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-rw-r--r--js/dojo/dojox/dnd/BoundingBoxController.js140
-rw-r--r--js/dojo/dojox/dnd/README22
-rw-r--r--js/dojo/dojox/dnd/Selector.js211
3 files changed, 373 insertions, 0 deletions
diff --git a/js/dojo/dojox/dnd/BoundingBoxController.js b/js/dojo/dojox/dnd/BoundingBoxController.js
new file mode 100644
index 0000000..fb7b688
--- /dev/null
+++ b/js/dojo/dojox/dnd/BoundingBoxController.js
@@ -0,0 +1,140 @@
+//>>built
+define("dojox/dnd/BoundingBoxController", ["dojo", "dojox"], function(dojo, dojox) {
+
+ return dojo.declare('dojox.dnd.BoundingBoxController', null, {
+
+ // summary: Allows the user draw bounding boxes around nodes on the page.
+ // Publishes to the "/dojox/dnd/bounding" topic to tell the selector to check
+ // to see whether any dnd items fall within the coordinates of the bounding box
+
+ // x,y start and end coordinates for the bounding box
+ _startX: null,
+ _startY: null,
+ _endX: null,
+ _endY: null,
+
+ constructor: function(sources, domNode) {
+ // summary:
+ // Sets mouse handlers for the document to capture when a user
+ // is trying to draw a bounding box.
+ // sources: Array:
+ // an array of dojox.dnd.Selectors which need to be aware of
+ // the positioning of the bounding box.
+ // domNode: String|DomNode:
+ // the DOM node or id which represents the bounding box on the page.
+ this.events = [
+ dojo.connect(dojo.doc, 'onmousedown', this, '_onMouseDown'),
+ dojo.connect(dojo.doc, 'onmouseup', this, '_onMouseUp'),
+ // cancel text selection and text dragging
+ //dojo.connect(dojo.doc, "ondragstart", dojo.stopEvent),
+ //dojo.connect(dojo.doc, "onselectstart", dojo.stopEvent),
+ // when a user is scrolling using a scrollbar, don't draw the bounding box.
+ dojo.connect(dojo.doc, 'onscroll', this, '_finishSelecting')
+ ];
+ // set up a subscription so the client can easily cancel a user drawing a bounding box.
+ this.subscriptions = [
+ dojo.subscribe('/dojox/bounding/cancel', this, '_finishSelecting')
+ ];
+ dojo.forEach(sources, function(item) {
+ // listen for "/dojox/dnd/bounding" events eminating from the bounding box.
+ // for each of the dojox.dnd.selectors passed in args.
+ if (item.selectByBBox) {
+ this.subscriptions.push(dojo.subscribe('/dojox/dnd/bounding', item, 'selectByBBox'));
+ }
+ }, this);
+ this.domNode = dojo.byId(domNode);
+ dojo.style(this.domNode, {
+ position: 'absolute',
+ display: 'none'
+ });
+ },
+
+ destroy: function() {
+ // summary:
+ // prepares this object to be garbage-collected
+ dojo.forEach(this.events, dojo.disconnect);
+ dojo.forEach(this.subscriptions, dojo.unsubscribe);
+ this.domNode = null;
+ },
+
+ shouldStartDrawingBox: function(evt) {
+ // summary: Override-able by the client as an extra check to ensure that a bounding
+ // box should begin to be drawn. If the client has any preconditions to when a
+ // bounding box should be drawn, they should be included in this method.
+ // evt: Object: the mouse event which caused this callback to fire.
+ return true;
+ },
+
+ boundingBoxIsViable: function(evt) {
+ // summary: Override-able by the client as an extra check to ensure that a bounding
+ // box is viable. In some instances, it might not make sense that
+ // a mouse down -> mouse move -> mouse up interaction represents a bounding box.
+ // For example, if a dialog is open the client might want to suppress a bounding
+ // box. This function could be used by the client to ensure that a bounding box is only
+ // drawn on the document when certain conditions are met.
