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Diffstat (limited to 'js/dojo/dojox/flash/_base.js')
| -rw-r--r-- | js/dojo/dojox/flash/_base.js | 766 |
1 files changed, 766 insertions, 0 deletions
diff --git a/js/dojo/dojox/flash/_base.js b/js/dojo/dojox/flash/_base.js new file mode 100644 index 0000000..fc8f111 --- /dev/null +++ b/js/dojo/dojox/flash/_base.js @@ -0,0 +1,766 @@ +//>>built +// wrapped by build app +define("dojox/flash/_base", ["dijit","dojo","dojox","dojo/require!dojo/window"], function(dijit,dojo,dojox){ +dojo.provide("dojox.flash._base"); +dojo.experimental("dojox.flash"); + +// for dojo.window.getBox(), needed by dojox.flash.Embed.center() +dojo.require("dojo.window"); + +dojox.flash = function(){ + // summary: + // Utilities to embed and communicate with the Flash player from Javascript + // + // description: + // The goal of dojox.flash is to make it easy to extend Flash's capabilities + // into an Ajax/DHTML environment. + // + // dojox.flash provides an easy object for interacting with the Flash plugin. + // This object provides methods to determine the current version of the Flash + // plugin (dojox.flash.info); write out the necessary markup to + // dynamically insert a Flash object into the page (dojox.flash.Embed; and + // do dynamic installation and upgrading of the current Flash plugin in + // use (dojox.flash.Install). If you want to call methods on the Flash object + // embedded into the page it is your responsibility to use Flash's ExternalInterface + // API and get a reference to the Flash object yourself. + // + // To use dojox.flash, you must first wait until Flash is finished loading + // and initializing before you attempt communication or interaction. + // To know when Flash is finished use dojo.connect: + // + //| dojo.connect(dojox.flash, "loaded", myInstance, "myCallback"); + // + // Then, while the page is still loading provide the file name: + // + //| dojox.flash.setSwf(dojo.moduleUrl("dojox", "_storage/storage.swf")); + // + // If no SWF files are specified, then Flash is not initialized. + // + // Your Flash must use Flash's ExternalInterface to expose Flash methods and + // to call JavaScript. + // + // setSwf can take an optional 'visible' attribute to control whether + // the Flash object is visible or not on the page; the default is visible: + // + //| dojox.flash.setSwf(dojo.moduleUrl("dojox", "_storage/storage.swf"), + // false); + // + // Once finished, you can query Flash version information: + // + //| dojox.flash.info.version + // + // Or can communicate with Flash methods that were exposed: + // + //| var f = dojox.flash.get(); + //| var results = f.sayHello("Some Message"); + // + // Your Flash files should use DojoExternalInterface.as to register methods; + // this file wraps Flash's normal ExternalInterface but correct various + // serialization bugs that ExternalInterface has. + // + // Note that dojox.flash is not meant to be a generic Flash embedding + // mechanism; it is as generic as necessary to make Dojo Storage's + // Flash Storage Provider as clean and modular as possible. If you want + // a generic Flash embed mechanism see [SWFObject](http://blog.deconcept.com/swfobject/). + // + // Notes: + // Note that dojox.flash can currently only work with one Flash object + // on the page; it does not yet support multiple Flash objects on + // the same page. + // + // Your code can detect whether the Flash player is installing or having + // its version revved in two ways. First, if dojox.flash detects that + // Flash installation needs to occur, it sets dojox.flash.info.installing + // to true. Second, you can detect if installation is necessary with the + // following callback: + // + //| dojo.connect(dojox.flash, "installing", myInstance, "myCallback"); + // + // You can use this callback to delay further actions that might need Flash; + // when installation is finished the full page will be refreshed and the + // user will be placed back on your page with Flash installed. + // + // ------------------- + // Todo/Known Issues + // ------------------- + // + // * On Internet Explorer, after doing a basic install, the page is + // not refreshed or does not detect that Flash is now available. The way + // to fix this is to create a custom small Flash file that is pointed to + // during installation; when it is finished loading, it does a callback + // that says that Flash installation is complete on IE, and we can proceed + // to initialize the dojox.flash subsystem. + // * Things aren't super tested for sending complex objects to Flash + // methods, since Dojo Storage only needs strings + // + // Author- Brad Neuberg, http://codinginparadise.org +} + +dojox.flash = { + ready: false, + url: null, + + _visible: true, + _loadedListeners: [], + _installingListeners: [], + + setSwf: function(/* String */ url, /* boolean? */ visible){ + // summary: Sets the SWF files and versions we are using. + // url: String + // The URL to this Flash file. + // visible: boolean? + // Whether the Flash file is visible or not. If it is not visible we hide + // it off the screen. This defaults to true (i.e. the Flash file is + // visible). + this.url = url; + + this._visible = true; + if(visible !== null && visible !== undefined){ + this._visible = visible; + } + + // initialize ourselves + this._initialize(); + }, + + addLoadedListener: function(/* Function */ listener){ + // summary: + // Adds a listener to know when Flash is finished loading. + // Useful if you don't want a dependency on dojo.event. + // listener: Function + // A function that will be called when Flash is done loading. + + this._loadedListeners.push(listener); + }, + + addInstallingListener: function(/* Function */ listener){ + // summary: + // Adds a listener to know if Flash is being installed. + // Useful if you don't want a dependency on dojo.event. + // listener: Function + // A function that will be called if Flash is being + // installed + + this._installingListeners.push(listener); + }, + + loaded: function(){ + // summary: Called back when the Flash subsystem is finished loading. + // description: + // A callback when the Flash subsystem is finished loading and can be + // worked with. To be notified when Flash is finished loading, add a + // loaded listener: + // + // dojox.flash.addLoadedListener(loadedListener); + + dojox.flash.ready = true; + if(dojox.flash._loadedListeners.length){ // FIXME: redundant if? use forEach? + for(var i = 0;i < dojox.flash._loadedListeners.length; i++){ + dojox.flash._loadedListeners[i].call(null); + } + } + }, + + installing: function(){ + // summary: Called if Flash is being installed. + // description: + // A callback to know if Flash is currently being installed or + // having its version revved. To be notified if Flash is installing, connect + // your callback to this method using the following: + // + // dojo.event.connect(dojox.flash, "installing", myInstance, "myCallback"); + + if(dojox.flash._installingListeners.length){ // FIXME: redundant if? use forEach? + for(var i = 0; i < dojox.flash._installingListeners.length; i++){ + dojox.flash._installingListeners[i].call(null); + } + } + }, + + // Initializes dojox.flash. + _initialize: function(){ + //console.debug("dojox.flash._initialize"); + // see if we need to rev or install Flash on this platform + var installer = new dojox.flash.Install(); + dojox.flash.installer = installer; + + if(installer.needed()){ + installer.install(); + }else{ + // write the flash object into the page + dojox.flash.obj = new dojox.flash.Embed(this._visible); + dojox.flash.obj.write(); + + // setup the communicator + dojox.flash.comm = new dojox.flash.Communicator(); + } + } +}; + + +dojox.flash.Info = function(){ + // summary: A class that helps us determine whether Flash is available. + // description: + // A class that helps us determine whether Flash is available, + // it's major and minor versions, and what Flash version features should + // be used for Flash/JavaScript communication. Parts of this code + // are adapted from the automatic Flash plugin detection code autogenerated + // by the Macromedia Flash 8 authoring environment. + // + // An instance of this class can be accessed on dojox.flash.info after + // the page is finished loading. + + this._detectVersion(); +} + +dojox.flash.Info.prototype = { + // version: String + // The full version string, such as "8r22". + version: -1, + + // versionMajor, versionMinor, versionRevision: String + // The major, minor, and revisions of the plugin. For example, if the + // plugin is 8r22, then the major version is 8, the minor