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-rw-r--r--js/dojo-1.6/dojo/fx.js407
-rw-r--r--js/dojo-1.6/dojo/fx.xd.js412
-rw-r--r--js/dojo-1.6/dojo/fx/Toggler.js109
-rw-r--r--js/dojo-1.6/dojo/fx/Toggler.xd.js113
-rw-r--r--js/dojo-1.6/dojo/fx/easing.js289
-rw-r--r--js/dojo-1.6/dojo/fx/easing.xd.js293
6 files changed, 1623 insertions, 0 deletions
diff --git a/js/dojo-1.6/dojo/fx.js b/js/dojo-1.6/dojo/fx.js
new file mode 100644
index 0000000..3107717
--- /dev/null
+++ b/js/dojo-1.6/dojo/fx.js
@@ -0,0 +1,407 @@
+/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+if(!dojo._hasResource["dojo.fx"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojo.fx"] = true;
+dojo.provide("dojo.fx");
+dojo.require("dojo.fx.Toggler");
+
+
+
+/*=====
+dojo.fx = {
+ // summary: Effects library on top of Base animations
+};
+=====*/
+(function(){
+
+ var d = dojo,
+ _baseObj = {
+ _fire: function(evt, args){
+ if(this[evt]){
+ this[evt].apply(this, args||[]);
+ }
+ return this;
+ }
+ };
+
+ var _chain = function(animations){
+ this._index = -1;
+ this._animations = animations||[];
+ this._current = this._onAnimateCtx = this._onEndCtx = null;
+
+ this.duration = 0;
+ d.forEach(this._animations, function(a){
+ this.duration += a.duration;
+ if(a.delay){ this.duration += a.delay; }
+ }, this);
+ };
+ d.extend(_chain, {
+ _onAnimate: function(){
+ this._fire("onAnimate", arguments);
+ },
+ _onEnd: function(){
+ d.disconnect(this._onAnimateCtx);
+ d.disconnect(this._onEndCtx);
+ this._onAnimateCtx = this._onEndCtx = null;
+ if(this._index + 1 == this._animations.length){
+ this._fire("onEnd");
+ }else{
+ // switch animations
+ this._current = this._animations[++this._index];
+ this._onAnimateCtx = d.connect(this._current, "onAnimate", this, "_onAnimate");
+ this._onEndCtx = d.connect(this._current, "onEnd", this, "_onEnd");
+ this._current.play(0, true);
+ }
+ },
+ play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){
+ if(!this._current){ this._current = this._animations[this._index = 0]; }
+ if(!gotoStart && this._current.status() == "playing"){ return this; }
+ var beforeBegin = d.connect(this._current, "beforeBegin", this, function(){
+ this._fire("beforeBegin");
+ }),
+ onBegin = d.connect(this._current, "onBegin", this, function(arg){
+ this._fire("onBegin", arguments);
+ }),
+ onPlay = d.connect(this._current, "onPlay", this, function(arg){
+ this._fire("onPlay", arguments);
+ d.disconnect(beforeBegin);
+ d.disconnect(onBegin);
+ d.disconnect(onPlay);
+ });
+ if(this._onAnimateCtx){
+ d.disconnect(this._onAnimateCtx);
+ }
+ this._onAnimateCtx = d.connect(this._current, "onAnimate", this, "_onAnimate");
+ if(this._onEndCtx){
+ d.disconnect(this._onEndCtx);
+ }
+ this._onEndCtx = d.connect(this._current, "onEnd", this, "_onEnd");
+ this._current.play.apply(this._current, arguments);
+ return this;
+ },
+ pause: function(){
+ if(this._current){
+ var e = d.connect(this._current, "onPause", this, function(arg){
+ this._fire("onPause", arguments);
+ d.disconnect(e);
+ });
+ this._current.pause();
+ }
+ return this;
+ },
+ gotoPercent: function(/*Decimal*/percent, /*Boolean?*/ andPlay){
+ this.pause();
+ var offset = this.duration * percent;
+ this._current = null;
+ d.some(this._animations, function(a){
+ if(a.duration <= offset){
+ this._current = a;
+ return true;
+ }
+ offset -= a.duration;
+ return false;
+ });
+ if(this._current){
+ this._current.gotoPercent(offset / this._current.duration, andPlay);
+ }
+ return this;
+ },
+ stop: function(/*boolean?*/ gotoEnd){
+ if(this._current){
+ if(gotoEnd){
+ for(; this._index + 1 < this._animations.length; ++this._index){
+ this._animations[this._index].stop(true);
+ }
+ this._current = this._animations[this._index];
+ }
+ var e = d.connect(this._current, "onStop", this, function(arg){
+ this._fire("onStop", arguments);
+ d.disconnect(e);
+ });
+ this._current.stop();
+ }
+ return this;
+ },
+ status: function(){
+ return this._current ? this._current.status() : "stopped";
+ },
+ destroy: function(){
+ if(this._onAnimateCtx){ d.disconnect(this._onAnimateCtx); }
+ if(this._onEndCtx){ d.disconnect(this._onEndCtx); }
+ }
+ });
+ d.extend(_chain, _baseObj);
+
+ dojo.fx.chain = function(/*dojo.Animation[]*/ animations){
+ // summary:
+ // Chain a list of `dojo.Animation`s to run in sequence
+ //
+ // description:
+ // Return a `dojo.Animation` which will play all passed
+ // `dojo.Animation` instances in sequence, firing its own
+ // synthesized events simulating a single animation. (eg:
+ // onEnd of this animation means the end of the chain,
+ // not the individual animations within)
+ //
+ // example:
+ // Once `node` is faded out, fade in `otherNode`
+ // | dojo.fx.chain([
+ // | dojo.fadeIn({ node:node }),
+ // | dojo.fadeOut({ node:otherNode })
+ // | ]).play();
+ //
+ return new _chain(animations) // dojo.Animation
+ };
+
+ var _combine = function(animations){
+ this._animations = animations||[];
+ this._connects = [];
+ this._finished = 0;
+
+ this.duration = 0;
+ d.forEach(animations, function(a){
+ var duration = a.duration;
+ if(a.delay){ duration += a.delay; }
+ if(this.duration < duration){ this.duration = duration; }
+ this._connects.push(d.connect(a, "onEnd", this, "_onEnd"));
+ }, this);
+
+ this._pseudoAnimation = new d.Animation({curve: [0, 1], duration: this.duration});
+ var self = this;
+ d.forEach(["beforeBegin", "onBegin", "onPlay", "onAnimate", "onPause", "onStop", "onEnd"],
+ function(evt){
+ self._connects.push(d.connect(self._pseudoAnimation, evt,
+ function(){ self._fire(evt, arguments); }
+ ));
+ }
+ );
+ };
+ d.extend(_combine, {
+ _doAction: function(action, args){
+ d.forEach(this._animations, function(a){
+ a[action].apply(a, args);
+ });
+ return this;
+ },
+ _onEnd: function(){
+ if(++this._finished > this._animations.length){
+ this._fire("onEnd");
+ }
+ },
+ _call: function(action, args){
+ var t = this._pseudoAnimation;
+ t[action].apply(t, args);
+ },
+ play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){
+ this._finished = 0;
+ this._doAction("play", arguments);
+ this._call("play", arguments);
+ return this;
+ },
+ pause: function(){
+ this._doAction("pause", arguments);
+ this._call("pause", arguments);
+ return this;
+ },
+ gotoPercent: function(/*Decimal*/percent, /*Boolean?*/ andPlay){
+ var ms = this.duration * percent;
+ d.forEach(this._animations, function(a){
+ a.gotoPercent(a.duration < ms ? 1 : (ms / a.duration), andPlay);
+ });
+ this._call("gotoPercent", arguments);
+ return this;
+ },
+ stop: function(/*boolean?*/ gotoEnd){
+ this._doAction("stop", arguments);
+ this._call("stop", arguments);
+ return this;
+ },
+ status: function(){
+ return this._pseudoAnimation.status();
+ },
+ destroy: function(){
+ d.forEach(this._connects, dojo.disconnect);
+ }
+ });
+ d.extend(_combine, _baseObj);
+
+ dojo.fx.combine = function(/*dojo.Animation[]*/ animations){
+ // summary:
+ // Combine a list of `dojo.Animation`s to run in parallel
+ //
+ // description:
+ // Combine an array of `dojo.Animation`s to run in parallel,
+ // providing a new `dojo.Animation` instance encompasing each
+ // animation, firing standard animation events.