+ // evt: Object: the mouse event which caused this callback to fire.
+ return true;
+ },
+
+ _onMouseDown: function(evt) {
+ // summary: Executed when the user mouses down on the document. Resets the
+ // this._startX and this._startY member variables.
+ // evt: Object: the mouse event which caused this callback to fire.
+ if (this.shouldStartDrawingBox(evt) && dojo.mouseButtons.isLeft(evt)) {
+ if (this._startX == null) {
+ this._startX = evt.clientX;
+ this._startY = evt.clientY;
+ }
+ this.events.push(
+ dojo.connect(dojo.doc, 'onmousemove', this, '_onMouseMove')
+ );
+ }
+ },
+
+ _onMouseMove: function(evt) {
+ // summary: Executed when the user moves the mouse over the document. Delegates to
+ // this._drawBoundingBox if the user is trying to draw a bounding box.
+ // whether the user was drawing a bounding box and publishes to the
+ // "/dojox/dnd/bounding" topic if the user is finished drawing their bounding box.
+ // evt: Object: the mouse event which caused this callback to fire.
+ this._endX = evt.clientX;
+ this._endY = evt.clientY;
+ this._drawBoundingBox();
+ },
+
+ _onMouseUp: function(evt) {
+ // summary: Executed when the users mouses up on the document. Checks to see
+ // whether the user was drawing a bounding box and publishes to the
+ // "/dojox/dnd/bounding" topic if the user is finished drawing their bounding box.
+ // evt: Object: the mouse event which caused this callback to fire.
+ if (this._endX !== null && this.boundingBoxIsViable(evt)) {
+ // the user has moused up ... tell the selector to check to see whether
+ // any nodes within the bounding box need to be selected.
+ dojo.publish('/dojox/dnd/bounding', [this._startX, this._startY, this._endX, this._endY]);
+ }
+ this._finishSelecting();
+ },
+
+ _finishSelecting: function() {
+ // summary: hide the bounding box and reset for the next time around
+ if (this._startX !== null) {
+ dojo.disconnect(this.events.pop());
+ dojo.style(this.domNode, 'display', 'none');
+ this._startX = null;
+ this._endX = null;
+ }
+ },
+
+ _drawBoundingBox: function() {
+ // summary: draws the bounding box over the document.
+ dojo.style(this.domNode, {
+ left: Math.min(this._startX, this._endX) + 'px',
+ top: Math.min(this._startY, this._endY) + 'px',
+ width: Math.abs(this._startX - this._endX) + 'px',
+ height: Math.abs(this._startY - this._endY) + 'px',
+ display: ''
+ });
+ }
+ }
+ );
+}); \ No newline at end of file
diff --git a/js/dojo/dojox/dnd/README b/js/dojo/dojox/dnd/README
new file mode 100644
index 0000000..3e19a0f
--- /dev/null
+++ b/js/dojo/dojox/dnd/README
@@ -0,0 +1,22 @@
+-------------------------------------------------------------------------------
+dojox.dnd Simple extensions to dojo.dnd.
+-------------------------------------------------------------------------------
+Version 1.0
+Release date: 2/1/2010
+-------------------------------------------------------------------------------
+Project state: beta
+-------------------------------------------------------------------------------
+Credits
+
+Sean O' Shea
+Arech
+Eugene Lazutkin
+-------------------------------------------------------------------------------
+Project description
+
+Extending and augmenting dojo.dnd, a clearing house for future dojo.dnd
+additions.