version is 0, + // and the revision is 22. + versionMajor: -1, + versionMinor: -1, + versionRevision: -1, + + // capable: Boolean + // Whether this platform has Flash already installed. + capable: false, + + // installing: Boolean + // Set if we are in the middle of a Flash installation session. + installing: false, + + isVersionOrAbove: function( + /* int */ reqMajorVer, + /* int */ reqMinorVer, + /* int */ reqVer){ /* Boolean */ + // summary: + // Asserts that this environment has the given major, minor, and revision + // numbers for the Flash player. + // description: + // Asserts that this environment has the given major, minor, and revision + // numbers for the Flash player. + // + // Example- To test for Flash Player 7r14: + // + // dojox.flash.info.isVersionOrAbove(7, 0, 14) + // returns: + // Returns true if the player is equal + // or above the given version, false otherwise. + + // make the revision a decimal (i.e. transform revision 14 into + // 0.14 + reqVer = parseFloat("." + reqVer); + + if(this.versionMajor >= reqMajorVer && this.versionMinor >= reqMinorVer + && this.versionRevision >= reqVer){ + return true; + }else{ + return false; + } + }, + + _detectVersion: function(){ + var versionStr; + + // loop backwards through the versions until we find the newest version + for(var testVersion = 25; testVersion > 0; testVersion--){ + if(dojo.isIE){ + var axo; + try{ + if(testVersion > 6){ + axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash." + + testVersion); + }else{ + axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash"); + } + if(typeof axo == "object"){ + if(testVersion == 6){ + axo.AllowScriptAccess = "always"; + } + versionStr = axo.GetVariable("$version"); + } + }catch(e){ + continue; + } + }else{ + versionStr = this._JSFlashInfo(testVersion); + } + + if(versionStr == -1 ){ + this.capable = false; + return; + }else if(versionStr != 0){ + var versionArray; + if(dojo.isIE){ + var tempArray = versionStr.split(" "); + var tempString = tempArray[1]; + versionArray = tempString.split(","); + }else{ + versionArray = versionStr.split("."); + } + + this.versionMajor = versionArray[0]; + this.versionMinor = versionArray[1]; + this.versionRevision = versionArray[2]; + + // 7.0r24 == 7.24 + var versionString = this.versionMajor + "." + this.versionRevision; + this.version = parseFloat(versionString); + + this.capable = true; + + break; + } + } + }, + + // JavaScript helper required to detect Flash Player PlugIn version + // information. Internet Explorer uses a corresponding Visual Basic + // version to interact with the Flash ActiveX control. + _JSFlashInfo: function(testVersion){ + // NS/Opera version >= 3 check for Flash plugin in plugin array + if(navigator.plugins != null && navigator.plugins.length > 0){ + if(navigator.plugins["Shockwave Flash 2.0"] || + navigator.plugins["Shockwave Flash"]){ + var swVer2 = navigator.plugins["Shockwave Flash 2.0"] ? " 2.0" : ""; + var flashDescription = navigator.plugins["Shockwave Flash" + swVer2].description; + var descArray = flashDescription.split(" "); + var tempArrayMajor = descArray[2].split("."); + var versionMajor = tempArrayMajor[0]; + var versionMinor = tempArrayMajor[1]; + var tempArrayMinor = (descArray[3] || descArray[4]).split("r"); + var versionRevision = tempArrayMinor[1] > 0 ? tempArrayMinor[1] : 0; + var version = versionMajor + "." + versionMinor + "." + versionRevision; + + return version; + } + } + + return -1; + } +}; + +dojox.flash.Embed = function(visible){ + // summary: A class that is used to write out the Flash object into the page. + // description: + // Writes out the necessary tags to embed a Flash file into the page. Note that + // these tags are written out as the page is loaded using document.write, so + // you must call this class before the page has finished loading. + + this._visible = visible; +} + +dojox.flash.Embed.prototype = { + // width: int + // The width of this Flash applet. The default is the minimal width + // necessary to show the Flash settings dialog. Current value is + // 215 pixels. + width: 215, + + // height: int + // The height of this Flash applet. The default is the minimal height + // necessary to show the Flash settings dialog. Current value is + // 138 pixels. + height: 138, + + // id: String + // The id of the Flash