+ //
+ // example:
+ // Fade out `node` while fading in `otherNode` simultaneously
+ // | dojo.fx.combine([
+ // | dojo.fadeIn({ node:node }),
+ // | dojo.fadeOut({ node:otherNode })
+ // | ]).play();
+ //
+ // example:
+ // When the longest animation ends, execute a function:
+ // | var anim = dojo.fx.combine([
+ // | dojo.fadeIn({ node: n, duration:700 }),
+ // | dojo.fadeOut({ node: otherNode, duration: 300 })
+ // | ]);
+ // | dojo.connect(anim, "onEnd", function(){
+ // | // overall animation is done.
+ // | });
+ // | anim.play(); // play the animation
+ //
+ return new _combine(animations); // dojo.Animation
+ };
+
+ dojo.fx.wipeIn = function(/*Object*/ args){
+ // summary:
+ // Expand a node to it's natural height.
+ //
+ // description:
+ // Returns an animation that will expand the
+ // node defined in 'args' object from it's current height to
+ // it's natural height (with no scrollbar).
+ // Node must have no margin/border/padding.
+ //
+ // args: Object
+ // A hash-map of standard `dojo.Animation` constructor properties
+ // (such as easing: node: duration: and so on)
+ //
+ // example:
+ // | dojo.fx.wipeIn({
+ // | node:"someId"
+ // | }).play()
+ var node = args.node = d.byId(args.node), s = node.style, o;
+
+ var anim = d.animateProperty(d.mixin({
+ properties: {
+ height: {
+ // wrapped in functions so we wait till the last second to query (in case value has changed)
+ start: function(){
+ // start at current [computed] height, but use 1px rather than 0
+ // because 0 causes IE to display the whole panel
+ o = s.overflow;
+ s.overflow = "hidden";
+ if(s.visibility == "hidden" || s.display == "none"){
+ s.height = "1px";
+ s.display = "";
+ s.visibility = "";
+ return 1;
+ }else{
+ var height = d.style(node, "height");
+ return Math.max(height, 1);
+ }
+ },
+ end: function(){
+ return node.scrollHeight;
+ }
+ }
+ }
+ }, args));
+
+ d.connect(anim, "onEnd", function(){
+ s.height = "auto";
+ s.overflow = o;
+ });
+
+ return anim; // dojo.Animation
+ };
+
+ dojo.fx.wipeOut = function(/*Object*/ args){
+ // summary:
+ // Shrink a node to nothing and hide it.
+ //
+ // description:
+ // Returns an animation that will shrink node defined in "args"
+ // from it's current height to 1px, and then hide it.
+ //
+ // args: Object
+ // A hash-map of standard `dojo.Animation` constructor properties
+ // (such as easing: node: duration: and so on)
+ //
+ // example:
+ // | dojo.fx.wipeOut({ node:"someId" }).play()
+
+ var node = args.node = d.byId(args.node), s = node.style, o;
+
+ var anim = d.animateProperty(d.mixin({
+ properties: {
+ height: {
+ end: 1 // 0 causes IE to display the whole panel
+ }
+ }
+ }, args));
+
+ d.connect(anim, "beforeBegin", function(){
+ o = s.overflow;
+ s.overflow = "hidden";
+ s.display = "";
+ });
+ d.connect(anim, "onEnd", function(){
+ s.overflow = o;
+ s.height = "auto";
+ s.display = "none";
+ });
+
+ return anim; // dojo.Animation
+ };
+
+ dojo.fx.slideTo = function(/*Object*/ args){
+ // summary:
+ // Slide a node to a new top/left position
+ //
+ // description:
+ // Returns an animation that will slide "node"
+ // defined in args Object from its current position to
+ // the position defined by (args.left, args.top).
+ //
+ // args: Object
+ // A hash-map of standard `dojo.Animation` constructor properties
+ // (such as easing: node: duration: and so on). Special args members
+ // are `top` and `left`, which indicate the new position to slide to.