+-------------------------------------------------------------------------------
+Dependencies
+
+ require Dojo Core
diff --git a/js/dojo/dojox/dnd/Selector.js b/js/dojo/dojox/dnd/Selector.js
new file mode 100644
index 0000000..58a9633
--- /dev/null
+++ b/js/dojo/dojox/dnd/Selector.js
@@ -0,0 +1,211 @@
+//>>built
+define("dojox/dnd/Selector", ["dojo", "dojox", "dojo/dnd/Selector"], function(dojo, dojox) {
+
+ return dojo.declare('dojox.dnd.Selector', dojo.dnd.Selector, {
+
+ conservative: true,
+
+ isSelected: function(node) {
+ // summary:
+ // checks if node is selected
+ // node: String|DomNode:
+ // Node to check (id or DOM Node)
+ var id = dojo.isString(node) ? node : node.id,
+ item = this.getItem(id);
+ return item && this.selected[id]; // Boolean
+ },
+
+ selectNode: function(node, add) {
+ // summary:
+ // selects a node
+ // node: String|DomNode:
+ // Node to select (id or DOM Node)
+ // add: Boolean?:
+ // If true, node is added to selection, otherwise current
+ // selection is removed, and node will be the only selection.
+ if (!add) {
+ this.selectNone();
+ }
+ var id = dojo.isString(node) ? node : node.id,
+ item = this.getItem(id);
+ if (item) {
+ this._removeAnchor();
+ this.anchor = dojo.byId(node);
+ this._addItemClass(this.anchor, 'Anchor');
+ this.selection[id] = 1;
+ this._addItemClass(this.anchor, 'Selected');
+ }
+ return this; // self
+ },
+
+ deselectNode: function(node) {
+ // summary:
+ // deselects a node
+ // node: String|DomNode:
+ // Node to deselect (id or DOM Node)
+ var id = dojo.isString(node) ? node : node.id,
+ item = this.getItem(id);
+ if (item && this.selection[id]) {
+ if (this.anchor === dojo.byId(node)) {
+ this._removeAnchor();
+ }
+ delete this.selection[id];
+ this._removeItemClass(this.anchor, 'Selected');
+ }
+ return this; // self
+ },
+
+ selectByBBox: function(left, top, right, bottom, add) {
+ // summary:
+ // selects nodes by bounding box
+ // left: Number:
+ // Left coordinate of the bounding box
+ // top: Number:
+ // Top coordinate of the bounding box
+ // right: Number:
+ // Right coordinate of the bounding box
+ // bottom: Number:
+ // Bottom coordinate of the bounding box
+ // add: Boolean?:
+ // If true, node is added to selection, otherwise current
+ // selection is removed, and node will be the only selection.
+
+ // user has drawn a bounding box ... time to see whether any dom nodes
+ // in this container satisfy the bounding box range.
+ if (!add) {
+ this.selectNone();
+ }
+ this.forInItems(function(data, id) {
+ var node = dojo.byId(id);
+ if (node && this._isBoundedByBox(node, left, top, right, bottom)) {
+ this.selectNode(id, true);
+ }
+ }, this);
+ return this; // self
+ },
+
+ _isBoundedByBox: function(node, left, top, right, bottom) {
+ // summary:
+ // figures out whether certain coodinates bound a particular
+ // dom node.
+ // node: String|DomNode:
+ // Node to check (id or DOM Node)
+ // left: Number:
+ // Left coordinate of the bounding box
+ // top: Number:
+ // Top coordinate of the bounding box
+ // right: Number:
+ // Right coordinate of the bounding box
+ // bottom: Number:
+ // Bottom coordinate of the bounding box
+ return this.conservative ? this._conservativeBBLogic(node, left, top, right, bottom) : this._liberalBBLogic(node, left, top, right, bottom);
+ },
+
+ shift: function(toNext, add) {
+ // summary:
+ // shifts the currently selected dnd item forwards and backwards.
+ // One possible use would be to allow a user select different
+ // dnd items using the right and left keys.
+ // toNext: Boolean:
+ // If true, we select the next node, otherwise the previous one.
+ // add: Boolean?:
+ // If true, add to selection, otherwise current selection is
+ // removed before adding any nodes.