object. Current value is 'flashObject'. + id: "flashObject", + + // Controls whether this is a visible Flash applet or not. + _visible: true, + + protocol: function(){ + switch(window.location.protocol){ + case "https:": + return "https"; + break; + default: + return "http"; + break; + } + }, + + write: function(/* Boolean? */ doExpressInstall){ + // summary: Writes the Flash into the page. + // description: + // This must be called before the page + // is finished loading. + // doExpressInstall: Boolean + // Whether to write out Express Install + // information. Optional value; defaults to false. + + // figure out the SWF file to get and how to write out the correct HTML + // for this Flash version + var objectHTML; + var swfloc = dojox.flash.url; + var swflocObject = swfloc; + var swflocEmbed = swfloc; + var dojoUrl = dojo.baseUrl; + var xdomainBase = document.location.protocol + '//' + document.location.host; + if(doExpressInstall){ + // the location to redirect to after installing + var redirectURL = escape(window.location); + document.title = document.title.slice(0, 47) + " - Flash Player Installation"; + var docTitle = escape(document.title); + swflocObject += "?MMredirectURL=" + redirectURL + + "&MMplayerType=ActiveX" + + "&MMdoctitle=" + docTitle + + "&baseUrl=" + escape(dojoUrl) + + "&xdomain=" + escape(xdomainBase); + swflocEmbed += "?MMredirectURL=" + redirectURL + + "&MMplayerType=PlugIn" + + "&baseUrl=" + escape(dojoUrl) + + "&xdomain=" + escape(xdomainBase); + }else{ + // IE/Flash has an evil bug that shows up some time: if we load the + // Flash and it isn't in the cache, ExternalInterface works fine -- + // however, the second time when its loaded from the cache a timing + // bug can keep ExternalInterface from working. The trick below + // simply invalidates the Flash object in the cache all the time to + // keep it loading fresh. -- Brad Neuberg + swflocObject += "?cachebust=" + new Date().getTime(); + swflocObject += "&baseUrl=" + escape(dojoUrl); + swflocObject += "&xdomain=" + escape(xdomainBase); + } + + if(swflocEmbed.indexOf("?") == -1){ + swflocEmbed += '?baseUrl='+escape(dojoUrl); + }else{ + swflocEmbed += '&baseUrl='+escape(dojoUrl); + } + swflocEmbed += '&xdomain='+escape(xdomainBase); + + objectHTML = + '<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" ' + + 'codebase="' + + this.protocol() + + '://fpdownload.macromedia.com/pub/shockwave/cabs/flash/' + + 'swflash.cab#version=8,0,0,0"\n ' + + 'width="' + this.width + '"\n ' + + 'height="' + this.height + '"\n ' + + 'id="' + this.id + '"\n ' + + 'name="' + this.id + '"\n ' + + 'align="middle">\n ' + + '<param name="allowScriptAccess" value="always"></param>\n ' + + '<param name="movie" value="' + swflocObject + '"></param>\n ' + + '<param name="quality" value="high"></param>\n ' + + '<param name="bgcolor" value="#ffffff"></param>\n ' + + '<embed src="' + swflocEmbed + '" ' + + 'quality="high" ' + + 'bgcolor="#ffffff" ' + + 'width="' + this.width + '" ' + + 'height="' + this.height + '" ' + + 'id="' + this.id + 'Embed' + '" ' + + 'name="' + this.id + '" ' + + 'swLiveConnect="true" ' + + 'align="middle" ' + + 'allowScriptAccess="always" ' + + 'type="application/x-shockwave-flash" ' + + 'pluginspage="' + + this.protocol() + +'://www.macromedia.com/go/getflashplayer" ' + + '></embed>\n' + + '</object>\n'; + + // using same mechanism on all browsers now to write out + // Flash object into page + + // document.write no longer works correctly due to Eolas patent workaround + // in IE; nothing happens (i.e. object doesn't go into page if we use it) + dojo.connect(dojo, "loaded", dojo.hitch(this, function(){ + // Prevent putting duplicate SWFs onto the page + var containerId = this.id + "Container"; + if(dojo.byId(containerId)){ + return; + } + + var div = document.createElement("div"); + div.id = this.id + "Container"; + + div.style.width = this.width + "px"; + div.style.height = this.height + "px"; + if(!this._visible){ + div.style.position = "absolute"; + div.style.zIndex = "10000"; + div.style.top = "-1000px"; + } + + div.innerHTML = objectHTML; + + var body = document.getElementsByTagName("body"); + if(!body || !body.length){ + throw new Error("No body tag for this page"); + } + body = body[0]; + body.appendChild(div); + })); + }, + + get: function(){ /* Object */ + // summary: Gets the Flash object DOM node. + + if(dojo.isIE || dojo.isWebKit){ + //TODO: should this really be the else? + return dojo.byId(this.id); + }else{ + // different IDs on OBJECT and EMBED tags or + // else Firefox will return wrong one and + // communication won't work; + // also, document.getElementById() returns a + // plugin but ExternalInterface calls don't + // work on it so we have to use + // document[id] instead + return document[this.id + "Embed"]; + } + }, + + setVisible: function(/* Boolean */ visible){ + //console.debug("setVisible, visible="+visible); + + // summary: Sets the visibility of this Flash object. + var container = dojo.byId(this.id + "Container"); + if(visible){ + container.style.position = "absolute"; // IE -- Brad Neuberg + container.style.visibility = "visible"; + }else{ + container.style.position = "absolute"; + container.style.y = "-1000px"; + container.style.visibility = "hidden"; + } + }, + + center: function(){ + // summary: Centers the flash applet on the page. + + var elementWidth = this.width; + var elementHeight = this.height; + + var viewport = dojo.window.getBox(); + + // compute the centered position + var x = viewport.l + (viewport.w - elementWidth) / 2; + var y = viewport.t + (viewport.h - elementHeight) / 2; + + // set the centered position + var container = dojo.byId(this.id + "Container"); + container.style.top = y + "px"; + container.style.left = x + "px"; + } +}; + + +dojox.flash.Communicator = function(){ + // summary: + // A class that is used to communicate between Flash and JavaScript. + // description: + // This class helps mediate Flash and JavaScript communication. Internally + // it uses Flash 8's ExternalInterface API, but adds functionality to fix + // various encoding bugs that ExternalInterface has. +} + +dojox.flash.Communicator.prototype = { + // Registers the existence of a Flash method that we can call with + // JavaScript, using Flash 8's ExternalInterface. + _addExternalInterfaceCallback: function(methodName){ + //console.debug("addExternalInterfaceCallback, methodName="+methodName); + var wrapperCall = dojo.hitch(this, function(){ + // some browsers don't like us changing values in the 'arguments' array, so + // make a fresh copy of it + var methodArgs = new Array(arguments.length); + for(var i = 0; i < arguments.length; i++){ + methodArgs[i] = this._encodeData(arguments[i]); + } + + var results = this._execFlash(methodName, methodArgs); + results = this._decodeData(results); + + return results; + }); + + this[methodName] = wrapperCall; + }, + + // Encodes our data to get around ExternalInterface bugs that are still + // present even in Flash 9. + _encodeData: function(data){ + //console.debug("encodeData, data=", data); + if(!data || typeof data != "string"){ + return data; + } + + // transforming \ into \\ doesn't work; just use a custom encoding + data = data.replace("\\", "&custom_backslash;"); + + // also use custom encoding for the null character to avoid problems + data = data.replace(/\0/g, "&custom_null;"); + + return data; + }, + + // Decodes our data to get around ExternalInterface bugs that are still + // present even in Flash 9. + _decodeData: function(data){ + //console.debug("decodeData, data=", data); + // wierdly enough, Flash sometimes returns the result as an + // 'object' that is actually an array, rather than as a String; + // detect this by looking for a length property; for IE + // we also make sure that we aren't dealing with a typeof string + // since string objects have length property there + if(data && data.length && typeof data != "string"){ + data = data[0]; + } + + if(!data || typeof data != "string"){ + return data; + } + + // needed for IE; \0 is the NULL character + data = data.replace(/\&custom_null\;/g, "\0"); + + // certain XMLish characters break Flash's wire serialization for + // ExternalInterface; these are encoded on the + // DojoExternalInterface side into a custom encoding, rather than + // the standard entity encoding, because otherwise we won't be able to + // differentiate between our own encoding and any entity characters + // that are being used in the string itself + data = data.replace(/\&custom_lt\;/g, "<") + .replace(/\&custom_gt\;/g, ">") + .replace(/\&custom_backslash\;/g, '\\'); + + return