+ //
+ // example:
+ // | dojo.fx.slideTo({ node: node, left:"40", top:"50", units:"px" }).play()
+
+ var node = args.node = d.byId(args.node),
+ top = null, left = null;
+
+ var init = (function(n){
+ return function(){
+ var cs = d.getComputedStyle(n);
+ var pos = cs.position;
+ top = (pos == 'absolute' ? n.offsetTop : parseInt(cs.top) || 0);
+ left = (pos == 'absolute' ? n.offsetLeft : parseInt(cs.left) || 0);
+ if(pos != 'absolute' && pos != 'relative'){
+ var ret = d.position(n, true);
+ top = ret.y;
+ left = ret.x;
+ n.style.position="absolute";
+ n.style.top=top+"px";
+ n.style.left=left+"px";
+ }
+ };
+ })(node);
+ init();
+
+ var anim = d.animateProperty(d.mixin({
+ properties: {
+ top: args.top || 0,
+ left: args.left || 0
+ }
+ }, args));
+ d.connect(anim, "beforeBegin", anim, init);
+
+ return anim; // dojo.Animation
+ };
+
+})();
+
+}
diff --git a/js/dojo-1.6/dojo/fx.xd.js b/js/dojo-1.6/dojo/fx.xd.js
new file mode 100644
index 0000000..3597de8
--- /dev/null
+++ b/js/dojo-1.6/dojo/fx.xd.js
@@ -0,0 +1,412 @@
+/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+dojo._xdResourceLoaded(function(dojo, dijit, dojox){
+return {depends: [["provide", "dojo.fx"],
+["require", "dojo.fx.Toggler"]],
+defineResource: function(dojo, dijit, dojox){if(!dojo._hasResource["dojo.fx"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojo.fx"] = true;
+dojo.provide("dojo.fx");
+dojo.require("dojo.fx.Toggler");
+
+
+
+/*=====
+dojo.fx = {
+ // summary: Effects library on top of Base animations
+};
+=====*/
+(function(){
+
+ var d = dojo,
+ _baseObj = {
+ _fire: function(evt, args){
+ if(this[evt]){
+ this[evt].apply(this, args||[]);
+ }
+ return this;
+ }
+ };
+
+ var _chain = function(animations){
+ this._index = -1;
+ this._animations = animations||[];
+ this._current = this._onAnimateCtx = this._onEndCtx = null;
+
+ this.duration = 0;
+ d.forEach(this._animations, function(a){
+ this.duration += a.duration;
+ if(a.delay){ this.duration += a.delay; }
+ }, this);
+ };
+ d.extend(_chain, {
+ _onAnimate: function(){
+ this._fire("onAnimate", arguments);
+ },
+ _onEnd: function(){
+ d.disconnect(this._onAnimateCtx);
+ d.disconnect(this._onEndCtx);
+ this._onAnimateCtx = this._onEndCtx = null;
+ if(this._index + 1 == this._animations.length){
+ this._fire("onEnd");
+ }else{
+ // switch animations
+ this._current = this._animations[++this._index];
+ this._onAnimateCtx = d.connect(this._current, "onAnimate", this, "_onAnimate");
+ this._onEndCtx = d.connect(this._current, "onEnd", this, "_onEnd");
+ this._current.play(0, true);
+ }
+ },
+ play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){
+ if(!this._current){ this._current = this._animations[this._index = 0]; }
+ if(!gotoStart && this._current.status() == "playing"){ return this; }
+ var beforeBegin = d.connect(this._current, "beforeBegin", this, function(){
+ this._fire("beforeBegin");
+ }),
+ onBegin = d.connect(this._current, "onBegin", this, function(arg){
+ this._fire("onBegin", arguments);
+ }),
+ onPlay = d.connect(this._current, "onPlay", this, function(arg){
+ this._fire("onPlay", arguments);
+ d.disconnect(beforeBegin);
+ d.disconnect(onBegin);
+ d.disconnect(onPlay);
+ });
+ if(this._onAnimateCtx){
+ d.disconnect(this._onAnimateCtx);
+ }
+ this._onAnimateCtx = d.connect(this._current, "onAnimate", this, "_onAnimate");
+ if(this._onEndCtx){
+ d.disconnect(this._onEndCtx);
+ }
+ this._onEndCtx = d.connect(this._current, "onEnd", this, "_onEnd");
+ this._current.play.apply(this._current, arguments);
+ return this;
+ },
+ pause: function(){
+ if(this._current){
+ var e = d.connect(this._current, "onPause", this, function(arg){
+ this._fire("onPause", arguments);
+ d.disconnect(e);
+ });
+ this._current.pause();
+ }
+ return this;
+ },
+ gotoPercent: function(/*Decimal*/percent, /*Boolean?*/ andPlay){
+ this.pause();
+ var offset = this.duration * percent;
+ this._current = null;
+ d.some(this._animations, function(a){
+ if(a.duration <= offset){
+ this._current = a;
+ return true;
+ }
+ offset -= a.duration;
+ return false;
+ });
+ if(this._current){
+ this._current.gotoPercent(offset / this._current.duration, andPlay);
+ }
+ return this;
+ },
+ stop: function(/*boolean?*/ gotoEnd){
+ if(this._current){
+ if(gotoEnd){
+ for(; this._index + 1 < this._animations.length; ++this._index){
+ this._animations[this._index].stop(true);
+ }
+ this._current = this._animations[this._index];
+ }
+ var e = d.connect(this._current, "onStop", this, function(arg){
+ this._fire("onStop", arguments);
+ d.disconnect(e);
+ });
+ this._current.stop();
+ }
+ return this;
+ },
+ status: function(){
+ return this._current ? this._current.status() : "stopped";
+ },
+ destroy: function(){
+ if(this._onAnimateCtx){ d.disconnect(this._onAnimateCtx); }
+ if(this._onEndCtx){ d.disconnect(this._onEndCtx); }
+ }
+ });
+ d.extend(_chain, _baseObj);
+
+ dojo.fx.chain = function(/*dojo.Animation[]*/ animations){
+ // summary:
+ // Chain a list of `dojo.Animation`s to run in sequence
+ //
+ // description:
+ // Return a `dojo.Animation` which will play all passed
+ // `dojo.Animation` instances in sequence, firing its own
+ // synthesized events simulating a single animation. (eg:
+ // onEnd of this animation means the end of the chain,
+ // not the individual animations within)
+ //
+ // example:
+ // Once `node` is faded out, fade in `otherNode`
+ // | dojo.fx.chain([
+ // | dojo.fadeIn({ node:node }),
+ // | dojo.fadeOut({ node:otherNode })
+ // | ]).play();
+ //
+ return new _chain(animations) // dojo.Animation
+ };
+
+ var _combine = function(animations){
+ this._animations = animations||[];
+ this._connects = [];
+ this._finished = 0;
+
+ this.duration = 0;
+ d.forEach(animations, function(a){
+ var duration = a.duration;
+ if(a.delay){ duration += a.delay; }
+ if(this.duration < duration){ this.duration = duration; }
+ this._connects.push(d.connect(a, "onEnd", this, "_onEnd"));
+ }, this);
+
+ this._pseudoAnimation = new d.Animation({curve: [0, 1], duration: this.duration});
+ var self = this;
+ d.forEach(["beforeBegin", "onBegin", "onPlay", "onAnimate", "onPause", "onStop", "onEnd"],
+ function(evt){
+ self._connects.push(d.connect(self._pseudoAnimation, evt,
+ function(){ self._fire(evt, arguments); }
+ ));
+ }
+ );
+ };
+ d.extend(_combine, {
+ _doAction: function(action, args){
+ d.forEach(this._animations, function(a){
+ a[action].apply(a, args);
+ });
+ return this;
+ },
+ _onEnd: function(){
+ if(++this._finished > this._animations.length){
+ this._fire("onEnd");
+ }
+ },
+ _call: function(action, args){
+ var t = this._pseudoAnimation;
+ t[action].apply(t, args);
+ },
+ play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){
+ this._finished = 0;
+ this._doAction("play", arguments);
+ this._call("play", arguments);
+ return this;
+ },
+ pause: function(){
+ this._doAction("pause", arguments);
+ this._call("pause", arguments);
+ return this;
+ },
+ gotoPercent: function(/*Decimal*/percent, /*Boolean?*/ andPlay){
+ var ms = this.duration * percent;
+ d.forEach(this._animations, function(a){
+ a.gotoPercent(a.duration < ms ? 1 : (ms / a.duration), andPlay);
+ });
+ this._call("gotoPercent", arguments);
+ return this;
+ },
+ stop: function(/*boolean?*/ gotoEnd){
+ this._doAction("stop", arguments);
+ this._call("stop", arguments);
+ return this;
+ },
+ status: function(){
+ return this._pseudoAnimation.status();
+ },
+ destroy: function(){
+ d.forEach(this._connects, dojo.disconnect);
+ }
+ });
+ d.extend(_combine, _baseObj);
+
+ dojo.fx.combine = function(/*dojo.Animation[]*/ animations){
+ // summary:
+ // Combine a list of `dojo.Animation`s to run in parallel
+ //
+ // description:
+ // Combine an array of `dojo.Animation`s to run in parallel,
+ // providing a new `dojo.Animation` instance encompasing each
+ // animation, firing standard animation events.