+ var selectedNodes = this.getSelectedNodes();
+ if (selectedNodes && selectedNodes.length) {
+ // only delegate to selectNode if at least one node is selected.
+ // If multiple nodes are selected assume that we go with
+ // the last selected node.
+ this.selectNode(this._getNodeId(selectedNodes[selectedNodes.length - 1].id, toNext), add);
+ }
+ },
+
+ _getNodeId: function(nodeId, toNext) {
+ // summary:
+ // finds a next/previous node in relation to nodeId
+ // nodeId: String:
+ // the id of the node to use as the base node
+ // toNext: Boolean:
+ // If true, we select the next node, otherwise the previous one.
+ var allNodes = this.getAllNodes(), newId = nodeId;
+ for (var i = 0, l = allNodes.length; i < l; ++i) {
+ if (allNodes[i].id == nodeId) {
+ // have a match ... make sure we don't go outside
+ var j = Math.min(l - 1, Math.max(0, i + (toNext ? 1 : -1)));
+ if (i != j) {
+ // we should be fine to go with the id the user has requested.
+ newId = allNodes[j].id;
+ }
+ break;
+ }
+ }
+ // if we don't get a match, the newId defaults to the currently selected node
+ return newId;
+ },
+
+ _conservativeBBLogic: function(node, left, top, right, bottom) {
+ // summary:
+ // logic which determines whether a node is bounded by the
+ // left,top,right,bottom parameters. This function returns true
+ // only if the coordinates of the node parameter are fully
+ // encompassed by the box determined by the left, top, right, bottom parameters.
+ var c = dojo.coords(node), t;
+ // normalize input
+ if (left > right) {
+ t = left;
+ left = right;
+ right = t;
+ }
+ if (top > bottom) {
+ t = top;
+ top = bottom;
+ bottom = t;
+ }
+ return c.x >= left && c.x + c.w <= right && c.y >= top && c.y + c.h <= bottom; // Boolean
+ },
+
+ _liberalBBLogic: function(node, left, top, right, bottom) {
+ // summary:
+ // logic which determines whether a node is bounded by the
+ // left,top,right,bottom parameters. Allows for the case where
+ // any section of the box determined by the left,top,right,bottom parameters
+ // overlapping the coordinates of the node parameter constitutes a true
+ // return value
+ var c = dojo.position(node), xBounded, yBounded, tlx, tly, brx, bry, leftGreater = false, bottomGreater = false,
+ nodeTlx = c.x, nodeTly = c.y, nodeBrx = c.x + c.w, nodeBry = c.y + c.h;
+ // tlx, tly represents the x,y coordinates for the top left of the bounding box
+ // brx, bry represents the x,y coordinates for the bottom right of the bounding box
+ // nodeTlx, nodeTly represents the x,y coordinates for the top left of the dom node
+ // nodeBrx, nodeBry represents the x,y coordinates for the bottom right of the dom node
+ if (left < right) {
+ tlx = left;
+ tly = top;
+ } else {
+ leftGreater = true;
+ tlx = right;
+ tly = bottom;
+ }
+ if (top < bottom) {
+ bottomGreater = true;
+ brx = right;
+ bry = bottom;
+ } else {
+ brx = left;
+ bry = top;
+ tlx = right;
+ tly = bottom;
+ }
+ if (leftGreater && bottomGreater) {
+ // accommodate for the case where the user is drawing from top down and from right to left.
+ brx = left;
+ bry = bottom;
+ tlx = right;
+ tly = top;
+ }
+ xBounded = (nodeTlx >= tlx || nodeBrx <= brx) && (tlx <= nodeBrx && brx >= nodeTlx) || (nodeTlx <= tlx && nodeBrx >= brx);
+ yBounded = (tly <= nodeBry && bry >= nodeTly) || (nodeBry >= bry && nodeTly <= bry);
+ return xBounded && yBounded; // Boolean
+ }
+ }
+ );
+}); \ No newline at end of file