - numPieces * interval); + + var randomDelay = Math.random() * numPieces * interval; + // If interval or random is negative, start from the bottom instead of top + var uniformDelay = (args.reverseOrder) ? + ((numPieces - number) * interval) : (number * interval); + var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay; + + // Create the animation object for the piece + var pieceAnimation = baseFx.animateProperty({ + node: piece, + duration: duration, + delay: delay, + easing: (args.easing || easingLib.sinInOut), + properties: { + opacity: (args.unhide ? {start: 0, end: 1} : {end:0}) + }, + beforeBegin: (args.unhide ? function(){ domStyle.set(piece,"opacity",0); } : undefined) + }); + + return pieceAnimation; + }; + + var anim = textFx._split(args); + return anim; // dojo.Animation +}; + +textFx.blockFadeIn = function(/*Object*/ args){ + args.unhide = true; + return textFx.blockFadeOut(args); +}; + +textFx.backspace = function(/*Object*/ args){ + // summary: Split a block of text into words or letters and backspace them in sequence + // + // description: + // Returns an animation that will split the text into spans of words + // or characters that appear as if they were being backspaced (or typed) in real-time. + // + // args: + // args.interval: Float - The number of milliseconds between each piece's animation + // (default is determined by text length and args.duration); + // args.wordDelay: Integer - The number of milliseconds between each word + // (only effective when args.unhide = true) + // args.fixed: Boolean - If true, only style.opacity changes; otherwise, style.display + // changes between none and inline, adding realism (default = false) + // args.random: Float - If true, pieces have a random delay. The value defines how much + // randomness is introduced (only effective when args.unhide = true) + // args.unhide: Boolean - If true, the animation is reversed + + var node = args.node = dom.byId(args.node); + var s = node.style; + + args.words = false; + args.duration = args.duration || 2000; + args.random = args.random || 0; + var random = Math.abs(args.random); + var delay = 10; + + // Returns the animation object for each piece + args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ + var interval = args.interval || (args.duration / (1.5 * numPieces)), + text = ("textContent" in piece) ? piece.textContent : piece.innerText, + whitespace = text.match(/\s/g); + + if(typeof(args.wordDelay) == "undefined"){ + args.wordDelay = interval * 2; + } + + if(!args.unhide){ + delay = (numPieces - number - 1) * interval; + } + + var beforeBegin, onEnd; + + if(args.fixed){ + if(args.unhide){ + var beforeBegin = function(){ domStyle.set(piece,"opacity",0); }; + } + }else{ + if(args.unhide){ + var beforeBegin = function(){piece.style.display = "none";}; + var onEnd = function(){piece.style.display = "inline";}; + }else{ + var onEnd = function(){piece.style.display = "none";}; + } + } + + // Create the animation object for the piece + var pieceAnimation = baseFx.animateProperty({ + node: piece, + duration: 1, + delay: delay, + easing: (args.easing || easingLib.sinInOut), + properties: { + opacity: (args.unhide ? {start: 0, end: 1} : {end:0}) + }, + beforeBegin: beforeBegin, + onEnd: onEnd + }); + + if(args.unhide){ + var randomDelay = Math.random() * text.length * interval; + var wordDelay = randomDelay * random / 2 + Math.max(1 - random / 2, 0) * args.wordDelay; + + delay += randomDelay * random + Math.max(1 - random, 0) * interval * text.length + + (wordDelay * (whitespace && text.lastIndexOf(whitespace[whitespace.length-1]) == text.length - 1)); + } + + return pieceAnimation; + }; + + var anim = textFx._split(args); + return anim; // dojo.Animation +}; + +textFx.type = function(/*Object*/ args){ + args.unhide = true; + return textFx.backspace(args); +}; +return textFx; +});
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