+ //
+ // example:
+ // Fade out `node` while fading in `otherNode` simultaneously
+ // | dojo.fx.combine([
+ // | dojo.fadeIn({ node:node }),
+ // | dojo.fadeOut({ node:otherNode })
+ // | ]).play();
+ //
+ // example:
+ // When the longest animation ends, execute a function:
+ // | var anim = dojo.fx.combine([
+ // | dojo.fadeIn({ node: n, duration:700 }),
+ // | dojo.fadeOut({ node: otherNode, duration: 300 })
+ // | ]);
+ // | dojo.connect(anim, "onEnd", function(){
+ // | // overall animation is done.
+ // | });
+ // | anim.play(); // play the animation
+ //
+ return new _combine(animations); // dojo.Animation
+ };
+
+ dojo.fx.wipeIn = function(/*Object*/ args){
+ // summary:
+ // Expand a node to it's natural height.
+ //
+ // description:
+ // Returns an animation that will expand the
+ // node defined in 'args' object from it's current height to
+ // it's natural height (with no scrollbar).
+ // Node must have no margin/border/padding.
+ //
+ // args: Object
+ // A hash-map of standard `dojo.Animation` constructor properties
+ // (such as easing: node: duration: and so on)
+ //
+ // example:
+ // | dojo.fx.wipeIn({
+ // | node:"someId"
+ // | }).play()
+ var node = args.node = d.byId(args.node), s = node.style, o;
+
+ var anim = d.animateProperty(d.mixin({
+ properties: {
+ height: {
+ // wrapped in functions so we wait till the last second to query (in case value has changed)
+ start: function(){
+ // start at current [computed] height, but use 1px rather than 0
+ // because 0 causes IE to display the whole panel
+ o = s.overflow;
+ s.overflow = "hidden";
+ if(s.visibility == "hidden" || s.display == "none"){
+ s.height = "1px";
+ s.display = "";
+ s.visibility = "";
+ return 1;
+ }else{
+ var height = d.style(node, "height");
+ return Math.max(height, 1);
+ }
+ },
+ end: function(){
+ return node.scrollHeight;
+ }
+ }
+ }
+ }, args));
+
+ d.connect(anim, "onEnd", function(){
+ s.height = "auto";
+ s.overflow = o;
+ });
+
+ return anim; // dojo.Animation
+ };
+
+ dojo.fx.wipeOut = function(/*Object*/ args){
+ // summary:
+ // Shrink a node to nothing and hide it.
+ //
+ // description:
+ // Returns an animation that will shrink node defined in "args"
+ // from it's current height to 1px, and then hide it.
+ //
+ // args: Object
+ // A hash-map of standard `dojo.Animation` constructor properties
+ // (such as easing: node: duration: and so on)
+ //
+ // example:
+ // | dojo.fx.wipeOut({ node:"someId" }).play()
+
+ var node = args.node = d.byId(args.node), s = node.style, o;
+
+ var anim = d.animateProperty(d.mixin({
+ properties: {
+ height: {
+ end: 1 // 0 causes IE to display the whole panel
+ }
+ }
+ }, args));
+
+ d.connect(anim, "beforeBegin", function(){
+ o = s.overflow;
+ s.overflow = "hidden";
+ s.display = "";
+ });
+ d.connect(anim, "onEnd", function(){
+ s.overflow = o;
+ s.height = "auto";
+ s.display = "none";
+ });
+
+ return anim; // dojo.Animation
+ };
+
+ dojo.fx.slideTo = function(/*Object*/ args){
+ // summary:
+ // Slide a node to a new top/left position
+ //
+ // description:
+ // Returns an animation that will slide "node"
+ // defined in args Object from its current position to
+ // the position defined by (args.left, args.top).
+ //
+ // args: Object
+ // A hash-map of standard `dojo.Animation` constructor properties
+ // (such as easing: node: duration: and so on). Special args members
+ // are `top` and `left`, which indicate the new position to slide to.
+ //
+ // example:
+ // | dojo.fx.slideTo({ node: node, left:"40", top:"50", units:"px" }).play()
+
+ var node = args.node = d.byId(args.node),
+ top = null, left = null;
+
+ var init = (function(n){
+ return function(){
+ var cs = d.getComputedStyle(n);
+ var pos = cs.position;
+ top = (pos == 'absolute' ? n.offsetTop : parseInt(cs.top) || 0);
+ left = (pos == 'absolute' ? n.offsetLeft : parseInt(cs.left) || 0);
+ if(pos != 'absolute' && pos != 'relative'){
+ var ret = d.position(n, true);
+ top = ret.y;
+ left = ret.x;
+ n.style.position="absolute";
+ n.style.top=top+"px";
+ n.style.left=left+"px";
+ }
+ };
+ })(node);
+ init();
+
+ var anim = d.animateProperty(d.mixin({
+ properties: {
+ top: args.top || 0,
+ left: args.left || 0
+ }
+ }, args));
+ d.connect(anim, "beforeBegin", anim, init);
+
+ return anim; // dojo.Animation
+ };
+
+})();
+
+}
+
+}};});
diff --git a/js/dojo-1.6/dojo/fx/Toggler.js b/js/dojo-1.6/dojo/fx/Toggler.js
new file mode 100644
index 0000000..72f3a21
--- /dev/null
+++ b/js/dojo-1.6/dojo/fx/Toggler.js
@@ -0,0 +1,109 @@
+/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+if(!dojo._hasResource["dojo.fx.Toggler"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojo.fx.Toggler"] = true;
+dojo.provide("dojo.fx.Toggler");
+
+
+
+dojo.declare("dojo.fx.Toggler", null, {
+ // summary:
+ // A simple `dojo.Animation` toggler API.
