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+/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+if(!dojo._hasResource["dojox.math.random.Simple"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojox.math.random.Simple"] = true;
+dojo.provide("dojox.math.random.Simple");
+
+
+
+dojo.declare("dojox.math.random.Simple", null, {
+ // summary:
+ // Super simple implementation of a random number generator,
+ // which relies on Math.random().
+
+ destroy: function(){
+ // summary:
+ // Prepares the object for GC. (empty in this case)
+ },
+
+ nextBytes: function(/* Array */ byteArray){
+ // summary:
+ // Fills in an array of bytes with random numbers
+ // byteArray: Array:
+ // array to be filled in with random numbers, only existing
+ // elements will be filled.
+ for(var i = 0, l = byteArray.length; i < l; ++i){
+ byteArray[i] = Math.floor(256 * Math.random());
+ }
+ }
+});
+
+}