data; + }, + + // Executes a Flash method; called from the JavaScript wrapper proxy we + // create on dojox.flash.comm. + _execFlash: function(methodName, methodArgs){ + //console.debug("execFlash, methodName="+methodName+", methodArgs=", methodArgs); + var plugin = dojox.flash.obj.get(); + methodArgs = (methodArgs) ? methodArgs : []; + + // encode arguments that are strings + for(var i = 0; i < methodArgs; i++){ + if(typeof methodArgs[i] == "string"){ + methodArgs[i] = this._encodeData(methodArgs[i]); + } + } + + // we use this gnarly hack below instead of + // plugin[methodName] for two reasons: + // 1) plugin[methodName] has no call() method, which + // means we can't pass in multiple arguments dynamically + // to a Flash method -- we can only have one + // 2) On IE plugin[methodName] returns undefined -- + // plugin[methodName] used to work on IE when we + // used document.write but doesn't now that + // we use dynamic DOM insertion of the Flash object + // -- Brad Neuberg + var flashExec = function(){ + return eval(plugin.CallFunction( + "<invoke name=\"" + methodName + + "\" returntype=\"javascript\">" + + __flash__argumentsToXML(methodArgs, 0) + + "</invoke>")); + }; + var results = flashExec.call(methodArgs); + + if(typeof results == "string"){ + results = this._decodeData(results); + } + + return results; + } +} + +// FIXME: dojo.declare()-ify this + +// TODO: I did not test the Install code when I refactored Dojo Flash from 0.4 to +// 1.0, so am not sure if it works. If Flash is not present I now prefer +// that Gears is installed instead of Flash because GearsStorageProvider is +// much easier to work with than Flash's hacky ExternalInteface. +// -- Brad Neuberg +dojox.flash.Install = function(){ + // summary: Helps install Flash plugin if needed. + // description: + // Figures out the best way to automatically install the Flash plugin + // for this browser and platform. Also determines if installation or + // revving of the current plugin is needed on this platform. +} + +dojox.flash.Install.prototype = { + needed: function(){ /* Boolean */ + // summary: + // Determines if installation or revving of the current plugin is + // needed. + + // do we even have flash? + if(!dojox.flash.info.capable){ + return true; + } + + // Must have ExternalInterface which came in Flash 8 + if(!dojox.flash.info.isVersionOrAbove(8, 0, 0)){ + return true; + } + + // otherwise we don't need installation + return false; + }, + + install: function(){ + // summary: Performs installation or revving of the Flash plugin. + var installObj; + + // indicate that we are installing + dojox.flash.info.installing = true; + dojox.flash.installing(); + + if(dojox.flash.info.capable == false){ // we have no Flash at all + // write out a simple Flash object to force the browser to prompt + // the user to install things + installObj = new dojox.flash.Embed(false); + installObj.write(); // write out HTML for Flash + }else if(dojox.flash.info.isVersionOrAbove(6, 0, 65)){ // Express Install + installObj = new dojox.flash.Embed(false); + installObj.write(true); // write out HTML for Flash 8 version+ + installObj.setVisible(true); + installObj.center(); + }else{ // older Flash install than version 6r65 + alert("This content requires a more recent version of the Macromedia " + +" Flash Player."); + window.location.href = + dojox.flash.Embed.protocol() + + "://www.macromedia.com/go/getflashplayer"; + } + }, + + // Called when the Express Install is either finished, failed, or was + // rejected by the user. + _onInstallStatus: function(msg){ + if (msg == "Download.Complete"){ + // Installation is complete. + dojox.flash._initialize(); + }else if(msg == "Download.Cancelled"){ + alert("This content requires a more recent version of the Macromedia " + +" Flash Player."); + window.location.href = dojox.flash.Embed.protocol() + + "://www.macromedia.com/go/getflashplayer"; + }else if (msg == "Download.Failed"){ + // The end user failed to download the installer due to a network failure + alert("There was an error downloading the Flash Player update. " + + "Please try again later, or visit macromedia.com to download " + + "the latest version of the Flash plugin."); + } + } +} + +// find out if Flash is installed +dojox.flash.info = new dojox.flash.Info(); + +// vim:ts=4:noet:tw=0: + +}); |