+ //
+ // description:
+ // class constructor for an animation toggler. It accepts a packed
+ // set of arguments about what type of animation to use in each
+ // direction, duration, etc. All available members are mixed into
+ // these animations from the constructor (for example, `node`,
+ // `showDuration`, `hideDuration`).
+ //
+ // example:
+ // | var t = new dojo.fx.Toggler({
+ // | node: "nodeId",
+ // | showDuration: 500,
+ // | // hideDuration will default to "200"
+ // | showFunc: dojo.fx.wipeIn,
+ // | // hideFunc will default to "fadeOut"
+ // | });
+ // | t.show(100); // delay showing for 100ms
+ // | // ...time passes...
+ // | t.hide();
+
+ // node: DomNode
+ // the node to target for the showing and hiding animations
+ node: null,
+
+ // showFunc: Function
+ // The function that returns the `dojo.Animation` to show the node
+ showFunc: dojo.fadeIn,
+
+ // hideFunc: Function
+ // The function that returns the `dojo.Animation` to hide the node
+ hideFunc: dojo.fadeOut,
+
+ // showDuration:
+ // Time in milliseconds to run the show Animation
+ showDuration: 200,
+
+ // hideDuration:
+ // Time in milliseconds to run the hide Animation
+ hideDuration: 200,
+
+ // FIXME: need a policy for where the toggler should "be" the next
+ // time show/hide are called if we're stopped somewhere in the
+ // middle.
+ // FIXME: also would be nice to specify individual showArgs/hideArgs mixed into
+ // each animation individually.
+ // FIXME: also would be nice to have events from the animations exposed/bridged
+
+ /*=====
+ _showArgs: null,
+ _showAnim: null,
+
+ _hideArgs: null,
+ _hideAnim: null,
+
+ _isShowing: false,
+ _isHiding: false,
+ =====*/
+
+ constructor: function(args){
+ var _t = this;
+
+ dojo.mixin(_t, args);
+ _t.node = args.node;
+ _t._showArgs = dojo.mixin({}, args);
+ _t._showArgs.node = _t.node;
+ _t._showArgs.duration = _t.showDuration;
+ _t.showAnim = _t.showFunc(_t._showArgs);
+
+ _t._hideArgs = dojo.mixin({}, args);
+ _t._hideArgs.node = _t.node;
+ _t._hideArgs.duration = _t.hideDuration;
+ _t.hideAnim = _t.hideFunc(_t._hideArgs);
+
+ dojo.connect(_t.showAnim, "beforeBegin", dojo.hitch(_t.hideAnim, "stop", true));
+ dojo.connect(_t.hideAnim, "beforeBegin", dojo.hitch(_t.showAnim, "stop", true));
+ },
+
+ show: function(delay){
+ // summary: Toggle the node to showing
+ // delay: Integer?
+ // Ammount of time to stall playing the show animation
+ return this.showAnim.play(delay || 0);
+ },
+
+ hide: function(delay){
+ // summary: Toggle the node to hidden
+ // delay: Integer?
+ // Ammount of time to stall playing the hide animation
+ return this.hideAnim.play(delay || 0);
+ }
+});
+
+}
diff --git a/js/dojo-1.6/dojo/fx/Toggler.xd.js b/js/dojo-1.6/dojo/fx/Toggler.xd.js
new file mode 100644
index 0000000..6ac3af3
--- /dev/null
+++ b/js/dojo-1.6/dojo/fx/Toggler.xd.js
@@ -0,0 +1,113 @@
+/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+dojo._xdResourceLoaded(function(dojo, dijit, dojox){
+return {depends: [["provide", "dojo.fx.Toggler"]],
+defineResource: function(dojo, dijit, dojox){if(!dojo._hasResource["dojo.fx.Toggler"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojo.fx.Toggler"] = true;
+dojo.provide("dojo.fx.Toggler");
+
+
+
+dojo.declare("dojo.fx.Toggler", null, {
+ // summary:
+ // A simple `dojo.Animation` toggler API.
+ //
+ // description:
+ // class constructor for an animation toggler. It accepts a packed
+ // set of arguments about what type of animation to use in each
+ // direction, duration, etc. All available members are mixed into
+ // these animations from the constructor (for example, `node`,
+ // `showDuration`, `hideDuration`).
+ //
+ // example:
+ // | var t = new dojo.fx.Toggler({
+ // | node: "nodeId",
+ // | showDuration: 500,
+ // | // hideDuration will default to "200"
+ // | showFunc: dojo.fx.wipeIn,
+ // | // hideFunc will default to "fadeOut"
+ // | });
+ // | t.show(100); // delay showing for 100ms
+ // | // ...time passes...
+ // | t.hide();
+
+ // node: DomNode
+ // the node to target for the showing and hiding animations
+ node: null,
+
+ // showFunc: Function
+ // The function that returns the `dojo.Animation` to show the node
+ showFunc: dojo.fadeIn,
+
+ // hideFunc: Function
+ // The function that returns the `dojo.Animation` to hide the node
+ hideFunc: dojo.fadeOut,
+
+ // showDuration:
+ // Time in milliseconds to run the show Animation
+ showDuration: 200,
+
+ // hideDuration:
+ // Time in milliseconds to run the hide Animation
+ hideDuration: 200,
+
+ // FIXME: need a policy for where the toggler should "be" the next
+ // time show/hide are called if we're stopped somewhere in the
+ // middle.
+ // FIXME: also would be nice to specify individual showArgs/hideArgs mixed into
+ // each animation individually.
+ // FIXME: also would be nice to have events from the animations exposed/bridged
+
+ /*=====
+ _showArgs: null,
+ _showAnim: null,
+
+ _hideArgs: null,
+ _hideAnim: null,
+
+ _isShowing: false,
+ _isHiding: false,
+ =====*/
+
+ constructor: function(args){
+ var _t = this;
+
+ dojo.mixin(_t, args);
+ _t.node = args.node;
+ _t._showArgs = dojo.mixin({}, args);
+ _t._showArgs.node = _t.node;
+ _t._showArgs.duration = _t.showDuration;
+ _t.showAnim = _t.showFunc(_t._showArgs);
+
+ _t._hideArgs = dojo.mixin({}, args);
+ _t._hideArgs.node = _t.node;
+ _t._hideArgs.duration = _t.hideDuration;
+ _t.hideAnim = _t.hideFunc(_t._hideArgs);
+
+ dojo.connect(_t.showAnim, "beforeBegin", dojo.hitch(_t.hideAnim, "stop", true));
+ dojo.connect(_t.hideAnim, "beforeBegin", dojo.hitch(_t.showAnim, "stop", true));
+ },
+
+ show: function(delay){
+ // summary: Toggle the node to showing
+ // delay: Integer?
