summaryrefslogtreecommitdiff
path: root/js/dojo-1.6/dojox/fx/ext-dojo/reverse.js
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--js/dojo-1.6/dojox/fx/ext-dojo/reverse.js109
1 files changed, 109 insertions, 0 deletions
diff --git a/js/dojo-1.6/dojox/fx/ext-dojo/reverse.js b/js/dojo-1.6/dojox/fx/ext-dojo/reverse.js
new file mode 100644
index 0000000..dd6fac6
--- /dev/null
+++ b/js/dojo-1.6/dojox/fx/ext-dojo/reverse.js
@@ -0,0 +1,109 @@
+/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+if(!dojo._hasResource["dojox.fx.ext-dojo.reverse"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojox.fx.ext-dojo.reverse"] = true;
+dojo.provide("dojox.fx.ext-dojo.reverse");
+dojo.require("dojo.fx.easing");
+dojo.require("dojo.fx");
+
+
+dojo.extend(dojo.Animation, {
+ // summary:
+ // A dojo.Animation extension that enables an easy reversal.
+ // description:
+ // To use, simply require dojox.fx.ext-dojo.reverse and a reverse()
+ // method will be added to all dojo.Animations.
+ // It can be used at any time during the animation. It does not
+ // need to be called when it ends. It also reverses the easing -
+ // if dojo.fx.easing.quadIn is used, dojo.fx.easing.quadOut will
+ // be used when animating backwards.
+ //
+ _reversed: false,
+ reverse: function(/*Boolean*/keepPaused, /*Function ? */reverseEase){
+ // summary:
+ // The key method added to an animation to enable reversal.
+ // keepPaused: Boolean
+ // By default, calling reverse() will play the animation if
+ // it was paused. Pass in true to keep it paused (will have
+ // no effect if reverse is called while animation is playing).
+ // reverseEase: Function
+ // A function to use for the reverse easing. This allows for
+ // the possibility of custom eases that are not in the dojo.fx
+ // library.
+ //
+ var playing = this.status() == "playing";
+ this.pause();
+ this._reversed = !this._reversed;
+ var d = this.duration,
+ sofar = d * this._percent,
+ togo = d - sofar,
+ curr = new Date().valueOf(),
+ cp = this.curve._properties,
+ p = this.properties,
+ nm
+ ;
+ this._endTime = curr + sofar;
+ this._startTime = curr - togo;
+
+ if(playing){
+ this.gotoPercent(togo / d)
+ }
+ for(nm in p){
+ var tmp = p[nm].start;
+ p[nm].start = cp[nm].start = p[nm].end;
+ p[nm].end = cp[nm].end = tmp;
+ }
+
+ if(this._reversed){
+ if(!this.rEase){
+ this.fEase = this.easing;
+ if(reverseEase){
+ this.rEase = reverseEase;
+ }else{
+ // loop through dojo.fx.easing to find the matching ease
+ var de = dojo.fx.easing, found, eName;
+ for(nm in de){
+ if(this.easing == de[nm]){
+ // get ease's name
+ found = nm; break;
+ }
+ }
+
+ if(found){
+ // find ease's opposite
+ if(/InOut/.test(nm) || !/In|Out/i.test(nm)){
+ this.rEase = this.easing;
+ }else if(/In/.test(nm)){
+ eName = nm.replace("In", "Out");
+ }else{
+ eName = nm.replace("Out", "In");
+ }
+ if(eName){
+ this.rEase = dojo.fx.easing[eName];
+ }
+ }else{
+ // default ease, and other's like linear do not have an opposite
+ console.info("ease function to reverse not found");
+ this.rEase = this.easing;
+ }
+ }
+
+ }
+ this.easing = this.rEase;
+ }else{
+ this.easing = this.fEase;
+ }
+ if(!keepPaused && this.status() != "playing"){
+ this.play();
+ }
+
+ return this;
+ }
+});
+
+}