+ // Ammount of time to stall playing the show animation
+ return this.showAnim.play(delay || 0);
+ },
+
+ hide: function(delay){
+ // summary: Toggle the node to hidden
+ // delay: Integer?
+ // Ammount of time to stall playing the hide animation
+ return this.hideAnim.play(delay || 0);
+ }
+});
+
+}
+
+}};});
diff --git a/js/dojo-1.6/dojo/fx/easing.js b/js/dojo-1.6/dojo/fx/easing.js
new file mode 100644
index 0000000..a220780
--- /dev/null
+++ b/js/dojo-1.6/dojo/fx/easing.js
@@ -0,0 +1,289 @@
+/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+if(!dojo._hasResource["dojo.fx.easing"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojo.fx.easing"] = true;
+dojo.provide("dojo.fx.easing");
+
+
+dojo.getObject("fx.easing", true, dojo);
+
+dojo.fx.easing = {
+ // summary:
+ // Collection of easing functions to use beyond the default
+ // `dojo._defaultEasing` function.
+ //
+ // description:
+ //
+ // Easing functions are used to manipulate the iteration through
+ // an `dojo.Animation`s _Line. _Line being the properties of an Animation,
+ // and the easing function progresses through that Line determing
+ // how quickly (or slowly) it should go. Or more accurately: modify
+ // the value of the _Line based on the percentage of animation completed.
+ //
+ // All functions follow a simple naming convention of "ease type" + "when".
+ // If the name of the function ends in Out, the easing described appears
+ // towards the end of the animation. "In" means during the beginning,
+ // and InOut means both ranges of the Animation will applied, both
+ // beginning and end.
+ //
+ // One does not call the easing function directly, it must be passed to
+ // the `easing` property of an animation.
+ //
+ // example:
+ // | dojo.require("dojo.fx.easing");
+ // | var anim = dojo.fadeOut({
+ // | node: 'node',
+ // | duration: 2000,
+ // | // note there is no ()
+ // | easing: dojo.fx.easing.quadIn
+ // | }).play();
+ //
+
+ linear: function(/* Decimal? */n){
+ // summary: A linear easing function
+ return n;
+ },
+
+ quadIn: function(/* Decimal? */n){
+ return Math.pow(n, 2);
+ },
+
+ quadOut: function(/* Decimal? */n){
+ return n * (n - 2) * -1;
+ },
+
+ quadInOut: function(/* Decimal? */n){
+ n = n * 2;
+ if(n < 1){ return Math.pow(n, 2) / 2; }
+ return -1 * ((--n) * (n - 2) - 1) / 2;
+ },
+
+ cubicIn: function(/* Decimal? */n){
+ return Math.pow(n, 3);
+ },
+
+ cubicOut: function(/* Decimal? */n){
+ return Math.pow(n - 1, 3) + 1;
+ },
+
+ cubicInOut: function(/* Decimal? */n){
+ n = n * 2;
+ if(n < 1){ return Math.pow(n, 3) / 2; }
+ n -= 2;
+ return (Math.pow(n, 3) + 2) / 2;
+ },
+
+ quartIn: function(/* Decimal? */n){
+ return Math.pow(n, 4);
+ },
+
+ quartOut: function(/* Decimal? */n){
+ return -1 * (Math.pow(n - 1, 4) - 1);
+ },
+
+ quartInOut: function(/* Decimal? */n){
+ n = n * 2;
+ if(n < 1){ return Math.pow(n, 4) / 2; }
+ n -= 2;
+ return -1 / 2 * (Math.pow(n, 4) - 2);
+ },
+
+ quintIn: function(/* Decimal? */n){
+ return Math.pow(n, 5);
+ },
+
+ quintOut: function(/* Decimal? */n){
+ return Math.pow(n - 1, 5) + 1;
+ },
+
+ quintInOut: function(/* Decimal? */n){
+ n = n * 2;
+ if(n < 1){ return Math.pow(n, 5) / 2; };
+ n -= 2;
+ return (Math.pow(n, 5) + 2) / 2;
+ },
+
+ sineIn: function(/* Decimal? */n){
+ return -1 * Math.cos(n * (Math.PI / 2)) + 1;
+ },
+
+ sineOut: function(/* Decimal? */n){
+ return Math.sin(n * (Math.PI / 2));
+ },
+
+ sineInOut: function(/* Decimal? */n){
+ return -1 * (Math.cos(Math.PI * n) - 1) / 2;
+ },
+
+ expoIn: function(/* Decimal? */n){
+ return (n == 0) ? 0 : Math.pow(2, 10 * (n - 1));
+ },
+
+ expoOut: function(/* Decimal? */n){
+ return (n == 1) ? 1 : (-1 * Math.pow(2, -10 * n) + 1);
+ },
+
+ expoInOut: function(/* Decimal? */n){
+ if(n == 0){ return 0; }
+ if(n == 1){ return 1; }
+ n = n * 2;
+ if(n < 1){ return Math.pow(2, 10 * (n - 1)) / 2; }
+ --n;
+ return (-1 * Math.pow(2, -10 * n) + 2) / 2;
+ },
+
+ circIn: function(/* Decimal? */n){
+ return -1 * (Math.sqrt(1 - Math.pow(n, 2)) - 1);
+ },
+
+ circOut: function(/* Decimal? */n){
+ n = n - 1;
+ return Math.sqrt(1 - Math.pow(n, 2));
+ },
+
+ circInOut: function(/* Decimal? */n){
+ n = n * 2;
+ if(n < 1){ return -1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); }
+ n -= 2;
+ return 1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) + 1);
+ },
+
+ backIn: function(/* Decimal? */n){
+ // summary:
+ // An easing function that starts away from the target,
+ // and quickly accelerates towards the end value.
+ //
+ // Use caution when the easing will cause values to become
+ // negative as some properties cannot be set to negative values.
+ var s = 1.70158;
+ return Math.pow(n, 2) * ((s + 1) * n - s);
+ },
+
+ backOut: function(/* Decimal? */n){
+ // summary:
+ // An easing function that pops past the range briefly, and slowly comes back.
+ //
+ // description:
+ // An easing function that pops past the range briefly, and slowly comes back.
+ //
+ // Use caution when the easing will cause values to become negative as some
+ // properties cannot be set to negative values.
+
+ n = n - 1;
+ var s = 1.70158;
+ return Math.pow(n, 2) * ((s + 1) * n + s) + 1;
+ },
+
+ backInOut: function(/* Decimal? */n){
+ // summary:
+ // An easing function combining the effects of `backIn` and `backOut`
+ //
+ // description:
+ // An easing function combining the effects of `backIn` and `backOut`.
+ // Use caution when the easing will cause values to become negative
+ // as some properties cannot be set to negative values.
+ var s = 1.70158 * 1.525;
+ n = n * 2;
+ if(n < 1){ return (Math.pow(n, 2) * ((s + 1) * n - s)) / 2; }
+ n-=2;
+ return (Math.pow(n, 2) * ((s + 1) * n + s) + 2) / 2;
+ },
+
+ elasticIn: function(/* Decimal? */n){
+ // summary:
+ // An easing function the elastically snaps from the start value
+ //
+ // description:
+ // An easing function the elastically snaps from the start value
+ //
+ // Use caution when the elasticity will cause values to become negative
+ // as some properties cannot be set to negative values.
+ if(n == 0 || n == 1){ return n; }
+ var p = .3;
+ var s = p / 4;
+ n = n - 1;
+ return -1 * Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p);
+ },
+
+ elasticOut: function(/* Decimal? */n){
+ // summary:
+ // An easing function that elasticly snaps around the target value,
+ // near the end of the Animation
+ //
+ // description:
+ // An easing function that elasticly snaps around the target value,
+ // near the end of the Animation
+ //
+ // Use caution when the elasticity will cause values to become
+ // negative as some properties cannot be set to negative values.
+ if(n==0 || n == 1){ return n; }
+ var p = .3;
+ var s = p / 4;
+ return Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p) + 1;
+ },
+
+ elasticInOut: function(/* Decimal? */n){
+ // summary:
+ // An easing function that elasticly snaps around the value, near
+ // the beginning and end of the Animation.
+ //
+ // description:
+ // An easing function that elasticly snaps around the value, near
+ // the beginning and end of the Animation.
+ //
+ // Use caution when the elasticity will cause values to become
+ // negative as some properties cannot be set to negative values.
+ if(n == 0) return 0;
+ n = n * 2;
+ if(n == 2) return 1;
+ var p = .3 * 1.5;
+ var s = p / 4;
+ if(n < 1){
+ n -= 1;
+ return -.5 * (Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p));
+ }
+ n -= 1;
+ return .5 * (Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p)) + 1;
+ },
+
+ bounceIn: function(/* Decimal? */n){
+ // summary:
+ // An easing function that 'bounces' near the beginning of an Animation
+ return (1 - dojo.fx.easing.bounceOut(1 - n)); // Decimal
+ },
+
+ bounceOut: function(/* Decimal? */n){
+ // summary:
+ // An easing function that 'bounces' near the end of an Animation
+ var s = 7.5625;
+ var p = 2.75;
+ var l;
+ if(n < (1 / p)){
+ l = s * Math.pow(n, 2);
+ }else if(n < (2 / p)){
+ n -= (1.5 / p);
+ l = s * Math.pow(n, 2) + .75;
+ }else if(n < (2.5 / p)){
+ n -= (2.25 / p);
+ l = s * Math.pow(n, 2) + .9375;
+ }else{
+ n -= (2.625 / p);
+ l = s * Math.pow(n, 2) + .984375;
+ }
+ return l;
+ },
+
+ bounceInOut: function(/* Decimal? */n){
+ // summary:
+ // An easing function that 'bounces' at the beginning and end of the Animation
+ if(n < 0.5){ return dojo.fx.easing.bounceIn(n * 2) / 2; }
+ return (dojo.fx.easing.bounceOut(n * 2 - 1) / 2) + 0.5; // Decimal
+ }
+};
+
+}
diff --git a/js/dojo-1.6/dojo/fx/easing.xd.js b/js/dojo-1.6/dojo/fx/easing.xd.js
new file mode 100644
index 0000000..b828939
--- /dev/null
+++ b/js/dojo-1.6/dojo/fx/easing.xd.js
@@ -0,0 +1,293 @@
+/*
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
+ see: http://dojotoolkit.org/license for details
+*/
+
+
+dojo._xdResourceLoaded(function(dojo, dijit, dojox){
+return {depends: [["provide", "dojo.fx.easing"]],
+defineResource: function(dojo, dijit, dojox){if(!dojo._hasResource["dojo.fx.easing"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojo.fx.easing"] = true;
+dojo.provide("dojo.fx.easing");
+
+
+dojo.getObject("fx.easing", true, dojo);
+
+dojo.fx.easing = {
+ // summary:
+ // Collection of easing functions to use beyond the default
+ // `dojo._defaultEasing` function.
+ //
+ // description:
+ //
+ // Easing functions are used to manipulate the iteration through
+ // an `dojo.Animation`s _Line. _Line being the properties of an Animation,
+ // and the easing function progresses through that Line determing
+ // how quickly (or slowly) it should go. Or more accurately: modify
+ // the value of the _Line based on the percentage of animation completed.
+ //
+ // All functions follow a simple naming convention of "ease type" + "when".
+ // If the name of the function ends in Out, the easing described appears
+ // towards the end of the animation. "In" means during the beginning,
+ // and InOut means both ranges of the Animation will applied, both
+ // beginning and end.
+ //
+ // One does not call the easing function directly, it must be passed to
+ // the `easing` property of an animation.
+ //
+ // example:
+ // | dojo.require("dojo.fx.easing");
+ // | var anim = dojo.fadeOut({
+ // | node: 'node',
+ // | duration: 2000,
+ // | // note there is no ()
+ // | easing: dojo.fx.easing.quadIn
+ // | }).play();
+ //
+
+ linear: function(/* Decimal? */n){
+ // summary: A linear easing function
+ return n;
+ },
+
+ quadIn: function(/* Decimal? */n){
+ return Math.pow(n, 2);
+ },
+
+ quadOut: function(/* Decimal? */n){
+ return n * (n - 2) * -1;
+ },
+
+ quadInOut: function(/* Decimal? */n){
+ n = n * 2;
+ if(n < 1){ return Math.pow(n, 2) / 2; }
+ return -1 * ((--n) * (n - 2) - 1) / 2;
+ },
+
+ cubicIn: function(/* Decimal? */n){
+ return Math.pow(n, 3);
+ },
+
+ cubicOut: function(/* Decimal? */n){
+ return Math.pow(n - 1, 3) + 1;
+ },
+
+ cubicInOut: function(/* Decimal? */n){
+ n = n * 2;
+ if(n < 1){ return Math.pow(n, 3) / 2; }
+ n -= 2;
+ return (Math.pow(n, 3) + 2) / 2;
+ },
+
+ quartIn: function(/* Decimal? */n){
+ return Math.pow(n, 4);
+ },
+
+ quartOut: function(/* Decimal? */n){
+ return -1 * (Math.pow(n - 1, 4) - 1);
+ },
+
+ quartInOut: function(/* Decimal? */n){
+ n = n * 2;
+ if(n < 1){ return Math.pow(n, 4) / 2; }
+ n -= 2;
+ return -1 / 2 * (Math.pow(n, 4) - 2);
+ },
+
+ quintIn: function(/* Decimal? */n){
+ return Math.pow(n, 5);
+ },
+
+ quintOut: function(/* Decimal? */n){
+ return Math.pow(n - 1, 5) + 1;
+ },
+
+ quintInOut: function(/* Decimal? */n){
+ n = n * 2;
+ if(n < 1){ return Math.pow(n, 5) / 2; };
+ n -= 2;
+ return (Math.pow(n, 5) + 2) / 2;
+ },
+
+ sineIn: function(/* Decimal? */n){
+ return -1 * Math.cos(n * (Math.PI / 2)) + 1;
+ },
+
+ sineOut: function(/* Decimal? */n){
+ return Math.sin(n * (Math.PI / 2));
+ },
+
+ sineInOut: function(/* Decimal? */n){
+ return -1 * (Math.cos(Math.PI * n) - 1) / 2;
+ },
+
+ expoIn: function(/* Decimal? */n){
+ return (n == 0) ? 0 : Math.pow(2, 10 * (n - 1));
+ },
+
+ expoOut: function(/* Decimal? */n){
+ return (n == 1) ? 1 : (-1 * Math.pow(2, -10 * n) + 1);
+ },
+
+ expoInOut: function(/* Decimal? */n){
+ if(n == 0){ return 0; }
+ if(n == 1){ return 1; }
+ n = n * 2;
+ if(n < 1){ return Math.pow(2, 10 * (n - 1)) / 2; }
+ --n;
+ return (-1 * Math.pow(2, -10 * n) + 2) / 2;
+ },
+
+ circIn: function(/* Decimal? */n){
+ return -1 * (Math.sqrt(1 - Math.pow(n, 2)) - 1);
+ },
+
+ circOut: function(/* Decimal? */n){
+ n = n - 1;
+ return Math.sqrt(1 - Math.pow(n, 2));
+ },
+
+ circInOut: function(/* Decimal? */n){
+ n = n * 2;
+ if(n < 1){ return -1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); }
+ n -= 2;
+ return 1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) + 1);
+ },
+
+ backIn: function(/* Decimal? */n){
+ // summary:
+ // An easing function that starts away from the target,
+ // and quickly accelerates towards the end value.
+ //
+ // Use caution when the easing will cause values to become
+ // negative as some properties cannot be set to negative values.
+ var s = 1.70158;
+ return Math.pow(n, 2) * ((s + 1) * n - s);
+ },
+
+ backOut: function(/* Decimal? */n){
+ // summary:
+ // An easing function that pops past the range briefly, and slowly comes back.
+ //
+ // description:
+ // An easing function that pops past the range briefly, and slowly comes back.
+ //
+ // Use caution when the easing will cause values to become negative as some
+ // properties cannot be set to negative values.
+
+ n = n - 1;
+ var s = 1.70158;
+ return Math.pow(n, 2) * ((s + 1) * n + s) + 1;
+ },
+
+ backInOut: function(/* Decimal? */n){
+ // summary:
+ // An easing function combining the effects of `backIn` and `backOut`
+ //
+ // description:
+ // An easing function combining the effects of `backIn` and `backOut`.
+ // Use caution when the easing will cause values to become negative
+ // as some properties cannot be set to negative values.
+ var s = 1.70158 * 1.525;
+ n = n * 2;
+ if(n < 1){ return (Math.pow(n, 2) * ((s + 1) * n - s)) / 2; }
+ n-=2;
+ return (Math.pow(n, 2) * ((s + 1) * n + s) + 2) / 2;
+ },
+
+ elasticIn: function(/* Decimal? */n){
+ // summary:
+ // An easing function the elastically snaps from the start value
+ //
+ // description:
+ // An easing function the elastically snaps from the start value
+ //
+ // Use caution when the elasticity will cause values to become negative
+ // as some properties cannot be set to negative values.
+ if(n == 0 || n == 1){ return n; }
+ var p = .3;
+ var s = p / 4;
+ n = n - 1;
+ return -1 * Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p);
+ },
+
+ elasticOut: function(/* Decimal? */n){
+ // summary:
+ // An easing function that elasticly snaps around the target value,
+ // near the end of the Animation
+ //
+ // description:
+ // An easing function that elasticly snaps around the target value,
+ // near the end of the Animation
+ //
+ // Use caution when the elasticity will cause values to become
+ // negative as some properties cannot be set to negative values.
+ if(n==0 || n == 1){ return n; }
+ var p = .3;
+ var s = p / 4;
+ return Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p) + 1;
+ },
+
+ elasticInOut: function(/* Decimal? */n){
+ // summary:
+ // An easing function that elasticly snaps around the value, near
+ // the beginning and end of the Animation.
+ //
+ // description:
+ // An easing function that elasticly snaps around the value, near
+ // the beginning and end of the Animation.
+ //
+ // Use caution when the elasticity will cause values to become
+ // negative as some properties cannot be set to negative values.
+ if(n == 0) return 0;
+ n = n * 2;
+ if(n == 2) return 1;
+ var p = .3 * 1.5;
+ var s = p / 4;
+ if(n < 1){
+ n -= 1;
+ return -.5 * (Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p));
+ }
+ n -= 1;
+ return .5 * (Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p)) + 1;
+ },
+
+ bounceIn: function(/* Decimal? */n){
+ // summary:
+ // An easing function that 'bounces' near the beginning of an Animation
+ return (1 - dojo.fx.easing.bounceOut(1 - n)); // Decimal
+ },
+
+ bounceOut: function(/* Decimal? */n){
+ // summary:
+ // An easing function that 'bounces' near the end of an Animation
+ var s = 7.5625;
+ var p = 2.75;
+ var l;
+ if(n < (1 / p)){
+ l = s * Math.pow(n, 2);
+ }else if(n < (2 / p)){
+ n -= (1.5 / p);
+ l = s * Math.pow(n, 2) + .75;
+ }else if(n < (2.5 / p)){
+ n -= (2.25 / p);
+ l = s * Math.pow(n, 2) + .9375;
+ }else{
+ n -= (2.625 / p);
+ l = s * Math.pow(n, 2) + .984375;
+ }
+ return l;
+ },
+
+ bounceInOut: function(/* Decimal? */n){
+ // summary:
+ // An easing function that 'bounces' at the beginning and end of the Animation
+ if(n < 0.5){ return dojo.fx.easing.bounceIn(n * 2) / 2; }
+ return (dojo.fx.easing.bounceOut(n * 2 - 1) / 2) + 0.5; // Decimal
+ }
+};
+
+}
+
+}};});